Da'Lek 7

Description:
																						
Marut (LP) 16HD, Fighter (P) 3rd																						
Large Humanoid (Extraplanar, Lawful)																						
Alignment: Lawful Neutral																		
Hit Dice: 16d10+160, 3d10+30 (352 hp)																		
Initiative: +9																		
Speed: 20' (4 sq) (light enc.)																		
Space/Reach: 10 ft./10 ft.																	


AC:	64 (+14 Armor, +9 Shield, +2 Dex, -1 Size, +1 Dodge, +22 Natural Armor, +5 Deflection, 
+2 Other), Touch 19, Flat-Footed 61																	
																			
Saves:  Fort +28, Ref +14, Will +19	

														
Abilities:  Str 49, Dex 16, Con 30, Int 12, Wis 17, Cha 16

															
Base Att/CMB/CMD:	 +19 / +37 / 58												


Single Attack:																			
Slam: +35 melee (1d8+23/19-20)																			
Slam: +31 melee (1d8+35/19-20)																			
																			
																			
Full Attack:																			
2x Slams: +35/+35 melee (1d8+23/19-20)																			
2x Slams: +31/+31 melee (1d8+35/19-20)																			
																			
																			
────┤ FEATS ├────
Shield Focus, Greater Shield Focus, Power Attack, Toughness, Wpn Specialization: Slam, 
Greater Wpn Spec.: Slam, Improved Crit.: Slam, Blind-Fight, Improved Initiative, Dodge, 
Missile Shield, Critical Focus, Reactionary Trait.

────┤ SKILLS ├────
Acrobatics -12-4, Appraise +1, Bluff +3, Climb +8, Diplomacy +22, Disguise +3, Escape Art -12, 
Fly +6, Heal +3, Intimidate +24, Perception +29, Ride -12, Sense Motive +22, Spellcraft +17, 
Stealth -16, Survival +3, Swim +8, Use Magic Dev. +19, Cr:Armorsm -1, Cr:Gemcut -1, Cr:Sculpting -1.

────┤ Languages (x2) ├────
truespeech


────┤ Racial Traits: 16HD Marut (LP) ├────
Damage Reduction (Ex): 15/chaotic
Marut Spell-like Abilities: CL 16
   • Constant: Air Walk, True Seeing
   • At Will: Dimension Door, Fear DC(17), Greater Command DC(18), Mass
     Inflict Wounds DC(18), Greater Dispel Magic, Locate Creature
   • 1/Day: Chain Lightning DC(19) <o>
   • 1/Day: Circle of Death DC(19) <o>
   • 1/Day: Mark of Justice <o>
   • 1/Day: Wall of Force <o>
   • 1/Week: Earthquake DC(21) <o>
   • 1/Day: Greas/Quest <o>
   • 1/Week: Plane Shift DC(18) <o>
Inevitable Immunities
   • Death Effects, Disease, Mind-Affecting Effects, Necromancy Effects,
     Paralysis, Poison, Sleep, Stun
   • Any effect that requires a Fortitude save (unless effect works on
     objects, or is harmless
   • Not subject to nonlethal damage, ability damage, ability drain,
     fatigue, exhaustion, energy drain, or massive damage saves
Wings (Ex): Can cause golden metallic wings to sprout from back (free
   action)
Regeneration (Ex): 10 (chaotic)

────┤ Damage Reduction ├────
15 / Chaotic

────┤ Spell Resistance: 30 ├────

────┤ Class Features: Fighter (P) 3rd ├────
Weapon & Armor Proficiency: A fighter is proficient with all simple and
   martial weapons and with all armor (heavy, light, and medium) and shields
   (including tower shields)
2x bonus combat feat
Armor Training (Ex): Current armor is a Full Plate Armor
   • No speed reduction for a Medium Armor
   • Reduce the Armor Check penalty by 1
   • +1 to the Maximum DEX bonus of the armor

────┤  Conditional Bonus - Fighter (P) Class  ├────
+1 bonus on Will saves against fear [Bravery]

────┤  Conditional Skill and Synergies  ├────
-4 on Acrobatics checks made to jump [Base Speed]

────┤ Feat Prerequisite Details ├────
Greater Shield Focus requires Fighter level 8 or higher
Weapon Specialization: Slam requires Weapon Focus: Slam
Weapon Specialization: Slam requires Fighter level 4
Greater Weapon Specialization: Slam requires Weapon Focus: Slam
Greater Weapon Specialization: Slam requires Greater Weapon Focus: Slam
Greater Weapon Specialization: Slam requires Fighter level 12


────┤ CLERIC (P) SPELLS ├────
Spells per Day: (; save DC 13+spell level): 


────┤ EQUIPMENT ├────
ARMOR WORN: Full Plate Armor.
SHIELD: Tower Shield.


────┤ MAGICAL ITEMS WORN ├────
Belt of Giant Strength +6
Ring of Freedom of Movement
Ring of Protection +5
Amulet of Natural Armor +5
Belt of Mighty Constitution +6
Cloak of Resistance +5


────┤ Description for the Magical Items Worn ├────
Belt of Giant Strength +6: +6 enhancement bonus to Strength score
Ring of Freedom of Movement: Under the effect of a freedom of movement spell
Ring of Protection +5: +5 deflection bonus to armor class
Amulet of Natural Armor +5: +5 enhancement bonus to natural armor
Belt of Mighty Constitution +6: +6 enhancement bonus to Constitution
Cloak of Resistance +5: +5 resistance bonus on all saves

Bio:

Da'Lek 7

A Manifestation of Chaos Leonidas300