Asmodeus   eric deschamps

The Nine Hells

As with other outer planes, Baator is spatially infinite, consisting of nine infinite layers or sub-planes. Baator’s first layer, Avernus, shares borders with the neighboring planes of Gehenna, the Outlands, and the battlefields of Acheron; travel is possible between Avernus and these planes at certain locations. Baator’s portals are huge hoops of reddish light guarded by abishai and amnizu.


Avernus, the first layer of Baator, is blood, violence, domination, and death. Most of it is a rocky wasteland. Beneath the blood-red sky balls of fire burst unpredictably. They are said to be embodiments of the rage of the imprisoned Lord of the First, Zariel.

The River Styx flows through this layer, as does the appropriately named River of Blood.

From the gate in Ribcage the nearest site is the ruined city of Darkspine, where refugees desperately try to avoid the baatezu thought police while trying to do enough good to shift their town back to the Outlands.

In the center of it all is the Bronze Citadel of Bel, Warlord of Avernus, a tangled and continually growing collection of walls and buildings extending from the ancient fortress of the imprisoned ruler of the plane.

The largest series of astral conduits on Baator lead to the Maggot Pit, a sea of squirming infernal larvae, beyond which the Dragonspawn Pits of Azharul sprawl in a cluster of tall hills and mountains. Beside the Pillar of Skulls is the gateway to Dis, guarded by Tiamat and her draconic and abishai servitors.

This layer is also the location of Abthalom, the “Abyss” of Takhisis (not to be confused with the Abyss). Vast legions of abishai serve the Queen of Darkness, milling through the Rallying Grounds and near the Temple of Takhisis and the Tower of High Sorcery.

Also in Avernus is Draukari, the realm of the kobold god Kurtulmak, who is said to be a brother or son of Tiamat. The towns in Draukari, hidden in the hills, mountains, and deep forests of the realm, are Frekstavik, Nibellin, and Snjarll. Kurtulmak’s realm is often raided by goblins serving Bargrivyek, whose own realm “the Peaceable Lands” is nearby.

Garden seems to be an oasis, with fountains of delicious water and trees that put Arborea’s to shame. Many are the explorers who brave the terrors of Avernus in the chance of finding it, but many of those who do are never heard from again. Is the Garden a refuge for souls that reached Baator by mistake, a lost paradise hidden by the gods, or a sinister lie?


Dis is the Second Hell of Baator. It is both a layer and a city of infinite expanse. The realm of Druaga, the Refuge of the Fallen, exists on the plains far outside the city walls.

Dis is largely flat, with a sky of smoky green occasionally lit up by lightning. Black, stagnant rivers criss-cross its plains. Monolithic spurs of blackened, unworked iron – natural formations, as much as anything in Baator is natural (and that ain’t much) – thrust out of the plains, growing more frequent as a traveler approaches the Iron City itself.

Although the Iron City of Dis has a wall, the transition from plain to the city itself is imperceptible. One moment a traveler is passing an iron spur, the next the traveler is in the middle of the city with the mighty iron walls surrounding everything that can be seen. It is thus much easier to enter the Iron City than it is to leave it; to leave, one must pass through the heavily guarded city gates (at least, unless the traveler has means of crossing planes of existence).

The iron walls and streets of the city smoke with intense heat, burning those who touch them without protection. Abishai, erinyes, spinagons, and lemures are common – so are soul shells, petitioners who retain their humanoid forms and memories, the better for Archduke Dispater to torment them. Bezekira, kocrachons, rakshasas, and hamatulas are also found thronging the streets of Dis.

The most prominent building in the Iron City is Dispater’s tower of iron and lead, a skyscraping edifice that constantly changes shape. The streets, too, are constantly shifting, constantly being rebuilt by the tormented petitioners, confusing and sometimes choked with garbage.

Despite all this, Dis is the most populous and wealthy city in Baator, filled with planewalkers of all types who come to sample the city’s terrifying delights.


Minauros is the Third Hell of Baator. It is a place of eternal acid rain and flesh-slicing hail. Mammon the Viscount is the ruler of Minauros.

