Teva Taree

Half-elf Ape Shaman with drop of Slyvan blood in his veins

Description:

Half-elf (P), Sorcerer (P) 1st, Druid (P) 9th				
Medium Humanoid (Human, Elf)			
Alignment: Neutral
Hit Dice: 1d6+2, 9d8+18 (89 hp)
Initiative: +1
Speed: 30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.


AC: 11 (+1 Dex, ), Touch 11, Flat-Footed 10


Abilities: Str 10, Dex 12, Con 14, Int 14, Wis 22, Cha 11


Saves: Fort +8, Ref +4, Will +14							

														
Base Att/CMB/CMD: +6 / +6 / 17	

					
Single Attack:									
				
Club: +6 melee (1d6/20)																		

			
Full Attack:									
					
Club: +6/+1 melee (1d6/20)								

													
────┤ FEATS ├────
Skill Focus: Handle Animal-p, Skill Focus: Diplomacy-p, Skill Focus: Perception-p, 
Craft Wondrous Item, Natural Spell, Forge Ring, Toughness, Magical Knack Trait.


────┤ SKILLS ├────
Acrobatics +1, Appraise +2, Bluff +0, Climb +0, Diplomacy +16, Disguise +0, 
Escape Art +1, Fly +1, Handle Anim +19+4, Heal +10, Intimidate +0, Perception +27, 
Ride +1, Sense Mot +6, Spellcraft +9, Stealth +1, Survival +14, Swim +0, 
Use Mag Dev +13, Pro:Herbalist +10, Pro:Cook +10.


────┤ DRUID (P) SPELLS ├────

Spells per Day: (4/6/6/4/3/2; save DC 16+spell level): 

Level 0 - Guidance, Detect Magic, Spark, Resistance,
 
Level 1 - Detect Animals or Plants, Entangle, Speak with Animals, Longstrider x3,
 
Level 2 - Aspect of the Bear, Eagle Eye, Flame Blade, Lockjaw, Spider Climb, Tree Shape,

Level 3 - Magic Fang (Greater) x4 

Level 4 - Strong Jaw x2, Thorn Body, 

Level 5 - Animal Growth, Blessing of the Salamander.

									
────┤ Racial Traits: Half-elf (P) ├────
Elf Blood: For all effects related to race, a Half-elf is considered an Elf
Elven Immunities: Half-elves are immune to magic sleep effects
Keen Senses: +2 racial bonus on Perception skill checks
Multitalented: Choose two favored classes at first level
Adaptability: Receive Skill Focus, as a bonus feat


────┤ Vision & Senses ├────
Low-Light x2


────┤ Class Features: Sorcerer (P) 1st ├────
Concentration check: 1d20+1
Cantrips: You can cast your Cantrips at will
Bonus Feat: Eschew Materials
Sorcerer Bloodline: Fey
    • Class Skill: Knowledge: Nature
    • Bloodline Arcana: Your Compulsion subschool spells get +2 to their DC
    • Laughing Touch (Su): 3/day   < OOO >
        Cause a crt to burst out laughing for 1 rnd as a Melee Touch attack.
        A laughing creature can only take a move action and can defend
        itself normally. Creatures can only be affected once per day


────┤ Class Features: Druid (P) 9th ├────
Concentration check: 1d20+15
Cannot cast spells of opposed alignment
Spontaneous Casting: Replace spell by Summ. Nature’s Ally (same lvl or lower)
Orisons (Sp): Cast prepared 0-level spells at will
Nature Bond (Ex): Ape (P-AC)
Nature Sense (Ex): +2 on Knowledge Nature & Survival checks
Wild Empathy (Ex): Improve the attitude of  animals: 1d20+9 (+4 with Link)
Woodland Stride (Ex): Move through natural undergrowth at normal speed
Trackless Step (Ex): Leave no trail in natural surroundings. Cannot be tracked
Wild Shape (Su): 3/day, Up to 9 hrs
    • Diminutive to Huge animal
    • Small, Medium Elemental
    • Small, Medium Plant creature
Venom Immunity (Ex): Immunity to all poisons
Free bonus language: Druidic, known only to druids


