Caldin

Description:

Human (P), Fighter (P) 16th
Medium Humanoid (Human)
Alignment: Lawful Neutral [Boccob]
Hit Dice: 16d10+48 (172 hp)
Initiative: +3
Speed: 30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.

AC: 34 (+14 Armor, +3 Dex, +1 Dodge, +3 Natural Armor, +3 Deflection), Touch 17, 
Flat-Footed 30

Saves: Fort +18, Ref +13, Will +11

Abilities: Str 26, Dex 17, Con 16, Int 12, Wis 13, Cha 10


Base Att/CMB/CMD: +16 / +24 / 41(+4*)


Single Attack:

Caldin's Limning Adam. Falchion: +28 melee (2d4+38/15-20)
Caldin's Mithral Falchion: +32 melee (2d4+18/15-20)
Caldin's +1 Composite Longbow (+6 STR): +23 ranged (1d8+10/20/x3)


Full Attack:

Caldin's Limning Adam. Falchion: +28/+23/+18/+13 melee (2d4+38/15-20)
Caldin's Mithral Falchion: +32/+27/+22/+17 melee (2d4+18/15-20)
Caldin's +1 Composite Longbow (+6 STR): +23/+18/+13/+8 ranged (1d8+10/20/x3)



==| FEATS |==
Toughness, Dodge, Wpn Focus: Falchion, Power Attack, Spring Attack, 
Wpn Specialization: Falchion, Endurance, Diehard, Improved Crit.: Falchion, 
Critical Focus, Bleeding Critical, Mobility, Greater Wpn Focus: Falchion, 
Furious Focus, Greater Wpn Spec.: Falchion, Vital Strike, 
Penetrating Strike: Falchion, Improved Vital Strike.


==| SKILLS |==
Acrobatics +4, Appraise +2, Bluff +0, Climb +17, Diplomacy +0, Disguise +0, 
Escape Art +3, Fly +3, Handle Anim +5, Heal +1, Intimidate +5, Linguistics +4, 
Perception +5, Ride +11, Sense Mot +1, Stealth +3, Survival +15, Swim +17+4, 
Use Mag Dev +21, Kn:Dungeon +6, Kn:Religion +3, Kn:Nobility +4.


==| Languages (x5) |==
Common, Elvish, Orcish, Draconic, Abyssal


==| Racial Traits: Human (P) |==
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level


==| Class Features: Fighter (P) 16th |==
9x bonus combat feat
Armor Training (Ex): Current armor is a Caldin's +5 Mithral Full Plate
   • No speed reduction for a Medium or Heavy Armor
   • Reduce the Armor Check penalty by 4
   • +4 to the Maximum DEX bonus of the armor
Weapon Training (Ex): 
   • Group #1: +3 atk/dmg/CMB/CMD with the 'Heavy Blades' group
   • Group #2: +2 atk/dmg/CMB/CMD with the 'Bows' group
   • Group #3: +1 atk/dmg/CMB/CMD with the 'Close' group


==|  Conditional Bonus - Magical Items Worn  |==
+4 CMD vs Disarm/Sunder. Don't drop wpn on Stun/Panick [Gloves of Dueling]

==|  Conditional Bonus - Feats  |==
+4 to Swim checks made to resist nonlethal damage [Endurance]
+4 to CON to continue running, avoid NL-Dmg from forced march [Endurance]
+4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance]
+4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance]

==|  Conditional Bonus - Fighter (P) Class  |==
+4 bonus on Will saves against fear [Bravery]


==| EQUIPMENT |==
ARMOR WORN: Caldin's +5 Mithral Full Plate.
Caldin's Adamantine Falchion Caldin's Mithral Falchion, 
Caldin's MW Cold Iron Falchion, Caldin's +1 Composite Longbow (+6 STR), 3xPotion of CMW, 
Handy Haversack, 5xQuiver of Arrows (20), 4xSilk Rope, 4xGrappling Hook, 15xSunrod, 
Cold Weather Outfit, Bedroll, Silver Holy Symbol, Wand of Cure Light Wounds


==| MAGICAL ITEMS WORN |==
Headband of Inspired Wisdom +2
Amulet of Natural Armor +3
Tunic of Protection +3
Gloves of Dueling
Caldin's Boots of Teleportation (1/day; CL 9)
Ring of Damage Resistance 2/- & Sustenance
Ring of Freedom of Movement
Belt of Physical Perfection +4
Cloak of Resistance +5
Caldin's Minor Displacement Magic Bracers


==| MONEY |==
Platinum:0   Gold:5897   Silver:0   Copper:0.


