Campaign of the Month: September 2012
A Manifestation of Chaos
Dwarf (P), Fighter (P) 10th, Inquisitor (P) 6th, Stalwart Defender (P) 1st Medium Humanoid (Dwarf) Alignment: Neutral [Roknar] Hit Dice: 10d10+70, 6d8+42, 1d12+7 (263 hp) Initiative: +6 Speed: 20' (4 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 41 (+12 Armor, +7 Shield, +2 Dex, +1 Dodge, +3 Natural Armor, +3 Deflection, +3 Other, ), Touch 19, Flat-Footed 38 Saves: Fort +19, Ref +7, Will +12 Abilities: Str 26, Dex 15, Con 24, Int 10, Wis 19, Cha 15 Base Att/CMB/CMD: +15 / +23 / 39(+4*) Single Attack: Magical War Axe: +28 melee (2d8+13+1d6 Sonic/19-20/x3) Magical War Axe: +28 melee (2d8+19+1d6 Sonic/19-20/x3) Full Attack: Magical War Axe: +28/+23/+18 melee (2d8+13+1d6 Sonic/19-20/x3) Magical War Axe: +28/+23/+18 melee (2d8+19+1d6 Sonic/19-20/x3) ==| FEATS |== Endurance, Diehard, Wpn Focus: Dwarven Waraxe, Shield Focus, Toughness, Dodge, Wpn Specialization: Dwarven Waraxe, Power Attack, Vital Strike, Fast Healer, Shield Wall, Lookout, Greater Wpn Focus: Dwarven Waraxe, Rich Parents Trait, Facial Scar, Improved Crit.: Dwarven Waraxe, Blind-Fight, Ray Shield, Greater Shield Focus, Critical Focus, Bleeding Critical. ==| SKILLS |== Acrobatics -7-4, Appraise +2+2, Bluff +2, Climb -1, Diplomacy +2, Disguise +2, Escape Art -7, Fly -7, Heal +10, Intimidate +17, Perception +24+2, Ride -7, Sense Mot +12, Spellcraft +8, Stealth -7, Survival +8+3, Swim -1+4, Use Mag Dev +8, Cr:Armorsm +3, Kn:Dungeon +14+4. ==| Languages (x2) |== Common, Dwarven, Giant, Goblin ==| INQUISITOR (P) SPELLS |== Spells per Day: (8/5/4; save DC 14+spell level): Level 0 - Acid Splash, Create Water, Detect Magic, Light, Sift, Stabilize. Level 1 - Cure Light Wounds, Shield of Faith, True Strike, Remove Fear, Lend Judgment. Level 2 - Blistering Invective, Cure Moderate Wounds, Hold Person, See Invisibility. ==| Racial Traits: Dwarf (P) |== Slow and Steady: Dwarves have a base speed of 20', but their speed is never modified by armor or encumbrance Stonecunning: Free Perception check to notice unusual stonework, such as traps and hidden doors whenever passing within 10' of those Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers. Treat any weapon with the word “dwarven” in its name as a martial weapon ==| Class Features: Fighter (P) 10th |== 6x bonus combat feat Armor Training (Ex): Current armor is a Magical Full Platemail • No speed reduction for a Medium or Heavy Armor • Reduce the Armor Check penalty by 2 • +2 to the Maximum DEX bonus of the armor Weapon Training (Ex): • Group #1: +2 atk/dmg/CMB/CMD with the 'Axes' group • Group #2: +1 atk/dmg/CMB/CMD with the 'Hammers' group ==| Class Features: Inquisitor (P) 6th |== Concentration check: 1d20+10 Orisons (Sp): Cast 0-level spells at will Cannot cast spells of opposed alignment Judgment (Su): 2/day, as a swift action, pronounce judgment vs foes • You must participate in the combat to gain judgment bonuses • Select one type of judgment to make. Change type as a swift action Stern Gaze (Ex): +3 morale bonus on all Intimidate and Sense Motive checks Cunning Initiative (Ex): +4 to initiative checks Detect Alignment (Sp): Use detect chaos/evil/good/law at will Solo Tactics (Ex): All your allies are treated as if they possessed the same teamwork feats as you do for the purpose of determining whether you receives a bonus from your teamwork feats 2x Bonus Teamwork feat • 4/day, as a std action, replace the latest teamwork feat by a new one Bane (Su): 6 rnds/day, as a swift action, imbue one of your weapons with the Bane special ability, granting +2d6 damage Discern Lies (Sp): 6 rnds/day, as a imm. action, Discern Lies as the spell ==| Class Features: Stalwart Defender (P) 1st |== AC Bonus (Ex): +1 to Armor Class Defensive Stance (Ex): • 11 rounds/day < OOOOOOOOOOO > • Enter (or end) the defensive stance as a free action. You cannot enter a new defensive stance while fatigued or exhausted, or while raging • +4 morale bonus on Strength and Constitution (+34 extra HPs) • +2 dodge bonus to AC • +2 morale bonus on Will saves • You cannot willingly move from your current position through any means • When ended, you are fatigued for twice the rounds spent in the stance ==| Trickery Domain (P) |== Copy Cat (Sp): 7/day < OOOOOOO > As a move action, you can create an illusory double of yourself. This double functions as a single mirror image. You can have no more than one copy cat at a time. This ability does not stack with mirror image and lasts for 6 rounds, unless dispelled/destroyed < OOOOOO > ==| Conditional Bonus - Feats |== +4 to Swim checks made to resist nonlethal damage [Endurance] +4 to CON to continue running, avoid NL-Dmg from forced march [Endurance] +4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance] +4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance] ==| Conditional Bonus - Fighter (P) Class |== +3 bonus on Will saves against fear [Bravery] ==| Conditional Bonus - Inquisitor (P) Class |== +4 on Knowledge to identify the abilities and weaknesses of creatures [Monster Lore] +3 to Survival made to follow or identify tracks [Track] ==| Conditional Bonus - Dwarf (P) Race |== +1 racial bonus on attack vs Orcs and Goblinoids [Hatred] +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones [Greed] +4 dodge bonus to AC vs creatures of the giant type [Defensive Training] +2 racial bonus on saves vs poison, spells, and spell-like abilities [Hardy] +4 to CMD vs Bull Rush or Trip while standing on the ground [Stability] +2 to Perception vs unusual stonework/trap/hidden door [Stonecunning] ==| Conditional Skill and Synergies |== -4 on Acrobatics checks made to jump [Base Speed] ==| EQUIPMENT |== ARMOR WORN: Magical Full Platemail. SHIELD: Magical Tower Shield. Basic Equipment List, Potion Belt, Magical War Axe, Handy Haversack, Potion of D. Door - CL 7 Potion of Cure Mod - CL 3 Potion of Invisibility ==| MAGICAL ITEMS WORN |== Headband of Mental Prowess CHA/WIS +6 Amulet of Natural Armor +3 Lead Gloves of Dueling Boots, Winged Ring of Protection +3 Ring of Freedom of Movement Belt of Physical Might CON/STR +6 ==| MONEY |== Platinum:0 Gold:161 Silver:7 Copper:100. ==| TOTAL CHARACTER VALUE |== 319,151 gp.