Most of the layer is a vast dismal marsh of foul rotting soil, littered with carrion and pools of water. Through murky fog, one often encounters numerous carcasses soaking up the filthy rain. Another horrid feature of these lands are “cells.” These are large shallow pits, filled to a depth of two or three feet with water. Chains and manacles of brass and iron are attached to huge stones laying at the bottom of the cells, where intruders and others captured by Mammon’s barbed devil sentinels will be kept. The chained prisoners are forced to stand or sit in the chill, fetid water until they die from exposure or starvation, unless they are taken away for for torture or interrogation first. Fortunate prisoners escape, though occasionally the barbed devils will allow a prisoner to escape in order to hunt it for sport.

Toward the layer’s center, Minauros rises into immense volcanic badlands of slime-filled rifts and ash-hills. The huge stone city of Minauros the Sinking can be found here, sitting in a marshy bowl in the center of these volcanic lands. The city is constructed of a black stone gleaned from another plane, perhaps a world on the Prime Material, and rests on mighty pillars that eternally sink into the foul bog that fills the layer.

Below the city are said to be the ruins of a town that once resided in the Outlands, a town filled with riches beyond dreaming. Hanging in the sky over the stink of Minauros can be found the city of Jangling Hiter, suspended by chains suspended from who knows what.

The realm of Hecate, Aeaea, is also located on Minauros, as is the realm of the Blood Queen of the aboleths.


Phlegethos is the Inferno, a tortured layer of volcanoes, hills of ash, gouting fires, streams of magma, pits of smoking excrement, and burning sand beneath a screaming rain of magical fire flakes. The Fourth Hell is ruled by Great Belial and his daughter, Fierna.

The ground of Phlegethos is always uncomfortably hot. This, as well as patrols of barbed devils, keep— most intruders constantly on the move. Tremors are common, and it is not unusual for the ground to violently erupt or fissures to open without notice. —The sky of Phlegethos is a dark, starless void, but constantly leaping flames provide weird illumination to the harsh landscape.

Rivers of liquid fire feed and emerge from at least two massive lakes where the flames burn brightest. This fiery “water” is inhabited by numerous wandering salamanders that were brought to the layer in days long past, to be bound in servitude to the master of the plane. Given that salamanders are not prone to taking orders, this didn’t work out, and most were slain by Belial’s servants and vassals. Those few who escaped remain bound to Phlegethos by Belial’s magic, and continue to survive by avoiding large groups of baatezu and snatching lone individuals who venture too close to one of the fiery rivers.

The Pit of Flame is a boiling, fiery sea of refuse empowered by the primal energy of Baator. It is a place of both promotion and punishment for baatezu across the nine circles. Thousands of osyluths watch it to ensure that it is not abused.

Phlegethos’ capital, Abriymoch, is a fortress city built on the lip of a volcano. It has little tolerance for outsiders, but important allies of Fierna, the Lord of the Fourth, have their places in its society. The pit fiend Gazra, commander of the hamatulas, dwells here in a palace of crystal.

Most of Phlegethos is inhabited by barbed devils, though other baatezu live there as well.

In the fiery plains beyond Abriymoch, the Sumerian goddess Inanna lives in a realm called the Jealous Heart.


Stygia, the fifth layer of Baator, is a freezing layer of cold and ice dominated by a murky ocean fed directly by the River Styx. The surface of the ice is covered with chilly marshes. The dark sky is constantly filled with lightning storms, and the ice may be lit by weird cold flames.

Tantlin, the City of Ice, is built on a huge ice floe with a large harbor to the river Styx, and is ruled over by a huge pit fiend. The lack of any kind of law enforcement leads itself to gangs controlling much of the city. Prince Levistus rules over this layer, frozen in a giant iceberg floating in the harbor.

Baatezu of this layer include amnizu, osyluths, and cornugons. In the water are giant octopi, sharks, squids, whales, sahuagins, and scyllans.

Some also still serve Geryon, who lives now in his Citadel Coldsteel. There he broods with his minotaur worshippers and thinks of vengeance, but mostly he still does the bidding of the Dark Lord of Nessus, who holds the key to his restoration. Doing his bidding is the wolf-headed duke Amon, though some claim that Amon is not as loyal as he seems, and serves Levistus in certain matters as well.

Beneath the ice is Sheyruushk, the realm of the sahuagin deity, Sekolah. On another ice floe is the realm called the Steadfast Chill, where Kriesha (a goddess of Cerilia) dwells.