==| TOTAL CHARACTER VALUE |==
349,609 gp.


==| CHARACTER STATUS |==
Add Caldin's Limning Adam. Falchion to the Carried Gear section (BACK worksheet)

******
30 charges left on wand

Bio:

The time has come. My family’s honor has lain forgotten for too long. If I prove worthy, the gods have ordained that I restore our fortunes. Castle Wolfgar has become a place of dishonor, but if the blessed gods allow, I shall restore our name to the rightful place among the nobility of the land. We are descended from the kings of Furyondy, and my ancestors were princes. But I was only 13 when we lost our standing. My father and mother were executed under the authority of the king, with an edict signed and brought against us. What was our crime? It was claimed that we had not paid the full amount of our taxes.

We held lands in the north of Furyondy, in the lands that were not far enough away from the dangerous lands of the evils of the hateful Iuz. My father, Faraldin, would not bow to Iuz’s will, and he refused to sell lands belonging to our family to that evil name’s worshipers. But the king was desperate for good will from Iuz, and he sought the funds offered by the cult of Iuz, which was willing to be taxed for its presence. Have they no memory of the evil which Iuz has caused the world? Are they so impoverished that they greedily fall in line with him? Who cares whether it is he himself or his underlings, operating remotely? They are all despicable. So they sent after us the greatest evils of all: inspectors, interrogators, inquisitors, lawyers, auditors, and bureaucrats.

Fate had ordained that I survive the purge. My feet had led me to the temple of Boccob, who held a sanctuary in our lands. It was thought by my father that the cultists of Iuz sought some means of stealing magical devices and sacred developments kept by the priests there, so that they might be brought back to Iuz. I do not know the full truth. But the god Boccob does not advocate for intervention. He requires strict observation and learning, not interference. The priests did little, perhaps, to stand in the way of the king’s greed and the flattery of his lackeys. They staved off inquisitors for some time, but eventually, they resumed their arcane contemplations and let fate take its course.

In my case, however, Boccob allowed them to make an exception. Caradon, my priestly tutor, had advised me to bring along armor and weapons for special training that day. I did not know that it would be the last day I saw my family. When we entered the temple for prayers, he advised me that we would swiftly be teleporting to another temple, and that it was no longer safe for me. He claimed that Boccob still had much use for me, and he would not allow the villainy of politicians to overrun my fate. He does not prevent all evil, so that there can be a stimulus to learning, but he prevents destruction from running rampant among his followers and remembers them with kindness. So I was rescued by the sages, and they took me to city of Greyhawk.

There I received more instruction and became a member of the temple guard. I was highly rewarded for my devotion, but I could not meld into the people of Greyhawk. My name still meant something to me, and nobody there could have cared less. It is a dirty city. It lacks honor, and men will trade just about anything for a gold coin. What good is the omnipresence of freedom, when they lack appreciation for anything noble? I guarded both the temple and the priests, not just for money but because they preserved noble and profound things, and it was with them the treasure of my ancestry was kept fresh in my mind. I was rewarded with equipment suitable to my tasks, given training with professional fighters, and encouraged to continue to realize my destiny.

Eventually, I was given more freedom and had leave to conduct greater tasks. My first quest was to apprehend a rogue wizard, a strange dragon-man creature by the name of Garnok, who had stolen precious magical ingredients. The wizards found his cave, Dulost, and one of my great mentors Oramir, an elf wizard-cleric of profound age, took me and Kaltor, a gnome rogue, to the site. We had to fight other evil dragon men, and Oramir seemed very concerned by the developments going on in the cave of Dulost. At last we came to Garnok’s lair, and we found glowing lights atop spires with beams of green light connected to a massive but seemingly deceased lizard creature with four legs and two arms, not unlike a centaur but with the body of a lizard. The dragon man was robed and chanting magical intonations. Oramir tried to interrupt him, and he succeeded for a moment. But as the chanting resumed, the rogue had just enough time to sneak behind the back and deliver the killing blow to Garnok. Much to our chagrin, however, the killing blow only resulted in the death of Kaltor.

