Campaign of the Month: September 2012
A Manifestation of Chaos
Elf (P), Wizard (P) / Sorcerer (P) 16th Medium Humanoid (Elf) Hit Dice: 16d6+ 80 (156 hp) Initiative: + 7 Speed: 20' (4 sq) (medium enc.) Space/Reach: 5 ft./5 ft. AC: 16 (+ 6 Dex, ), Touch 13, Flat-Footed 10 Saves: Fort + 16, Ref + 17, Will + 16 Abilities: Str 11, Dex 22, Con 20, Int 38, Wis 10, Cha 8 Base Att/CMB/CMD: + 8 / + 8 / 24 Single Attack: One-Handed: Dagger: + 8 melee (1d4/19-20) Ranged: Longbow: + 14 ranged (1d8/20/x3) Full Attack: One-Handed: Dagger: + 8/+ 3 melee (1d4/19-20) Ranged: Longbow: + 14/+ 9 ranged (1d8/20/x3) ────┤ FEATS ├──── Scribe Scroll, Spell Penetration, Craft Wondrous Item, Greater Spell Penetration, Metamagic: Piercing Spell, Spell Focus: Evocation, Greater Spell Focus: Evocation, Craft Rod, Craft Contingent Spell, Craft Staff, Eschew Materials, Quicken Spell, Extend Spell, Hedge Magician Trait, Split Ray, Spell Specialization: Disintegrate, Spell Focus: Transmutation, Spell Perfection, Maximize Spell. ────┤ SKILLS ├──── Acrobatics +4-4, Appraise +64, Bluff +19, Climb -2, Diplomacy +0, Disguise +0, Escape Art +4, Fly +23, Heal +1, Intimidate +0, Linguistics +34, Perception +19, Ride +4, Sense Mot +17, Spellcraft +46+2, Stealth +6, Survival +5, Swim +0, Use Mag Dev +19, Kn:Arcana +36, Kn:Dungeon +34, Kn:Eng +19, Kn:Geo +19, Kn:History +34, Kn:Nature +19, Kn:Planes +34, Kn:Religion +34, Kn:Nobility +34, Cr:Sculpting +31, Cr:Book +17, Cr:Alchemy +19, Cr:Calligr +17, Kn:Psionics +34, Cr:Gemcut +17, Pro:Scribe +5. ────┤ Languages (x29) ├──── Common, Elven, Draconic, Dwarven, Abyssal, Infernal, Celestial, Giant, Undercommon ────┤ WIZARD (P) SPELLS ├──── Spells per Day: (4/8/8/7/7/7/6/6/4; save DC 24+spell level): Level 0 - Detect Magic, Light, Read Magic, Acid Splash, Level 1 - Charm Person, Magic Missile, Floating Disk, Mage Armor, Endure Elements, Jump, Ray of Enfeeblement, Level 2 - Blur, Blood Transcription, Cushioning Bands, Mirror Image, Protection from Arrows, Rope Trick, Mage Armor, Extended, Water Breathing, Level 3 - Resist Energy, Extended, Resist Energy, Extended, Resist Energy, Extended, Resist Energy, Extended, Resist Energy, Extended, Gaseous Form, Level 4 - Charm Monster, Detect Scrying, Invisibility (Greater), Illusory Wall, Resilient Sphere, Level 5 - Magic Jar, Feeblemind, Dominate Person, Undead Anatomy II, Level 6 - Hostile Juxtaposition, Disintegrate, Antimagic Field, Dispel Magic (Greater), Level 7 - Banishment, Hold Person (Mass), Control Construct, Spell Turning, Fly (Mass), Forcecage, Instant Summons, Telekinetic Sphere, Sunburst, Maximized (Harmful Surge), Wall of Lava, Level 8 - Dimensional Lock, Form of the Dragon III, Prying Eyes (Greater). ────┤ ARCANE (P) SCROLLS ├──── Spells per Day: (4/8/8/7/7/7/6/6/4; save DC 24+spell level): Level 1 - Alarm, Animate Rope, Charm Person, Comprehend Languages, Disguise Self, Endure Elements, Enlarge Person, Feather Fall, Hold Portal, Identify, Jump, Mage Armor, Magic Weapon, Mount, Ray of Enfeeblement, Reduce Person, Shield, True Strike, Vanish, Level 2 - Alter Self, Arcane Lock, Glitterdust, Knock, Make Whole, Obscure Object, Rope Trick, See Invisibility, Spider Climb, Level 3 - Beast Shape I, Gaseous Form, Water Breathing, Level 4 - Beast Shape II, Resilient Sphere, Undead Anatomy II, Level 5 - Passwall, Penetrate Dimensional Space, Teleport, Level 6 - Conjure Black Pudding, Geas/Quest, Level 