Ankhwugat is the realm of Set. Set is the dark master of the desert, lord of serpents, jackals, assassins, and creatures of the wild. Though dark waters flow underneath his realm, its surface is hot and dry as the sands of Pelion, and those familiar with the realm of Nephythys there will see Ankhwugat as a twisted reflection of that one. When Set and Nephythys divorced, Set went to Stygia to forget his pain. Perhaps once all Stygia was like Ankhwugat, and perhaps, if Set has his way, it will be again. Some claim that Set is mad and wishes to transform the layer or even turn his realm into a new outer plane set between Baator and Acheron. Others say he only wishes to reunite with his estranged wife Nephythys, and that the mad ones are the baatezu who try to earn his favor. The common chant says that Set and Levistus are headed toward a showdown. The will of a Lord of the Nine is supposed to be absolute in his layer, but Set has the good will of Ra and Levistus is imprisoned in ice.


Malbolge, the Crushing Lands, is the Sixth Hell of Baator, a place of craggy, black stone and ash filled with stinking vapors, smoke, fire pits, and huge caves and caverns in which ancient Baatorians still lurk. The air is hot and choking, and the whole layer exists at a steep tilt so that no flat terrain exists. Falling is a constant danger here, as are rockslides and avalanches.

The Sixth has had more known lords than any other layer of Hell. The earliest known ruler of Malbolge, the archdevil Beherit (along with his consort, Batna), was destroyed by Asmodeus for violating rules regarding the promotion of devils. Subsequently, the layer was ruled by Baalzebul through his viceroy, Moloch. When Moloch defied Asmodeus after the Reckoning of Hell, the former was exiled to Avernus, while rulership of the Sixth was passed on to Moloch’s leman, Malagard the Hag Countess. Malagard’s reign was short-lived, however, as she was deposed by Glasya, Asmodeus’s daughter and current Lord of the Sixth. As of Fiendish Codex II, Glasya used the Hag Countess’s body to reform Malbolge. Thus, the Sixth plane of Baator is in fact little more than the Hag Countess’s innards and bones. The Countess is technically dead, though her life essence still remains on Malbolge.

Malbolge is a noisy place populated by tormented lemures, cornugons, and the occasional spinagon. Large numbers of lesser devils on this layer are missing all or part of at least one limb, or have some other sort of disfigurement or imfirmity—a testament to the days when Baalzebul and Moloch ruled here, both of whom delighted in the torture of their subjects.

The nobles of this layer dwell in copper fortresses, whose metal plating helps ward off the worst of the falling stones. The Hag Countess once traveled between these fortresses in disguise, testing the gentility of her subjects; she despised mindless brutality, and destroyed those who committed it.


Maladomini is a hell of ruins, the seventh layer of Baator. Everything natural on the layer has been defaced, destroyed, or stripped away, replaced with strip mines, quarries, poorly maintained roads and bridges, rivers of molten lava, slag heaps, wasted cities, and polluted canals, filled with stinking vapors, earth tremors, fire pits, and mines. Petitioners and other refugees hide in the ruins. Underground, the ancient diabolic predecessors to the baatezu still lurk.

The archduke Baalzebul, the Lord of the Flies, rules this layer. He is never satisfied with his cities, always demanding that they be destroyed and rebuilt based on tiny, unnoticable flaws. Nothing less than perfection will do for him, even if he has to destroy his entire layer – indeed, all of Baator – to acheive it.

The major intact cities are Grenpoli, the city of treachery and diplomacy run by the erinyes noble Mysdemn Wordtwister, a fortress called the Relentless, and Malagard, a city of black spires from which Baalzebul himself rules.


Cania, the Eighth Hell, is the eighth layer of Baator. It is dominated by intense, freezing cold, and is extremely hostile toward those who are unwelcome on the layer, which includes nearly every being that enters. It is the home of the gelugon baatezu.

Cania is ruled over by Mephistopheles. The seat of his power is the citadel Mephistar, which sits atop the glacier Nargus. The Lord of the Eighth can control the movement of Nargus.

Many things lie hidden under the ice of Cania: vast lost cities, frozen armies of creatures. The primary portal to access Nessus is through a gaping hole guarded by 9,999 gelugons. At the bottom of the dizzyingly deep pit is an icy body of water and 1,001 fathoms deep in that is a silvery portal to Malsheem.


