Will Kaden

Cohort

Description:

Human (P), Fighter (P) 9th, Paladin (P) 6th
Medium Humanoid (Human)
Alignment: Lawful Good [Hieronious]
Hit Dice: 9d10+18, 6d10+10 (146 hp)
Initiative: +3
Speed: 20' (4 sq) (medium enc.)
Space/Reach: 5 ft./5 ft.


AC: 43 (+13 Armor, +8 Shield, +3 Dex, +1 Dodge, 10+4 Natural Armor, +2 Deflection, 
+2 Other, ), Touch 26, Flat-Footed 39


Saves: Fort +21, Ref +16, Will +17


Abilities: Str 17, Dex 16, Con 14, Int 8, Wis 10, Cha 20


Base Att/CMB/CMD: +15 / +18 / 36


Single Attack:
Bane Battle Ax: +21 melee (1d8+6/20/x3)


Full Attack:
Bane Battle Ax: +21/+16/+11 melee (1d8+6/20/x3)


==| FEATS |==
Indomitable Faith Trait, Dodge, Shield Focus, Saving Shield , 
Wpn Focus: Battleaxe, Toughness, Wpn Specialization: Battleaxe, Reward of Life, 
Covering Defense, Power Attack, Greater Shield Focus, Extra Channel, 
Greater Wpn Focus: Battleaxe, Mobility, Vital Strike.


==| SKILLS |==
Acrobatics -8-4, Appraise -1, Bluff +5, Climb -8, Diplomacy +12, Disguise +5, 
Escape Art -8, Fly -8, Heal +4, Intimidate +5, Perception +8, Ride -3, 
Sense Mot +8, Spellcraft +3, Stealth -8, Survival +4, Swim -8, Use Mag Dev +8, 
Kn:Nobility +3, Kn:Religion +6.


==| Language (x1) |==
Common


==| PALADIN (P) SPELLS |==
Spells per Day: (3; save DC 15+spell level): 

Level 1 - Hero's Defiance, Word of Resolve, Grace.

==| Racial Traits: Human (P) |==
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level


==| Class Features: Tower Shield Specialist (P) 9th |==
5x bonus combat feat
Armor Training (Ex): Current armor is a Full Plate Armor
   • No speed reduction for a Medium or Heavy Armor
   • Reduce the Armor Check penalty by 2
   • +2 to the Maximum DEX bonus of the armor

Burst Barrier (Ex)
 
At 2nd level, a tower shield specialist can use his shield to screen himself from 
burst spells and effects, gaining a +1 bonus on Reflex saves against them while employing 
a tower shield. This bonus increases by +1 for every four levels after 2nd (to a maximum 
of +5 at 18th level). This ability replaces bravery.

 
Tower Shield Training (Ex)
 
At 3rd level, a tower shield specialist gains armor training as normal, but while he 
employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity 
bonus allowed by his armor increases by 2. The benefit increases every four levels 
thereafter as per standard armor training; if the tower shield specialist is not employing 
a tower shield, the benefits to armor training revert to the normal bonuses.
 

Tower Shield Specialist (Ex)
 
At 5th level, when a tower shield specialist employs a tower shield in combat, he does 
not take the –2 penalty on attack rolls because of the shield’s encumbrance. This 
ability replaces weapon training 1.
 

Tower Shield Defense (Ex)
 
At 9th level, while using a tower shield, a tower shield specialist gains his shield 
bonus against touch attacks. This ability replaces weapon training 2.