7 - Mind Blank, Limited Wish, Spell Turning. Level 8 - Control Construct, Protection from Spells. Level 9 - Time Stop. ────┤ SORCERER (P) SPELLS ├──── Spells per Day: (∞/6/6/6/6/6/6/5/3; save DC 9+spell level): Level 0 - Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Light, Mage Hand, Read Magic, Open/Close, Spark, Level 1 - Ant Haul, Feather Fall, Identify, Magic Missile, Shield, True Strike. Level 2 - Glitterdust, Knock, Mirror Image, Resist Energy, Spider Climb, See Invisibility, Level 3 - Dispel Magic, Displacement, Fireball, Fly, Gaseous Form, Haste. Level 4 - Acid Pit, Dimensional Anchor, Dimension Door, Invisibility (Greater), Terrible Remorse Level 5 - Break Enchantment, Hold Monster, Overland Flight, Wall of Force, Level 6 - Disintegrate, Dispel Magic (Greater), True Seeing. Level 7 - Teleport (Greater), Temporary Resurrection, Level 8 - Control Undead. Stormbolts. ────┤ Racial Traits: Elf (P) ├──── Keen Senses: + 2 racial bonus on Perception skill checks Elven Immunities: Immune to Magic Sleep effects Weapon Familiarity: Proficient with longbows (incl. composite), longswords, rapiers, and shortbows (incl. composite). Treat any weapon with the word “elven” in its name as a martial weapon ────┤ Spell Resistance: 20 ├──── ────┤ Vision & Senses ├──── Low-Light x2 ────┤ Class Features: Wizard (P) 16th ├──── Concentration check: 1d20+ 30 Cantrips: You can cast your Cantrips at will Bonus Feat: Scribe Scroll Arcane Bond (Sp): Bonded Object: Ring • Free object of Masterwork quality gained at first level • Must be worn or wielded to have an effect • If you attempt to cast a spell without your bonded object worn or in hand, you must make a DC 20 + spell's level concentration check or lose spell • 1/day, use bonded object to cast any spell from your spellbook, even if the spell is not prepared. This spell cannot be modified by metamagic feats or other abilities, nor be from your opposition schools (if any) Arcane School: Universal Hand of the Apprentice (Su): 17/day < OOOOOOOOOOOOOOOOO > As a std action, strike a foe within 30' with your melee weapon at + 22 to attack, and + 0 to damage Metamagic Mastery (Su): 5/day < OOOOO > You can apply any one metamagic feat that you know to a spell you are about to cast. This does not alter the level of the spell or the casting time. Any time you use this ability to apply a metamagic feat that increases the spell level by more than 1, you must use an additional daily usage for each level above 1 that the feat adds to the spell ────┤ Class Features: Sorcerer (P) 16th ├──── Concentration check: 1d20+ 15 Cantrips: You can cast your Cantrips at will Bonus Feat: Eschew Materials Sorcerer Bloodline: Arcane • 2x BloodLine Feats • Class Skill: Spellcraft-p • Bloodline Arcana: Whenever you use a metamagic feat that increases the slot used, increase the spell DC by + 1 • Bonus Spells Known: identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport (15th) • Arcane Bond (Su): Powerful bond with your Staff • Metamagic Adept (Ex): 4/day, apply any one Metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell • New Arcana (Ex): Add any two spells that you are capable of casting to your list of spells known • School Power (Ex):+ 2 DC for spells of the Evocation school ────┤ Conditional Bonus - Elf (P) Race ├──── + 2 racial bonus on caster level checks made to overcome SR [Elven Magic] + 2 racial