Nessus is the Ninth Hell, the deepest layer of Baator. It is a plain shattered by rifts deeper than the deepest ocean trench. Many of the ravines and canyons here reach thousands of miles into undifferentiated, dead stone. Most of the trenches seem natural, but some appear as if they were cut or blasted into the land. Rumor has it that an offshoot of the River Styx flows here and there, dropping into trenches and trickling its way across the layer. Few know how to reach this tributary, if it exists at all.

A rift of incredible depth and width lies immediately below the layer boundary between Cania and Nessus. Malsheem, the Citadel of Hell, rises in its dark, elegant, fiendish beauty from the trench. From here, the Overlord of Hell, Asmodeus, rules the plane of Baator.

Devil Worship

Many of the most powerful figures in Hell hold a degree of foul divine power they use to tempt mortals into paying them worship. Aside from the actual deities who hold domains within the Pit, numerous infernal powers garner the adoration of cruel mortals. These lords of Hell encourage both unscrupulous individuals and whole cults to seek their favor, and in return for praises and sacrifices reward their followers with access to unholy magic and the kinship of devils. While the infernal elite hold power over narrow portfolios, they are treated in all ways as normal deities. Many cultists who foreswear themselves to a diabolical lord are evil or amoral clerics. The most fanatical, though—those who would devote themselves body and soul to the goals of Hell—become diabolists, channelers of Hell’s secrets and fury.

Those who revere devils face near-universal hostility and revilement. While devil-worshipers are less destructive than other fiend-worshipers, few distinguish the servants of devils from the minions of deadlier entities. Many societies bear taboos if not laws against the worship of fiends, with such infernal devotees facing pursuit and punishments akin to the fates of witches in many lands. Thus, the majority of devil worshipers keep their faith private or hidden among small congregations, meeting only rarely or on blasphemous holidays. Rather than gathering to participate in cruel rites or raucous orgies, most cults of devil worshipers follow strict traditions or bylaws, affording their members opportunities to entreat their infernal lords for what they desire and making personal or elaborate group sacrifices. Knowing the fear and prejudice against their faith, many devil cults disguise themselves as exclusive clubs, ancient societies, or congregations of enlightened thinkers. New members are typically promised access to elite social circles, libraries of exotic lore, great wealth, decadences, or other secrets barred to the unworthy. One might join such a cult and participate on the fringes for years without ever realizing the greater blasphemies practiced by the group’s inner circle. By the time such initiates do learn the truth, they’re often too engaged in or addicted to the cult’s activities to escape.

Although often overlooked or distinguished from those who praise the lesser powers of Hell, the pervasive church of Asmodeus is, by definition, an entire religion of devil worshipers, their faith aligned with the most powerful of all devilkind. Veneration of the Prince of Darkness is distinguished from those of lesser devils by its general acceptance and high profile in many lands, and by Asmodeus’s station as a true god. While the religions of good-aligned deities might revile and oppose Asmodeus’s faith, few would be so brazen as to openly
crusade against such a powerful religion—easier instead to set their eyes upon the lesser nobles of Hell and assure that their influences never spread as far as their those devils’ master.

Separate from yet similar to the worship of devils is the philosophy of diabolism, which looks to the order of Hell as an example of a perfect society. Although these teachings do not provide adherents with access to divine powers, they do encourage the promulgation of many infernal tenants: hierarchical obedience, the suppression of free will, the virtues of slavery, the authority of tyrants, and unyielding law. Many might be philosophically convinced of diabolism’s merits—especially those in particularly chaotic realms or who stand to take control—giving these beliefs greater social acceptance in many lands than open devil worship. Numerous students of diabolism gradually progress into full infernal devotees, though, provoking numerous faiths and countries to condemn such teachings as the path to open heresy. Yet still such philosophies spread, taking root in minds that would abjectly reject the worship of devils, leading many to wonder if the teachings of diabolism were spawned by mortal musings, or are a cunning contrivance of the Prince of Darkness himself.

Infernal Contracts

The best known and most direct form of diabolical corruption, infernal contracts form a binding tie between a devil and a mortal. Such contracts take a variety of forms, parodying the laws and terminology of the mortal contractee’s society. An infernal contract takes the form of an offer, usually for extravagant goods or seemingly impossible services, typically presented by a devil to one who has summoned it for exactly such a purpose. These contracts are exceptionally powerful and can alter lives, even reality, in diverse ways for those who agree to sign such hellish documents. In return for fulfillingthe terms of the contract, the devil receives the mortal’s soul when the signer dies or at whatever time the contract specifies. While a mortal’s soul is nearly always the target of such contracts, often times devils occlude their desires, either within confusing legalese, sub-articles, and addendums, or by tailoring their fulfillment of the contract to provide the contractee with the means to damn himself. Thus, some infernal contracts are simple accounts of a blasphemous exchange, while others are rambling documents cloaking diabolical intentions. Typically, more complex agreements are better at hiding a devil’s desires, yet at the same time might offer clever mortals opportunities to escape damnation.