==| Class Features: Paladin (P) 6th |==
Concentration check: 1d20+8
Code of Conduct: Must be LG, respect legitimate authority, act with honor
Aura of Good (Ex): Level 5
Detect Evil (Sp): At will
Smite Evil (Su): 2/day: +5 Attack, +6 dmg   < OO >
   • +12 dmg vs Evil Outsiders/Dragons or Undead, bypasses any DR
   • +5 deflection bonus to AC vs target of Smite Evil while it is in effect
Divine Grace (Su): +5 on all saves
Lay on Hands (Su): As a swift (self) or std (other) action, heals 3d6 HPs
   • 11/day  < OOOOOOOOOOO >
   • Can be used to damage Undead. Melee touch attack, no AoO, no Save
   • Shaken: The target is no longer shaken
Aura of Courage (Su): Immune to fear, Allies within 10 ft. get +4 vs fear
Divine Health (Ex): Immune to all diseases, incl. supernatural & magical
Channel Energy (Su): Wave of positive energy in a 30' burst
   • Consumes two uses of the Lay on Hands ability
   • 3d6 dmg to Undead; Will DC17 for ½ dmg -OR-
   • 3d6 healing to living creatures
Divine Bond (Sp): Celestial Spirit in wpn; Light for 5 mins; +1 bonus/properties


==|  Conditional Bonus - Fighter (P) Class  |==
+2 bonus on Will saves against fear [Bravery]


==|  Conditional Skill and Synergies  |==
-4 on Acrobatics checks made to jump [Base Speed]


At the Beginning of every day Tain Casts Magical Vestment
on Both his Armor and Shield giving each a +4 enhancement 
Bonus


==| EQUIPMENT |==
ARMOR WORN: Full Plate Armor.
SHIELD: Specialist Tower Shield.
Basic Equipment List, Bandoleer M/W, Potion Belt M/W, 
Spell Component Pouch, 3xSpell Component Pouch, Bane Battle Ax, Handy Haversack, 
Potion of Displacement, Elixar of Restoration Elixar of Teleport


==| MAGICAL ITEMS WORN |==
Amulet of Natural Armor +4
Gauntlets of Ogre Power
Ring of Protection +2
Ring of Sustenance
Belt of Physical Might CON/DEX +2
Cloak of Resistance +3
Bracers of Charismic Golembane


────┤ Description for the Magical Items Worn ├────
Amulet of Natural Armor +2: +2 enhancement bonus to natural armor
Gauntlets of Ogre Power: +2 enhancement bonus to Strength
Ring of Protection +4: +4 deflection bonus to armor class
Ring of Sustenance: Provides its wearer with life-sustaining nourishment
Belt of Physical Might CON/DEX +2: +2 enhancement bonus to Constitution and Dexterity
Cloak of Resistance +3: +3 resistance bonus on all saves
Bracers of Charismic Golembane: 2 Enhancement bonus to Charisma and Golembane


==| MONEY |==
Platinum:0   Gold:391   Silver:0   Copper:0.

Tos  v3 page 001

Financial circumstances forced me to change the ring of protection +4 to a vest of protection +3, as the difference was intially made up by tain there is no effect on wealth but there was an effect on deflection AC which I made the change to.


Contingencies

Contingencies
Priority Trigger Effect Spell Level Caster Level Cost in Gold
1 Target Hit Points pass 3 and would continue down Cast Cure Critical Wounds on Self 4 7 1400
2 Target Hit Points pass -3 and would continue down Cast Cure Critical Wounds on Self 4 7 1400
3 Target is Grappled Cast Free Action on Self 4 7 1400
4 Target Dies Cast Breath of Life on Self 5 9 2250
5 Target fails a will-based save to an ongoing non-paralytic effect Cast Resurgence on Self 1 1 50
6 Target fails a will-based save to an ongoing paralytic effect Cast Resurgence on Self 1 1 50
7 Target is the target of an instant death effect Cast Death Ward on Self 4 7 1400
Bio:

Will Kaden served King Horgoth as a soldier for nearly a decade before Allister Tain came to the kingdom. Allister’s Bravery and courage won him the respect of the people and when the land came under attack, Will flocked to Tain’s banner to defend the realm. After the kingdom was safe Will asked that he be allowed to serve and learn the ways of Hieronious from Allister which he was happy to teach.