Hungry Ghost Monk/Weapon Master

Human (P), Hungry Ghost Monk (P) / Weapon Master (P) 16th
Medium Humanoid (Human)
Alignment: Lawful Neutral
Hit Dice: 16d10+80 (222 hp)
Initiative: +6
Speed: 80' (16 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 40 (+8 Armor, +6 Dex, +1 Dodge, +4 Deflection, +11 Other, ), Touch 32, Flat-Footed 33
Saves: Fort +18, Ref +19, Will +19
Abilities: Str 23, Dex 22, Con 20, Int 7, Wis 22, Cha 7
Base Att/CMB/CMD: +16 / +22(+9*) / 54(+10*)

Single Attack (all attacks using two hands on weapon):																			
Blade of the Sword-Saint: +33 melee (1d8+22/15-20) Standard 
Blade of the Sword-Saint: +33 melee (1d8+34/15-20) Power Attack 
Full Attack (all attacks except flurrys use two hands on weapon):
Blade of the Sword-Saint: +31/+31/+26/+26/+21/+21/+16 melee (1d8+19/15-20) Flurry
Blade of the Sword-Saint: +33/+28/+23/+18 melee (1d8+22/15-20) Standard
Blade of the Sword-Saint: +31/+27/+22/+22/+17/+17/+12 melee (1d8+23/15-20) Flurry, Power
Blade of the Sword-Saint: +33/+24/+19/+14 melee (1d8+34/15-20) Power Attack

────┤ FEATS ├────
Improved Unarmed Strike, Punishing Kick, Combat Reflexes, Dodge, Mobility, Improved Trip,
Spring Attack, Greater Wpn Spec.: Katana, Improved Crit.: Katana, Dimensional Savant,
Dimensional Dervish, Critical Focus, Bleeding Critical, Dimensional Maneuvers, Dimensional
Assault, Dimensional Agility, Power Attack, Furious Focus, Toughness, Penetrating Strike:
Katana, Wpn Focus: Katana, Wpn Specialization: Katana, Endurance, Greater Wpn Focus: Katana,
Deflect Arrows.

────┤ SKILLS ├────
Acrobatics +25+36, Appraise -2, Bluff -2, Climb +17, Diplomacy -2, Disguise -2, Escape Art
+6, Fly +6, Heal +6, Intimidate -2, Perception +25, Ride +6, Sense Mot +6, Stealth +6,
Survival +17, Swim +6+4.

────┤ EQUIPMENT ├────
Blade of the Sword-Saint, Masterwork Backpack, Bedroll, Rope, 
36xRations, 3xWaterskin

Jingasa of the Fortunate Soldier
Headband of Inspired Wisdom +4
Chest Wraps of Giant Strength +6
Gloves of Dueling
Foot Wraps of Incredible Dexterity +4
Ring of Protection +4
Ring of Ki Mastery
Belt of Mighty Constitution +6
Cloak of Resistance +3
Bracers of Armor +8

────┤ Racial Traits: Human (P) ├────
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level

────┤ Class Features: Hungry Ghost Monk (P) 16th ├────
Flurry of Blows (Ex): As a full-attack action, you may make three additional
   attacks using any combination of unarmed strikes or attacks with monk wpns
Unarmed Damage (Ex): 2d8
AC Bonus (Ex) : +10
Improved Evasion (Ex): ½ dmg on a failed Ref save, none if success
Bonus Feat: Improved Unarmed Strike
Bonus Feat: Punishing Kick
Bonus Feats: Combat Reflexes, Dodge, Mobility,
   Spring Attack, Improved Trip
Maneuver Training (Ex): +0 to Combat Maneuvers
Fast Movement: +50 ft.
Slow Fall (Ex): 80 ft.
Steal Ki (Ex): On a confirmed critical hit vs living enemy, replenishes 1
   spent ki point to your ki pool, as long as you have at least 1 ki point in
   your pool. You cannot exceed your ki pool’s maximum. Each time you
   successfully steals ki, you can make an imm. save vs one disease. There is
   no penalty for failing this save. Gains a +6 bonus to this save
Life Funnel (Su): If you have at least 1 ki point in your ki pool and score a
   confirmed critical hit vs living enemy, heal yourself by 16 Hit Points.
   You cannot steal both ki and hit points at the same time
Life from a Stone (Su): You can steal ki or life force from any creature, not
   just living ones. If you have at least 1 ki point in your pool, you gains
   the benefit of life funnel and steal ki when you confirms a critical hit
   vs any creature
Sipping Demon (Su): Gain 1 temp. HP each time you hit an enemy with a melee
   attack or 6 if you scored a critical hit. The max. number of temp. HP you
   can have is 16. The temp. HPs disappear 1 hour. You can only use this
   ability when you have at least 1 ki point in your ki pool
Quivering Palm (Su): 1/day, Target Fort DC24 or dead
Ki Pool (Su): Powers activated as swift action unless specified
   • Ki Pool:  < OOOOOOOOOOOOOO >
   • Unarmed Strikes are considered magic, lawful and adamantine
   • One bonus FoB attack at highest bonus, for 1 Ki Point
   • Increase speed by 20' for 1 round, for 1 Ki Point
   • +4 dodge bonus to AC for 1 round for 1 Ki Point
   • +20 on Acrobatics checks made to jump for 1 round for 1 Ki Point
   • Abundant Step (Su): As dimension door, move action, CL16, for 2 Ki