While any greater devil might draw up an infernal contract—either for himself or lesser devils to enact—some, like the cunning phistophiluses, prove particularly adept at crafting lengthy and misleading agreements. Certain types of devils prefer to enter into specific types of infernal contracts. For example, many lesser devils, such as barbazus and erinyes, might agree to serve a mortal for an extended term, while hamatulas regularly offer wealth and treasures from the vaults of Hell. Other devils prove more cunning in the terms of their agreements. Specifically, imps—knowing that few mortals would face damnation for their minor service—and osyluths regularly trade infernal or arcane wisdom for secrets mortals possess, later using such information to gain power over their former masters. In the cases of more powerful devils, more radical boons might be bestowed, such as the fulfillment of wishes, granting of infernal powers, or a blessing of long life. In such cases, though, only the mortal’s pledge of eternal fealty to Hell satisfies these contracts’ terms.

A mortal can only ever enter into a single infernal contract. All devils can sense souls forsworn to Hell, and thus refuse to bargain with those who have nothing to offer them. To this end, those who are already worshipers of Asmodeus or his archfiends have little bargaining power with devilkind. Occasionally a mortal might offer something other than his soul to tempt a devil into a contract, but such bargains are uncommon and are rarely accepted from those with viable souls still to offer.

Entering into an Infernal Contract

To take part in an infernal contract, one must first find a devilwilling to offer Hell’s terms. While occasionally a corruptive fiend might offer a mortal great a boon in exchange for its soul, more often it is a mortal, inspired by tales of dark bargains and incredible rewards, who seeks out a diabolical contractor. This typically requires the use of spells such as planar ally or planar binding to summon a devil. Such spells cannot coerce the outsider to enter into the terms of an unfavorable contract or bestow the benefits of a contract without payment. These spells do, however, keep a devil’s attentions so it might hear what its summoner wishes. If the devil finds its summoner’s wishes possible and reasonable, it typically returns to Hell to scribe the contract’s specifics (or, in the case of lesser devils, have them written), though some might be able to forge the contract instantly. In most cases, though, this means the would-be contractee must summon the devil back, typically after 1d4+1 weeks for lesser devils or 1d4+1 days for greater devils (devils of deity-level power can manifest an infernal contract instantly). On this second summoning, the devil returns with an individualized infernal contract for the mortal to sign. Upon signing, the mortal gains the agreed upon boon, but also assurances that, at the time of his death, his soul will be damned and sent immediately to Hell— irretrievable by any sort of resurrection or restorative magic short of divine intervention.

Handling Infernal Contracts

Infernal contracts are boons a character might gain by entering into a blasphemous agreement with a devil. Entering into an infernal contract is an unforgivably evil act, which might alter a character’s alignment, blocks divine spellcasters from receiving spells from good-aligned deities, and prevents resurrection. Be sure that characters understand the ramifications of entering into an infernal contract before signing such agreements.

As such, diabolical agreements offer the potential for characters to attain powers long before their levels would allow, or even potent abilities no PC is meant to possess. What infernal contracts can offer and how they are handled might vary from one GM to another. GMs may choose or alter any of these options to suit their games and the desires of the contractees. Utilizing these suggestions as a springboard tomore elaborate or specific effects is also encouraged, as the most tempting infernal contracts are those customized to an individual character or that furthers some diabolical agenda. Alternatively, GMs who don’t wish to deal with such heretical agreements in their games may simply ignore devils’ abilities to forge such agreements or make such pacts incredibly rare.

Probably the simplest method of handling an infernal contract’s effects is to treat it as a wish spell. While a contract can grant any of the benefits noted by the spell, GMs are encouraged not to limit these diabolical documents to exact recreations of wish, as doing so undervalues the potency and unique effects these pacts can produce. An infernal contract should be able to permanently grant a mortal nearly any boon he wishes, though the diabolical contractor scoffs at outlandish demands. In general, wish might be looked to for the least of what an infernal contract can grant, with the best only feeling slightly more powerful. Particularly powerful mortals might even barter for several wishes within the terms of a single contract, although a devil will never grant a wish that would undo the binding nature
of its agreement.

