Omen - pre-transformation

Description:

Half-elf (P), Sorcerer (P) 5th, Dragon Disciple (P) 1st
Medium Humanoid (Human, Elf) with 6,244 XP
Alignment:	
Hit Dice: 5d6+5, 1d12+1 (33 hp)
Initiative: +3
Speed:	30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.	 	 	 


AC: 17 (+3 Dex, +3 Natural Armor, +1 Deflection), Touch 14, Flat-Footed 14
 	 	
Saves: Fort +3, Ref +4, Will +5

Abilities: Str 13, Dex 16, Con 12, Int 13, Wis 10, Cha 20


Base Att/CMB/CMD: +2 / +3(+2*) / 17	 	 	 	 	 	 	 

	 
Single Attack:	 	 	 	 	 	 	 	 	 

Sickle: +  5 melee (1d6+  1/20/x2)
Dagger: +  5 melee (1d4+  1/19-20/x2)
Claw: +  5 melee (1d4+  1/20/x2)


  
Full Attack:	 	 	 	 	 	 	 	 	 

Sickle: +  5 melee (1d6+  1/20/x2)
Dagger: +  5 melee (1d4+  1/19-20/x2)
2x Claws: +  5/+  5 melee (1d4+  1/20/x2)
 
 
────┤ FEATS ├────
Eschew Materials, Weapon Finesse, Skill Focus: Spellcraft-p, Elemental Spell, Combat Casting.


────┤ SKILLS ├────
Acrobatics +3, Appraise +1, Bluff +5, Climb +1, Diplomacy +5, Disguise +5, 
Escape Art +3, Fly +7, Heal +0, Intimidate +5, Perception +6, Ride +3, 
Sense Mot +0, Spellcraft +13, Stealth +3, Survival +0, Swim +1, 
Use Mag Dev +13, Kn:Arcana +9.


────┤ Languages ├────
Common, Elven, Draconic



────┤ SORCERER (P) SPELLS ├────
Spells per Day: (∞/8/5; save DC 15+spell level): 

Level 0 - Acid Splash, Detect Magic, Detect Poison, Light, Read Magic. 

Level 1 - Mage Armor, Magic Missile, Shield, Shocking Grasp, Vanish. 

Level 2 - Scorching Ray, Mirror Image, Resist Energy (acid).


────┤ Racial Traits: Half-elf (P) ├────
Elf Blood: For all effects related to race, a Half-elf is considered an Elf
Elven Immunities: Half-elves are immune to magic sleep effects
Keen Senses: +2 racial bonus on Perception skill checks
Multitalented: Choose two favored classes at first level
Adaptability: Receive Skill Focus, as a bonus feat


────┤ Energy Resistance ├────
Acid: 5


────┤ Vision & Senses ├────
Low-Light x2


────┤ Class Features: Sorcerer (P) 5th ├────
Concentration check: 1d20+10
Cantrips: You can cast your Cantrips at will
Bonus Feat: Eschew Materials
Sorcerer Bloodline: Draconic
    • Class Skill: Perception
    • Bloodline Arcana: When casting a spell with the Acid descriptor,
        that spell adds +1 damag per die rolled
    • Bonus Spells Known: mage armor (3rd), resist energy (5th)
    • Claws (Ex): 8 rounds/day   < OOOOOOOO >
        You can make two claw attacks as your full-attack action. You are always
        considered armed and you do not gain additional attacks for a high base
        attack bonus. These attacks deal 1d4+1 damage
        They are considered magic weapons for the purpose of overcoming DR
    • Dragon Resistances (Ex): Gain resist Acid 5, +1 to natural armor


────┤ Class Features: Dragon Disciple (P) 1st ├────
+1 Level in existing Arcane Spellcasting Class
Natural Armor increase (Ex): +1
Blood of Dragons: Add level to sorcerer levels to determine Draconic BL powers


────┤  Conditional Bonus - Feats  ├────
+2 to CMB when using finesse weapons [Weapon Finesse]


────┤  Conditional Bonus - Half-elf (P) Race  ├────
+2 racial bonus on saves vs enchantment spells & effects [Elven Immunities]


────┤ EQUIPMENT ├────
Traveler's Outfit, Backpack, 7xTrail Rations, Waterskin, Scroll Case, 
Flint and Steel, Silk Rope, Flask, Sickle, 3xDagger, Scroll: Sleep CL 1 
1 Large Red Gem (7.5k-10k gold)


────┤ MAGICAL ITEMS WORN ├────
Ring of Protection +1


────┤ Description for the Magical Items Worn ├────
Ring of Protection +1: +1 deflection bonus to armor class


────┤ TOTAL CHARACTER VALUE ├────
2,032 gp.

Bio:

Omen was born into a dragon cult, worshipping the black dragon Relthegorian. His mother was a chosen concubine of the dragon. Born with the blood of the dragon running strong in his veins, he was raised and groomed to be one of the high preists of the dragon’s court.

This was not to be however. A few months before his 13th birthday (when he would officially be inducted in to the lower ranks of the priests), the lair of the dragon was raided by a force led by paladins of Heironious. They slaughtered most of the cultists and laid low the dragon. Omen was able to escape via one of the dragon’s old tunnels.

Seeing the dragon overcome, he found himself disillusioned with the power of their kind, and doubted the old dragon’s prophecies of dragonkind rising up to once more consume the world. He wandered for many years, doing odd jobs and such to put food in his belly. He was a rather sharp card and dice player and often was able to sustain himself for months from the winnings of a single game.

Eventually his dragon blood started to awake, and he found himself in control of new found powers. This came at a good time as the winds of fortune turned against him one night, and he racked up a rather sizable debt to an unsavory group of cutthroats. Desperate to quickly get his debt paid off he went in search of a group of adventurers that could help him find a quick fortune.