Magog Brawn-anvil

Description:

Dwarf (P), Invulnerable Rager (P) / Inquisitor (P) 11th
Medium Humanoid (Dwarf)
Alignment: Chaotic Good [Cleggidin Silverbeard]
Hit Dice: 11d12+66 (183 hp)
Initiative: +2
Speed: 30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.


AC: 18 (+9 Armor, -1 Dex, ), Touch 9, Flat-Footed 18


Saves: Fort +13, Ref +2, Will +11

Abilities: Str 22, Dex 9, Con 22, Int 10, Wis 16, Cha 5


Base Att/CMB/CMD: +11 / +17 / 26(+4*)


Single Attack:
Doombringer: +19 melee (1d12+10+1d6 Acid/20/x3)



Full Attack:
Doombringer: +19/+14/+9 melee (1d12+10+1d6 Acid/20/x3)


==| FEATS |==
Armor Proficiency (heavy), Wpn Focus: Greataxe, Craft Wondrous Item, Toughness, 
Power Attack, Furious Focus, Raging Vitality, Duck and Cover, Swap Places, 
Escape Route, Indomitable Faith Trait.


==| SKILLS |==
Acrobatics -4, Appraise +1+2, Bluff -3, Climb +3, Diplomacy +2, Disguise -3, 
Escape Art -4, Fly -4, Heal +9, Intimidate +14, Perception +17+2, Ride -4, 
Sense Mot +22, Spellcraft +8, Stealth -4, Survival +11+5, Swim +3, Cr:Wpnsmith +2, 
Kn:Arcana +4+3, Kn:Dungeon +14+3, Kn:Planes +4+3, Kn:Religion +8+3.


==| INQUISITOR (P) SPELLS |==

Spells per Day: (8/6/5/5/2; save DC 13+spell level): 

Level 0 - Acid Splash, Brand, Detect Magic, Read Magic, Stabilize, Sift.

Level 1 - Interrogation, Lend Judgment, Remove Fear, Shield of Faith, Divine Favor, True Strike.

Level 2 - Confess, Ghostbane Dirge, Invisibility, Hold Person, Silence.

Level 3 - Blessing of the Mole, Cure Serious Wounds, Heroism, Terrible Remorse.

Level 4 - Death Ward, Forced Repentance, Protection from Energy (Communal).


==| Racial Traits: Dwarf (P) |==
Slow and Steady: Dwarves have a base speed of 20', but their speed is never modified 
by armor or encumbrance
Stonecunning: Free Perception check to notice unusual stonework, such as traps and 
hidden doors whenever passing within 10' of those
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers. Treat 
any weapon with the word “dwarven” in its name as a martial weapon


==| Class Features: Invulnerable Rager (P) 11th |==
Rage Rounds per Day: 30
   • Greater Rage (Ex): +6 STR/CON, +3 morale bonus on Will saves, -3 to AC
5x Rage Powers:
   • Increased Damage Reduction (Ex): Gain DR 1/— while raging
   • Renewed Vigor (Ex): 1/day, while Raging, heal 2d8+6 as a std action
   • Clear Mind (Ex): Reroll failed Will save; must take new result (imm. action)
   • Powerful Blow (Ex): Once per Rage, add +3 on a single damage roll. Used as a 
swift action before the attack roll to hit is made
#N/AFast Movement (Ex): +10' to Land Speed
Invulnerability (Ex): Gain DR 5/—. This DR is doubled vs nonlethal damage
Extreme Endurance (Ex): You are inured to Cold climate effects as if using the 
'Endure Elements' spell. In addition, gain Resistance to Cold 3


==| Class Features: Inquisitor (P) 11th |==
Concentration check: 1d20+14
Orisons (Sp): Cast 0-level spells at will
Cannot cast spells of opposed alignment
Judgment (Su): 4/day, as a swift action, pronounce judgment vs foes
   • You must participate in the combat to gain judgment bonuses
   • Select two types of judgment to make. Change type as a swift action
Stern Gaze (Ex): +5 morale bonus on all Intimidate and Sense Motive checks
Cunning Initiative (Ex): +3 to initiative checks
Detect Alignment (Sp): Use detect chaos/evil/good/law at will
Solo Tactics (Ex): All your allies are treated as if they possessed the same 
teamwork feats as you do for the purpose of determining whether you receives a 
bonus from your teamwork feats
3x Bonus Teamwork feat
   • 3/day, as a std action, replace the latest teamwork feat by a new one
Bane (Su): 11 rnds/day, as a swift action, imbue one of your weapons with the Bane 
special ability, granting +2d6 damage
Discern Lies (Sp): 11 rnds/day, as a imm. action, Discern Lies as the spell
Stalwart (Ex): If you make a Fortitude or Will save vs an attack that has a reduced 
effect on a successful save, you avoid the effect entirely


==| Resolve Subdomain (P) |==
Strength Surge (Sp): 6/day   < OOOOOO >
   As a std action, you can touch a creature, giving it a +5 enhancement bonus to strength for 1 round
Bestow Resolve (Su): 1/day   < O >
   As a std action, bestow +14 temp. HPs to all allies within 20' for 1 minute


==|  Conditional Bonus - Inquisitor (P) Class  |==
+3 on Knowledge to identify the abilities and weaknesses of creatures [Monster Lore]
+5 to Survival made to follow or identify tracks [Track]


==|  Conditional Bonus - Dwarf (P) Race  |==
+1 racial bonus on attack vs Orcs and Goblinoids [Hatred]
+2 racial bonus on Appraise skill checks made to determine the price of nonmagical 
goods that contain precious metals or gemstones [Greed]
+4 dodge bonus to AC vs creatures of the giant type [Defensive Training]
+2 racial bonus on saves vs poison, spells, and spell-like abilities [Hardy]
+4 to CMD vs Bull Rush or Trip while standing on the ground [Stability]
+2 to Perception vs unusual stonework/trap/hidden door [Stonecunning]


==| EQUIPMENT |==
ARMOR WORN: Breastplate Armor.
Basic Equipment List, Doombringer


==| MAGICAL ITEMS WORN |==
Ring of Freedom of Movement
Belt of Physical Might CON/STR +4


==| Languages (x2) |==
Common, Dwarven


==| MONEY |==
Platinum:0   Gold:56   Silver:0   Copper:0.


==| TOTAL CHARACTER VALUE |==
92,100 gp.


Bio:

Magog Anvilbreaker was born to a small clan of dwarves living in the foot hills near the raker mountains. The clan was known as the best armorers in the region and prospered by selling their wares to those in the region. Unlike most dwarven clans who primarily venerate Moridin and Cleggidin Silverbeard as their chief deities; clan Anvilbreaker chiefly looked to Dumathion and Hanseth for guidance. Magog took up the calling of Hanseth as his father had and after 40 years of apprenticeship had started to accompany the clan on trade trips serving as chief priest.

As any successful clan of dwarves they had to fight off the occasional humanoid attack or deal with petty brigands on the trade routes but that was more fun than it was work.
In fact not in living memory had the clan suffered more than the loss of a single clansmen but once every few years; that all changed shortly after the beginning of CY 623, during a trade trip to Mithat to sell their wares for the Needfest games, the town was attacked by strange creatures; many of Clan Anvilbreaker were killed that day, including Magog’s father.

Magog has sworn an oath of blood vengeance upon these creatures and now hunts them where-ever they are rumored to be.