A silver haired, heavily armed knight



Sir Bayard of Heironeous					
Aasimar (P) 0HD, Paladin (P) 13th
Medium Outsider (Native)
Alignment: Lawful Good [Heironeous]
Hit Dice: 13d10+65 (169 hp)
Initiative: +1
Speed: 30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.

AC: 34 (+12 Armor, +7 Shield, +1 Dex, +2 Natural Armor, 
+2 Deflection), Touch 13, Flat-Footed 33

Saves: Fort +23, Ref +15, Will +19

Abilities: Str 20, Dex 12, Con 20, Int 10, Wis 13, Cha 24

Base Att/CMB/CMD: +13 / +16 / 31

Single Attack:

Adamantine Longsword +3: +19 melee (1d8+5/19-20)
Heavy Shield: +16 melee (1d4+5/20)

Full Attack:

Adamantine Longsword +3: +19/+14/+9 melee (1d8+5/19-20)
Heavy Shield: +12/+7/+2 melee (1d4+5/20)

────┤ FEATS ├────
Toughness, Tower Shield Proficiency, Craft Wondrous Item, Practiced Spellcaster, 
Craft Magic Arms & Armor, Craft Wondrous Item, Rich Parents Trait, Extra Lay On Hands.

────┤ SKILLS ├────
Acrobatics -14, Appraise +0, Bluff +7, Climb -10, Diplomacy +31, Disguise +7, 
Escape Art -14, Fly -14, Heal +1, Intimidate +7, Perception +3, Ride -14, 
Sense Mot +1, Spellcraft +16, Stealth -14, Survival +1, Swim -10.

────┤ Languages ├────
Common, Celestial

────┤ Racial Traits: Aasimar (P) ├────
+2 racial bonus on Diplomacy and Perception checks
Daylight (Sp): 1/day, as the spell, CL13 <o> 

────┤ Damage Reduction ├────
3 / —

────┤ Energy Resistance ├────
Acid: 5, Cold: 5, Electricity: 5

────┤ Vision & Senses ├────
Darkvision 60 ft.

────┤ PALADIN (P) SPELLS ├────
Spells per Day: (5/4/3; save DC 17+spell level): 
----¦ Paladin (P) Level 1 +----Hero's Defiance. 
----¦ Paladin (P) Level 2 +----Paladin's Sacrifice, Resist Energy, Litany of Righteousness. 
----¦ Paladin (P) Level 3 +----Ghostbane Dirge (Mass), Cure Moderate Wounds.

────┤ Class Features: Paladin (P) 13th ├────
Concentration check: 1d20+17
Code of Conduct: Must be LG, respect legitimate authority, act with honor
Aura of Good (Ex): Level 13
Detect Evil (Sp): At will
Smite Evil (Su): 5/day: +7 Attack, +13 dmg   < OOOOO >
    • +26 dmg vs Evil Outsiders/Dragons or Undead, bypasses any DR
    • +7 deflection bonus to AC vs target of Smite Evil while it is in effect
Divine Grace (Su): +7 bonus on all saves
Lay on Hands (Su): As a swift (self) or std (other) action, heals 6d6 HPs
    • 15/day  < OOOOOOOOOOOOOOO >
    • Can be used to damage Undead. Melee touch attack, no AoO, no Save
    • The target is no longer sickened
    • Act as the 'Removed Disease' spell
    • Act as the 'Remove Curse' spell
    • The target is no longer paralyzed
Aura of Courage (Su): Immune to fear, Allies within 10 ft. get +4 vs fear
Divine Health (Ex): Immune to all diseases, incl. supernatural & magical
Channel Energy (Su): Wave of positive energy in a 30' burst
    • Consumes two uses of the Lay on Hands ability
    • 7d6 dmg to Undead, flee 1d4+7 rnds; Will DC23 for ½ dmg, not frightened
    • 7d6 healing to living creatures
Divine Bond (Sp): Celestial Spirit in wpn; Light for 13 mins; +3 bonus/properties
Aura of Resolve (Su): Immune to charm spells and spell-like abilities.
    Allies within 10' feet gain a +4 morale bonus on saves vs charm effects
Aura of Justice (Su): Expend two uses of Smite Evil ability to grant the ability
    to smite evil to all allies within 10 feet, using your bonuses. Allies must
    use this smite evil ability by the start of the paladin’s next turn. Free action.

────┤ EQUIPMENT ├────
ARMOR WORN: Dwarven Plate +3.
SHIELD: Tower Shield +3.
Adamantine Longsword +3, Cold Weather Outfit, Silver Holy Symbol, 
Chain Shirt Armor, Gauntlet, Locked, Gauntlet, Locked, Handy Haversack, Potion Belt 
Book of Code Potion of Barkskin +2, 2xPotion of Cure light wounds, 
2xPotion of Displacement, Potion of Fly

Headband of Alluring Charisma +4
Mirrors to the Souls
Amulet of Natural Armor +2
Belt of Giant Strength +4
Boots of Striding   
Ring of Protection +2
Ring of Sustenance
Belt of Mighty Constitution +4
Cloak of Resistance +3
Bracers of Shielding

────┤ Description for the Magical Items Worn ├────
Headband of Alluring Charisma +4: +4 enhancement bonus to Charisma
Mirrors to the Souls: Allows others to see the souls true intention (Diplomacy +5)
Amulet of Natural Armor +2: +2 enhancement bonus to natural armor
Belt of Giant Strength +4: +4 enhancement bonus to Strength score
Boots of Striding   : Increase the wearer’s base land speed by 10 feet
Ring of Protection +2: +2 deflection bonus to armor class
Ring of Sustenance: Provides its wearer with life-sustaining nourishment
Belt of Mighty Constitution +4: +4 enhancement bonus to Constitution
Cloak of Resistance +3: +3 resistance bonus on all saves
Bracers of Shielding: Absorb magic missiles generated by spell or spell-like ability

────┤ MONEY ├────
Platinum:993   Gold:194   Silver:22   Copper:0.

124,970 gp.

Your servant stands ready to defend your precepts Invincible One. You have brought me through the incursions with the Southern Orc League and saved me the horror of Ket. Your wisdom has guided me even when your Hand failed.

I implore you to reveal your ways to me and share with me an extra bounty of wisdom. Evil is manifesting itself upon the Flaness and your church seems ill-equipped to stand as the bulwark it has in the past. The inquisitor core has tarnished the core of our faith, Our duty to the Arch-Lord seem to be used to smash our duty to the People and the Lady.

I am no fool, I know that my task abroad here is merely a way to remove my voice from the present Hand and Council.

Grant me strength in my blade, compassion in my choices, and vigilance against your enemies.