Outside of the abilities suggested by the spell, an infernal contract granting a wish might grant any of the following desires: a permanent transformation of creature type (to outsider, undead, and so on); the application of a template; the ability to cast a spell of 2nd level or lower at will; the ability to cast a spell of 3rd level or lower once per day; an increase in natural armor bonus up to +4; a permanent +2 profane bonus to all skills tied to one ability score; the addition of a single feat. These possibilities are meant to be suggestions and are in no way comprehensive. Again, GMs are encouraged to make each infernal contract unique to their characters and campaigns.

Escaping an Infernal Contract

Once signed, an infernal contract proves nearly impossible to escape without satisfying the agreed-upon terms. Such contracts are always written in duplicate, an identical copy being provided to the signer while the original is carried to one of Hell’s many vaults or libraries—most commonly Dis’s vast library of laws, the Fallen Fastness, or one of the mired repositories of Stygia. For as long as even one of these copies exists, the terms of the contract remain in effect. While the destruction of both documents can annul an infernal contract, such typically requires a journey into the depths of Hell itself.

Reading the Entries

Title or Position – self-explanatory, however important to note if interacting with a Demon lord addressing them by his or her proper title is important.

Alignments – Alignments have been abbreviated due to space considerations. (you all should know these). Nearly every Demon is Chaotic Evil

Concerns – This is similar to but should not be confused with a Deities Portfolio. A Concern is the subject that a Demon Lord is most likely to become actively invloved in.

Domains – are listed in alphabetical order, Sub-Domains are listed in domain order. You will notice that some Domains listed in the Domain column are not currently in the Pathfinder game; these are hold over Domains from D&D 3.5. I included these because I believe that eventually these Domains will be up-graded to Pathfinder. If for some reason a 3.5 D&D Domain listed in the Domain column is now actually a Pathfinder Sub-Domain but is not in the Sub-Domain column, it may be added the Sub-Domain list.

To view more information on the Domains please go to: Pathfinder Domains

Weapon – Only the most Powerful of Demon Lords have a Favored Wepon.

Unholy Symbol – Only the most Powerful of Demon Lords have their own Holy Symbol.

Level of Hell – There are 9 planes in hell, the Plane indicated is the Plane(s) that the Devil has dominion over or resides on.

Superior – Self-explanatory


(d) indicates the devil is presumed dead, (f) indicates a female devil, and (o) indicates an outcast devil.