────┤ Class Features: Weapon Master (P) 16th ├────
Choosen Weapon: Katana family of weapons
9x bonus combat feat
Weapon Training (Ex): +4 on attack and damage with chosen weapon
Reliable Strike (Ex): 3/day, you may reroll an attack roll, critical hit
   confirmation,  roll miss chance check, or damage roll as an immediate
   action. You must accept the second roll even if it is worse
Mirror Move (Ex): Gain +4 as an insight bonus to your Armor Class when
   attacked by a Katana
Deadly Critical (Ex): 2/day, when you confirm a critical hit with your chosen
   wpn, you can increase the wpn’s damage multiplier by +1 as an imm. action

────┤  Conditional Bonus - Magical Items Worn  ├────
+4 CMD vs Disarm/Sunder. Don't drop wpn on Stun/Panick [Gloves of Dueling]

────┤  Conditional Bonus - Feats  ├────
+2 CMB/CMD bonus on trip attempts [Improved Trip]
+4 CMB  to bull rush, disarm, reposition, or trip while using the Dimensional
   Dervish feat [Dimensional Maneuvers]
+4 to Concentration when casting teleportation spells [Dimensional Agility]
+4 to Swim checks made to resist nonlethal damage [Endurance]
+4 to CON to continue running, avoid NL-Dmg from forced march [Endurance]
+4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance]
+4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation

────┤  Conditional Bonus - Hungry Ghost Monk (P) Class  ├────
+2 on saves vs spells and effects from the school of enchantment [Still Mind]
+16 to all Acrobatics checks made to jump [High Jump (Ex)]

────┤  Conditional Bonus - Weapon Master (P) Class  ├────
+4 to CMD vs Disarm / Sunder while wielding chosen weapon [Weapon Guard]
+4 to Saves vs any effect that targets chosen weapon [Weapon Guard]
+4 to Armor Class when attacked by a Katana

────┤  Conditional Bonus - Weapons  ├────
A blade of the sword-saint is a +3 ki intensifying katana. This weapon can be
   employed as though the wielder were unarmed: the wielder benefits from
   feats such as Deflect Arrows or Snatch Arrows (although he can redirect
   attacks but not catch them if he has no hands free), and a monk treats the
   blade as a monk weapon for use in his flurry of blows. Ki Intensifying:
   allows the weilder to use her special ki attacks through the weapon as
   though they were unarmed attacks. These attacks include the monk’s ki
   strike, quivering palm, and the Stunning Fist feat. The save DC for ki
   abilities used through the weapon increases by half the enhancement bonus
   of the weapon (minimum 1). After a successful strike with a ki
   intensifying weapon, the wielder can spend 1 ki point as a swift action to
   perform a combat maneuver to bull rush, disarm, reposition, or trip as a
   free action without provoking attacks of opportunity. Any bonuses or
   penalties applicable to the weapon attack also apply to this combat
   maneuver check. The wielder cannot move from her space as a part of the
   chosen maneuver.

────┤  Conditional Skill and Synergies  ├────
+20 on Acrobatics checks made to jump [Base Speed]

────┤ Language (x1) ├────

────┤ Description for the Magical Items Worn ├────
Jingasa of the Fortunate Soldier: This conical iron jingasa, or war hat,
   grants the wearer a +1 luck bonus to AC. Once per day when struck by a
   critical hit or sneak attack, the wearer can spend an immediate action to
   negate the critical hit or sneak attack. The damage is instead rolled
Headband of Inspired Wisdom +4: +4 enhancement bonus to Wisdom
Chest Wraps of Giant Strength +6: +6 enhancement bonus to Strength score
Gloves of Dueling: +4 bonus to some CMD checks and +2 to weapon training
   class feature
Foot Wraps of Incredible Dexterity +4: +4 enhancement bonus to Dexterity
Ring of Protection +4: +4 deflection bonus to armor class
Ring of Ki Mastery: Allows a wearer with a ki pool to store up to 2 ki points
   in the ring as a swift action. These points remain in the ring until used.
   The wearer can use the ki points normally, or can gain the following
   benefits when he has ki points stored in the ring. As long as there is at
   least one ki point stored in the ring, the wearer gains a +2 bonus to CMD
   against grapple, reposition, and trip attempts. As long as there are at
   least 2 ki points stored in the ring, the wearer reduces the number of ki
   points needed to use a ninja trick or ki ability by 1 (minimum 1 ki
Belt of Mighty Constitution +6: +6 enhancement bonus to Constitution
Cloak of Resistance +3: +3 resistance bonus on all saves
Bracers of Armor +8: Invisible field of force


Rokan was accepted into a nearby monastery when he was four years of age. This was considered a great honor in his village. By age 16, he had was excelling to the point of being able to overcome most of his masters. He was banished from the order at age 17 for learning a style that was forbidden. Ever since this time, he has become a nomad, searching for a student worthy of his teachings.