Ferreal

Description:

Frereal 
Human (P), Wizard (P) 20th
Medium Humanoid (Human)
Alignment: Chaotic Good
Hit Dice: 20d6+100 (177 hp)
Initiative: +3
Speed: 30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 24 (+5 Armor, +3 Dex, +5 Deflection, +1 Other), Touch 19, Flat-Footed 21
Saves: Fort +15, Ref +13, Will +18
Abilities: Str 8, Dex 17, Con 20, Int 30, Wis 14, Cha 9
Base Att/CMB/CMD: +10 / +9 / 28
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Single Attack:






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Full Attack:






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==| FEATS |==
Spell Penetration, Greater Spell Penetration, Craft Wondrous Item, Craft Staff, Craft Rod, Craft Wand, 
Combat Casting, Empower Spell, Extend Spell, Intensified Spell, Reach Spell, Elemental Spell, 
Selective Spell, Maximize Spell, Scribe Scroll.


==| SKILLS |==
Acrobatics +3, Appraise +23, Bluff -1, Climb -1, Diplomacy -1, Disguise -1, Escape Art +3, Fly +26, 
Handle Animal +1, Heal +4, Intimidate -1, Linguistics +18, Perception +22, Ride +5, Sense Motive +2, 
Spellcraft +33, Stealth +3, Survival +9, Swim +6, Use Magic Dev. +19, Kn:Arcana +33, Kn:Dungeon +33, 
Kn:Eng +18, Kn:Geo +18, Kn:History +33, Kn:Local +18, Kn:Nature +18, Kn:Nobility +23, Kn:Planes +33, 
Kn:Psionics +28, Kn:Religion +33.


==| WIZARD (P) SPELLS |==
Spells per Day: (4/7/7/6/6/6/6/5/5/5; save DC 20+spell level): 
Detect Magic, Mage Hand, Detect Magic, Message. 
----¦ Wizard (P) Level 1 +----Shield, Magic Missile, Mage Armor, Detect Secret Doors, Mage Armor, 
Shield, Feather Fall. ----¦ Wizard (P) Level 2 +----Command Undead, 
False Life, Knock, Mirror Image, Mirror Image, Resist Energy, Web. 
----¦ Wizard (P) Level 3 +----Daylight, Dispel Magic, Fireball, Haste, Haste, Lightning Bolt. 
----¦ Wizard (P) Level 4 +----Dimensional Anchor, Dimensional Anchor, Invisibility (Greater), 
Invisibility (Greater), Stoneskin, Dragon's Breath (Black Dragon). 
----¦ Wizard (P) Level 5 +----Acidic Spray, Cone of Cold, Dismissal, Lightning Arc, Lightning Arc, 
Passwall.


==| WIZARD (P) SPELLS |==
Spells per Day: (4/7/7/6/6/6/6/5/5/5; save DC 20+spell level): 
----¦ Wizard (P) Level 6 +----Chain Lightning, Disintegrate, 
Cold Ice Strike, Getaway, Summon Monster VI, Freezing Sphere. 
----¦ Wizard (P) Level 7 +----Caustic Eruption, Banishment, Delayed Blast Fireball, 
Summon Monster VII, Teleport (Greater). ----¦ Wizard (P) Level 8 +----Horrid Wilting, 
Horrid Wilting, Polar Ray, Charm Monster (Mass), Stormbolts. 
----¦ Wizard (P) Level 9 +----Ride the Lightning, Time Stop, Meteor Swarm, Prismatic Sphere, 
Mage's Disjunction.





==| EQUIPMENT |==
Blessed Book, Secret Chest 2xPotion of Lesser Restoration, 
10xPotion of Cure serious wounds, 2xPotion of Haste, Blessed book 2nd copy of spell book



==| MAGICAL ITEMS WORN |==
Scarab of Protection
Boots of Teleportation
Ring of Protection +5
Ring of Delayed Doom (3 stone)
Belt of Physical Might CON/DEX +6
Headband of Intellect +6
Robe of the Archmagi
Ioun Stone, Dusty rose
.

==| Languages (x13) |==
Common, Draconic, Elven, Dwarven, Infernal, Abyssal, Goblin


==| MONEY |==
Platinum:0   Gold:-419550   Silver:0   Copper:0.


==| TOTAL CHARACTER VALUE |==
-39,450 gp.
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==| Racial Traits: Human (P) |==
Wizard favored class: Add 15 spells from your spell list to your spellbooks. These must be at least one 
level below the highest spell level you can cast
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level


==| Class Features: Wizard (P) 20th |==
Weapon & Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, 
and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, 
which can cause his spells with somatic components to fail
Concentration check: 1d20+30
Cantrips: cast your Cantrips at will
Bonus Feat: Scribe Scroll
Bonus Feats: Gain 4 bonus feats, selected from metamagic feats, item creation feats, Arcane Discoveries or
 Spell Mastery. You must still meet all prerequisites for the selected feats
Arcane Bond (Sp): Bonded Object: Ring
   • Free object of Masterwork quality gained at first level
   • Must be worn or wielded to have an effect
   • If you attempt to cast a spell without your bonded object worn or in hand, you must make a DC 20 + 
spell's level concentration check or lose spell
   • 1/day, use bonded object to cast any spell from your spellbook, even if the spell is not prepared. This 
spell cannot be modified by metamagic feats or other abilities, nor be from your opposition schools 
(if any)
Arcane School: Universal
Hand of the Apprentice (Su): 13/day   < OOOOOOOOOOOOO >
   As a std action, strike a foe within 30' with your melee weapon at  +20 to attack, and -1 to damage. 
This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence
 modifier on the attack roll instead of your Dexterity modifier
Metamagic Mastery (Su): 7/day   < OOOOOOO >
   Apply any one metamagic feat that you know to a spell you are about to cast. This does not alter the 
level of the spell or the casting time. Any time you use this ability to apply a metamagic feat that 
increases the spell level by more than 1, you must use an additional daily usage for each level above 
1 that the feat adds to the spell












==| CHARACTER STATUS |==
You still have 1 feat to select on the BACK worksheet!!

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Bio:

Ferreal was a member of a high level successful party of adventures who after saving a kingdom were rewarded with the chance of marring the princess. Ferreal lost the draw. Okay technically he won it but the marring the princess came with a big fucking catch. (His adventures before this were many and filled with legendary excess…)

The marriage contract was magical and forbade just about all fun. No cheating, no drinking to excess, no adventuring unless the kingdom was in danger, and anything else they could think up. The worst part was that the marriage was for life and he couldn’t just snap and kill her either.

So Ferreal hatched a cunning plan. He had the right to screw her so he would breed the frail girl to death. Twenty three healthy children later he was forced to admit to himself that his plan had failed horribly. A fuck ton of kids, a wife who was a perfect mismatch for him and no hope in sight. He almost gave up and killed himself but then he got smart. He would wait her out she would die eventually! Finally it happened after 45 years of marriage to the most boring person in the world she died naturally in her sleep. He was free at last! His children and the people of the kingdom think he wandered off out of sorrow for his lost love…

After consuming several potions of longevity Ferreal set out to get back his adventuring life of excitement, cheap women, booze, and killing things!

Ferreal

A Manifestation of Chaos Steveh