Klam Surbon

a nimble halfling of uncertain purpose

Description:

Halfling (P), Rogue (P) 16th
Small Humanoid (Halfling)
Alignment: Chaotic Evil
Hit Dice: 16d8+32 (112 hp)
Initiative: +6
Speed: 20' (4 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 32 (+9 Armor, +6 Dex, +1 Size, +1 Dodge, +2 Natural Armor, +2 Deflection, ), Touch 20, Flat-Footed 32
Saves: Fort +13, Ref +22, Will +10
Abilities: Str 10, Dex 22, Con 14, Int 16, Wis 8, Cha 8
Base Att/CMB/CMD: +12 / +11(+6*) / 30
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Single Attack:
Magical +1 Dagger: +21 melee (1d3+1/19-20)
Magical +1 Dagger: +21 melee (1d3+1/19-20)




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Full Attack:
Magical +1 Dagger: +19/+14/+9 melee (1d3+1/19-20)
Magical +1 Dagger: +19/+14/+9 melee (1d3+1/19-20)




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==| FEATS |==
Wpn Focus: Dagger, Weapon Finesse, Two-Weapon Fighting, Improved Two-Wpn Fighting, 
Greater Two-Wpn Fighting, Dodge, Skill Focus: Disable Device-p, Skill Focus: 
Perception-p, Skill Focus: Stealth-p, Alertness, Deft Hands, Two-Weapon Defense.


==| SKILLS |==
Acrobatics +27-4, Appraise +22, Bluff +18, Climb +9, Diplomacy -1, 
Disable Dev +52+8, Disguise -1, Escape Art +25, Fly +6, Heal -1, 
Intimidate +7, Linguistics +12, Perception +45+12, Ride +6, 
Sense Mot +11, Slt of Hand +29+4, Stealth +50, Survival +5, 
Swim +9, Use Mag Dev +18.


==| Languages (x11) |==
Common, Halfling, Elvish, Dwarvish, Gnomish, Draconic, Abyssal, Infernal, 
Undercommon, Goblin, Orcish, Sylvan, Giant



==| Racial Traits: Halfling (P) |==
Keen Senses: Gain a +2 racial bonus on Perception skill checks
Halfling Luck: Gain a +1 racial bonus on all saving throws
Sure-Footed: Gain a +2 racial bonus on Acrobatics and Climb skill checks
Weapon Familiarity: Proficient with slings. Treat any weapon with the word “halfling” in its name as a martial weapon


==| Class Features: Rogue (P) 16th |==
Sneak Attack: +8d6 damage
Evasion (Ex): Take no damage on successful Reflex save
Uncanny Dodge (Ex): Retain Dex bonus to AC even if flat-footed
Improved Uncanny Dodge (Ex): Flanked only by a 20th+ level foe
Rogue Talents: 8x talents available.  *: Affects sneak att, max. one per sneak
   • Canny Observer (Ex): *See conditional bonus section below
   • Weapon Training: Gain the Weapon Focus feat as a Rogue Talent
   • Finesse Rogue: Gain the Weapon Finesse feat
   • Combat Trick: Gain the Dodge combat feat
   • Improved Evasion (Ex): ½ dmg on a failed Reflex save, none if success
   • Crippling Strike* (Ex): Sneak attack victims lose 2 points of STR
   • Bonus Feat: Two-Weapon Defense
   • Fast Stealth (Ex): Move at full speed using Stealth without penalty


==|  Conditional Bonus - Feats  |==
+6 to CMB when using finesse weapons [Weapon Finesse]

==|  Conditional Bonus - Rogue (P) Class  |==
+4 to Perception to hear the details of a conversation or to find concealed or secret objects, incl. doors and traps [Canny Observer]
+8 to Perception to locate Traps [Trapfinding]
+8 to Disable Device versus Traps [Trapfinding]
+5 to Reflex to avoid traps [Trap Sense]
+5 to AC vs attacks made by traps [Trap Sense]

==|  Conditional Bonus - Halfling (P) Race  |==
+2 racial bonus on all saves vs fear [Fearless]

==|  Conditional Bonus - Weapons  |==
+2 to Sleight of Hand checks made to conceal a Dagger on your body

==|  Conditional Skill and Synergies  |==
-4 on Acrobatics checks made to jump [Base Speed]


==| EQUIPMENT |==
ARMOR WORN: Mithral Shirt +5.
2xMasterwork Thieves' Tools, Handy Haversack, 100xChalk, 4xSilk Rope, 
Grappling Hook, Climber's Kit, Elixir of Teleport, 3xMagical +1 Dagger, 4xSunrod



==| MAGICAL ITEMS WORN |==
Headband of Mirror Image (at will)
Eyepiece of Perception +15
Amulet of Natural Armor +2
Tunic of Dimension Door (at will)
Boots of Stealth +15
Ring of Sustenance
Ring of Protection +2
Belt of Physical Perfection +2
Cloak of Resistance +5
Bracers of Disable Device +15

==| MONEY |==
Platinum:0   Gold:2417   Silver:0   Copper:0.


==| TOTAL CHARACTER VALUE |==
241,378 gp.

Bio:

Klam grew up on the streets of Greyhawk, doing menial labor until he finally decided to ‘supplement’ his income with some heists. Eventually, he got into trouble with a noble family and decided it would be best to part ways with the city. He has been plundering dungeons ever since, but recently he received a distress call from his friend Gilnaeus and wants to pay back a debt he owes the old wizard.