It seems Garnok had found a way to transfer his essence to the lizard creature centered in the circle between the four pillars. Now immediately after the old body of Garnok had expired two things happened, a light opened up in the eyes of the lizard creature and it began to seem awake with intelligence and mobility, and simultaneously the body of Garnok, which he had used previously, burst into a fiery explosion that enveloped Kaltor. At this point I had to face the jaws of the wizard-creature, who seemed to wield both great strength and arcane power. I struck a great wound into his side, but new Garnok seemed to possess skin that normal steel could not penetrate. Instead, he turned and cast an utterly destructive fire spell burning me almost to a crisp. As I slumped to the ground, everything went incredibly quiet as a wave of silence passed over the area.

Then I felt a wave of healing over me, and my burns no longer hurt. The Garnok beast silently rushed at Oramir, but by now Oramir seemed to be in seven places at once. I regained my strength and charged at the beast, which was eventually defeated by the strength of Oramir’s spells and a gritty, difficult melee. I am still not sure exactly what happened, but we took what we could from the place and for my part in the fight, I was granted a great gift: boots that would allow me to teleport once each day. Such a gift is not ordinarily given, and I received it with great delight.

I have learned that working with mages one often has to accept the unknown, but the rewards can be very great when you learn patience. Our next task was to recover a page from a lost tome, Sholtani’s Theory of Biowarp. Now Sholtani, I later learned, was a Suelosian wizard who obtained famed for mastering an arcane technique that could transfer the life force of a wizard into force energy, strike at a foe, and, finally, reconstitute the wizard on the far side of the effect. This, apparently, required mustering a bolt of force energy and then at just the right time the magic-user transferred the essence of the caster into the form of the bolt, just as though one had shot a bow, and the arrow remained by the bow struck its point. However, the spell itself required an intimate self awareness, I am told, and nobody was really sure how Sholtani mastered it. But once Sholtani tried to use the spell on a great Balor and instead of passing through it, he was almost completely destroyed by the spell resistance, and the fabric of his spell was strangely jumbled, before finally even books containing the inklings of the knowledge were jumbled and confused and thus, we were to retrieve a single page of this text from the depths of a cavern filled with strange elementals and were-creatures.

For this task, I was outfitted with a mithral falchion, and it has served me well ever since. Again Oramir took me with him, and I cut the way through wererats and other base creatures, as well as most of the creatures of earth and fire, who were apparently displeased with our intrusions. There was a great stone to which the paper had become attached, and it had passed onto the stone, becoming like an engraving. Oramir quickly took notes when suddenly a massive elder earth elemental came up from the ground offended at our presence. Here again the elemental seemed to draw power out of the stone and spoke in a strange language to the effect that we were to leave our notes or suffer the consequences. Oramir cried flee and we tried to escape but it was no avail, and the paper suddenly acted as an anchor preventing our teleportation. It was a dire fight, but with Oramir’s healing and arcane might kept me in the fight and eventually the elemental crumbled into ordinary rock and dirt. For this the sages rewarded me with a pair of gloves that greatly improved my skill with my favorite tool, the falchion.

After this my work for the temple lessened, and I did more freelance work, operating as a mercenary in wars against orcs and goblins. I was paid well for this, and the temple has always been gracious to me with funds. But I never found the mother lode of treasure I needed to finance a castle and become noble. I have heard a rumor of a great treasure far to the southeast. I could have sworn the bard who told me of it was crazy, but he was blind and he sought me ought in particular. Although I am methodical in my pursuits, I cannot resist the call of destiny, and so I head towards my future, seeking lost treasure in dreary swamp. Perhaps I can prove my worth here after all.