Devil Lords

Devil Lords
Name Title or Position Align Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Abigor Duke of Hell LE - Evil, Law Devil - - Maladomini Baalzebul
Adonides Steward LE - Evil, Law Devil - - Caina Mephistopheles
Adramelech Chancellor, Keeper of Records LE Record-keeping, Child Sacrifice Evil, Knowledge, Law Devil, Memory - - Nessus Asmodeus
Agares Duke of Hell LE Immoral Expressions Evil, Law Devil - - Stygia Levistus
Alastor Executioner; the Grim; the Silent LE - Evil, Law Devil - - Nessus Asmodeus
Alloces Butcher of Nessus; Prince of Beasts; Father of Monsters LE Monster Creation Evil, Law Devil - - Nessus Asmodeus
Alocer Duke of Hell LE - Evil, Law Devil - - Dis Dispater
Amduscias Duke of Hell; the Reconciliator of Foes LE - Evil, Law Devil - - Avernus Tiamat
Amon (o) Duke of Hell; the Wolf LE - Evil, Law Devil - - Avernus (formerly Stygia) Geryon
Arioch Avenger LE - Evil, Law Devil - - Dis Dispater
Armaros (o) The Resolver of Enchantments LE Magic Evil, Law Devil - - Avernus (formerly Nessus) Asmodeus
Asmodeus King of Hell LE Power, Domination, Tyranny Diabolic, Evil, Law Devil Heavy Mace Clawed Fist holding a Claw –or–Ruby-tipped Rod Nessus -
Assailra (f) Archdevil of Hell’s Bastion LE - Evil, Law Devil - - Hell’s Bastion (Astral Plane) -
Azazel (o) The Serpent LE - Evil, Law Devil - - Avernus Tiamat
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Baalberith Major Domo LE - Evil, Law Devil - - Nessus Asmodeus
Baalphegor (f) Princess of Hell LE Inventions Evil, Law Devil - - Caina Mephistopheles, Asmodeus
Baalzebul Lord of the Seventh; Lord of the Flies LE Flies, lies Diabolic, Strength, Trickery Resolve, Deception Morningstar Fly’s Head –or– Web dangling with Flies –or– Enthroned Slug Maladomini Asmodeus
Baalzephon (f) Minister of Supply; (former) Prime Minister of Dis LE Supply; the Blood War; Wealth and Prosperity Evil, Law Devil - - Nessus Asmodeus
Bael Duke of Hell LE Corruption Evil, Law Devil - - Minauros Mammon
Baelzra (f) Princess in Chains LE - Evil, Law Devil - - Avernus Tiamat
Baftis (f) Princess of Hell LE - Evil, Law Devil - - Maladomini Baalzebul
Balan Duke of Hell LE - Evil, Law Devil - - Phlegethos Belial
Barbas Chamberlain LE - Evil, Law Devil - - Caina Mephistopheles
Barbatos Marshal LE - Evil, Law Devil - - Maladomini Baalzebul
Bathym Duke of Hell LE - Evil, Law Devil - - Phlegethos Fierna
Batna (f) (d) Consort LE - Evil, Law Devil - - Malbolge -
Beherit (d) Lord of the Sixth LE - Evil, Law Devil - - Malbolge Asmodeus
Bel Lord of the First; the Pretender LE The Blood War Destruction, Strength, War Rage, Ferocity, Tactics - - Avernus (formerly Dis) Asmodeus
Bele Justiciar LE - Evil, Law Devil - - Caina Mephistopheles
Beleth The Witch’s Viscount, Prince of Imps LE Imps Evil, Law Devil - - Malbolge Glasya
Belial Lord of the Fourth LE Domination, Secrets, Trickery, Seduction Evil, Knowledge, Trickery Devil, Thought, Ranseur Pair of Red Eyes overa Ranseur surounded by a Barbed Tail Phlegethos Asmodeus
Bensozia (f) (d) Queen of Hell LE - Evil, Law Devil - - Nessus Asmodeus
Bethage Duke of Hell LE - Evil, Law Devil - - Formerly Malbolge -
Biffant Provost LE - Evil, Law Devil - - Dis Dispater
Bifrons Duke of Hell LE - Creation, Evil, Law, Rune Devil, Wards Dire Flail - Caina Mephistopheles
Bileth Tribune LE - Evil, Law Devil - - Maladomini. Formerly Malbolge Baalzebul
Bist (f) (o) - LE Hellcats Evil, Law Devil - - Avernus -
Bitru Duke of Hell LE - Evil, Law Devil - - Dis Dispater
Buer Duke of Hell LE - Evil, Law Devil - - Nessus Asmodeus
Bune Duke of Hell LE - Evil, Law Devil - - Nessus Asmodeus
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Caarcrinolaas Duke of Hell LE - Evil, Law Devil - - Minauros Mammon
Cahor (o) The Deceiver LE - Evil, Law Devil - - Avernus -
Caim (o) - LE - Evil, Law Devil - - Avernus -
Cantrum (d) - LE The Dark Eight; the Blood War Evil, Law Devil - - Nessus Asmodeus
Chamo Legate LE - Evil, Law Devil - - Phlegethos Belial
Corin Spymaster LE Intelligence; the Blood War Evil, Law Devil - - Nessus Asmodeus
Cozbi (f) (d) Princess of Hell LE - Evil, Law Devil - - Stygia Geryon