────┤  Conditional Bonus - Druid (P) Class  ├────
+4 to Handle Animal checks with your own Animal Companion [Link]
+4 bonus on savs vs spell-like abilities of fey [Resist Nature’s Lure]


────┤  Conditional Bonus - Half-elf (P) Race  ├────
+2 racial bonus on saves vs enchantment spells & effects [Elven Immunities]


────┤ Languages ├────
Common, Elven, Druidic, Draconic, Sylvan

										
────┤ EQUIPMENT ├────
Rod of Metamagic: Lesser Extend Club


────┤ MAGICAL ITEMS WORN ├────
Headband of Mental Prowess INT/WIS +2


────┤ Description for the Magical Items Worn ├────
Headband of Mental Prowess INT/WIS +2: +2 enhancement bonus to Intelligence and Wisdom


────┤ TOTAL CHARACTER VALUE ├────
13,000 gp.									


NOTE: He has a Homonoculus (tiny construct) which is magical miniature servant, 
finely crafted into the shape of a monkey.  Named *Twiggy*, this Homonoculus 
helps him cook, prepare herbalist remedies, and gather herbs, plants, and 
mushrooms. 

Bio:

Teva Taree grew up near the forest and at a very early age gained a Sylvan ‘nanny’ (without his parents knowledge). Thinking he had a ‘imaginary friend,’ his parents thought nothing of it other than perhaps he had overheard that his great grandfather had shown a bit of the Fey in his blood. It turns out that Teva had some sylvan blood in him as well for once he began to go the way of the forest and pursued the path of a druid, his sorcerer skills came forth. Much to his surprise, he learned that he could enlarge both his animal companion as well as enlarge your average humanoid. This remarkable feat drew the attention of senior Druids. And once having gotten their notice, he tried to increase his value by taking up professional training as an Herbalist to better help treat the other druids animals companions for the minor problems that basic healing magic did not touch.

Always loving a good audience for his outrageous tales, he found that he could wow an animal audience when speaking to animals using his magic. Of course the animals were very gullible to his wild tales, and that was just fine with Teva. They allowed him to be as creative with his stories as he wished and enjoyed.

During his travels he found that the forest that held an unusual group of primates within. Probably descendents of a private collection that was either released into the wild or that had escaped, these various primates and formed loose band of several groups. Soon thereafter, one ape joined Teva as an animal companion. Named Yonek Ela’ee, this large ape wears armor and has relished his bodyguard role for Teva.

Finding these primates a willing audience, and after spending time among the different groups, he began to bond with their ‘community,’ thus began his path towards becoming an Ape Shaman druid.

Apes are very social animals, and this has rubbed off on Teva. By studying the interactions between creatures, he soon discovered the social benefits and interaction of eating as a group, and the impact that a good cook/chef can have, especially within the humanoid realm. Knowing that hosting a meal also gave him a willing and satiated audience for his tall tales, he soon took up lessons on how to cook, not just for himself, but for many people. As an added benefit, his knowledge of herbalism enabled him to experiment with various seasonings from the forest to provide new flavors and to make healthy treats for animals, particularly reward treats.

He had a Homonoculus created for himself in the finely crafted shape of a monkey; named “Twiggy,” this servant aids him in the gathering and preparation of herbalist remedies (especially in the gathering of plants and herbs) as well as in cooking tasks. By casting Detect Plants and Animals, he then sends out both Yonek Ela’ee and Twiggy together to do the collecting while he locates the items and telepathically guides Twiggy to them; this speeds up the gathering process quite tremendously. Yonek Ela’ee is able to carry a large quantity of gathered foodstuffs while also being present to guard Twiggy from things that might want to have a taste of him.