bonus on Spellcraft to identify properties of magic items [Elven Magic] + 2 racial bonus on saves vs enchantment spells & effects [Elven Immunities] ────┤ Conditional Skill and Synergies ├──── -4 on Acrobatics checks made to jump [Base Speed] ────┤ EQUIPMENT ├──── Handy Haversack, Dagger, Longbow, Quiver of Arrows (20), 20xArrow Backpack, Item Bandolier, Potion Belt, Scroll Organizer, Blessed Book, Instand Summons Gem Officer's Commission - Chathold Tanglefoot Bag, Plentiful Pouch, 12xParchment, 48xPaper (sheet), 2xInk, Handy Haversack, Potion of Barkskin +2, 5xPotion of Cure light wounds, 2xPotion of Cure moderate wounds, 2xPotion of Cure serious wounds, 2xPotion of Shield of faith +2, 5xMetal Vial, 24xMetal Vial, Potion of Blur, 3xPotion of Darkvision, Potion of Displacement, Potion of Fly, Potion of Invisibility, Potion of Gaseous Form, Potion of Neutralize Poison, Potion of Spider Climb, 37xScrolls (Level 1), 12xScrolls (Level 2), 5xScrolls (Level 3), 2xScrolls (Level 4), Scrolls (Level 5), Scroll Materials (1000) Diamond Dust (500) Bag of Holding Type II, Cloak of Resistance +4, Ruby of messaging, Ring of Delayed Doom (1 stone) ────┤ MAGICAL ITEMS WORN ├──── Headband of Vast Intelligence +6 Lens of Malaise Amulet of Nondetection Robe of the Arcane Master Glamoured Stonehand of Vecna (Bonded Item) Ring of Freedom of Movement Ring of Temporal Protection Ring of Sustenance/Delayed Doom (1) Belt of Physical Might DEX/STR +4 Cloak of Resistance +5 Scarab of Protection (12) Shirt of Health +6 Iuon Stone, Orange Staff of the Hidden Eye (Bonded Item) Stone of Good Luck (Luckstone) Tome of Understanding +5
Gilnaeus was born in the reclusive and secretive Grey Elf Kingdom of Celeste on the very night that the eye and hand of Vecna were brought together (455 CY). The stars aligned that night in an ominous array and scholars advised Prince Archosian Brightflame (then leader of Celeste) that all children born under these pretenses needed to be isolated and watched.
Gilnaeus was raised under the watchful eyes of the Magus Imperious affording him every opportunity for schooling in their strict, yet enlightening fashion. In these formative years, Gilnaeus was a virtual prisoner in the stidu of the arcane. His studies included lore, history, magical creation, and manipulation of the arcane forces. Possessing an acute desire for arcane mastery, Gilnaeus spent every waking moment working on his spellcraft and thus positioned himself as a social leper.
When he came of age, he was summoned he began his trials. Overcoming them with relative ease, he was summoned to the Kingdom of Sunndi to complete his final trial before being allowed into the Magus Imperious. While traveling, his Elven band was ambushed by a horde of Orcs led by Grissle Backbiter II. Entirely outnumbered, Gilnaeus was rendered unconscious and later sold into slavery to a group of Goblins.
In the bonds of Goblins, Gilnaeus was tortured repeatedly and often left for dead. Only his burning hatred against his captors and an equally burning desire for magical acuity did he hang on to life. The years continued to pass and with it, his resolve built. He would have his vengeance.
Shortly after being rescued from his captors by a pillaging adventuring band was Gilnaeus able to pick up his arcane journey and turn his attention to Chathold and begin anew. It is here that his story truly begins.