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Dagon (o) (formerly) Herald LE - Evil, Law Devil - - Avernus (formerly Nessus) Asmodeus
Dagos Marshall of the Pits LE The Blood War Evil, Law Devil - - Nessus Asmodeus
Dispater Lord of the Second LE Unassailability, Indestructability Destruction, Evil, War Rage, Devil, Tactics - Fortress Embossed on a Shield Dis Asmodeus
Duskur (f) (o) The Dark Lady LE - Evil, Law Devil - - Avernus -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Fecor (d) Duke of Hell LE - Evil, Law Devil - - Stygia Geryon
Fierna (f) Lord of the Fourth LE Fire, Pleasure Evil, Fire, Trickery Devil, Smoke, Deception Scimitar Pair of Red Eyes overa Ranseur surounded by a Barbed Tail Phlegethos Asmodeus
Focalor Seneschal LE - Evil, Law Devil - - Minauros Mammon
Furcas Minister of Mortal Relations LE Mortal relations; the Blood War Evil, Law Devil - - Nessus Asmodeus
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Gargoth Lord of the Tenth; the Hidden Lord; the Lord Who Watches LE - Evil, Law Devil - - - -
Gaziel Duke of Hell LE - Evil, Law Devil - - Phlegethos Belial
Gazra Consort of Fierna LE Hamatulas, affairs of state Evil, Law Devil - - Phlegethos -
Geryon The Wild Beast, the Broken Beast, the Serpentine Lord, the Trifold Duke,(Former) Lord of the Fifth, Lord of the Filth LE Controlled Rage, Revenge Bestial, Diabolic, Evil, Devil - - Stygia Asmodeus
Glasya (f) Lord of the Sixth; Princess of Hell; (formerly) Mistress of the Erinyes LE - Diabolic, Evil, Trickery Devil, Deception - - Malbolge Asmodeus
Glornoth The Maleficent LE - Evil, Law Devil - - - -
Glwa (f) Consort of Mammon LE - Evil, Law Devil - - Minauros Mammon
Goap Duke of Hell LE - Evil, Law Devil - - Avernus Tiamat
Gorson (d) Bailiff LE - Evil, Law Devil - - Formerly Stygia Geryon
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Herobaal Duke of Hell LE - Evil, Law Devil - - Formerly Malbolge Asmodeus
Herodias (o) (former) Magistrate LE - Evil, Law Devil - - Avernus, formerly Stygia Geryon
Hutijin Duke of Hell LE - Evil, Law Devil - - Caina Mephistopheles
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Islin (f) Archdevil of the Shores of Sorrow LE - Evil, Law Devil - - Shores of Sorrow (Astral Plane) -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Kochbiel (o) (formerly) Marshal of Malbolge LE - Evil, Law Devil - - Avernus (formerly Malbolge) -
Kri’ik LE - Evil, Law Devil - - Dis -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Levistus Duke of Hell LE Vengeance, Betrayal Cold, Diabolic, Evil, Trickery, War Devil, Deception, Tactics Rapier Thin Sword thrust into a Block of Ice –or– an Iron Cauldron Stygia Asmodeus
Lilis (f) Princess of Hell LE - Evil, Law Devil - - Dis Dispater, Asmodeus
Lilith (f) Princess of Hell LE - Evil, Law Devil - - Maladomini (formerly Malbolge) Baalzebul
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Machalas Duke of Hell LE - Evil, Law Devil - - Stygia Levistus
Malachlabra (f) Duchess of Hell LE Serpent-tailed daughter of Dispater Evil, Law Devil - - Dis Dispater
Malagard (formerly) Lord of the Sixth; the Hag Countess LE - Evil, Law Devil - - Malbolge Asmodeus
Malarea (f) (o) - LE - Evil, Law Devil - - Avernus -
Malphas Duke of Hell LE - Evil, Law Devil - - Avernus Tiamat
Mammon Lord of the Third; Lord of Avarice LE Avarice; Greed Diabolic, Evil, Trickery Devil, Thievery Shortspear Coin with Mammon’s Image on it- Minauros Asmodeus
Martinet Constable of Asmodeus LE Diplomacy Evil, Law Devil - - Nessus Asmodeus
Melchon Duke of Hell LE Evil, Law Devil - - Minauros Mammon
Mephistopheles Lord of the Eighth LE Hellfire Diabolic, Evil, Fire Devil, Ranseur Copper & Gold Flame Caina Asmodeus
Merikel “A powerful lord of the Nine Hells” LE - Evil, Law Devil - - - -
Merodach Duke of Hell LE - Evil, Law Devil - - Dis Dispater
Moloch (o) (formerly) Lord of the Sixth LE - Evil, Fire, Law Devil - - Avernus (formerly Malbolge) Asmodeus
Morax Duke of Hell LE - Evil, Law Devil - - Nessus Asmodeus
Morsch Duke LE Commands armies of Mammon Evil, Law Devil - - Minauros -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Naome (f) (d) Consort of Belial LE - Evil, Law Devil - - Phlegethos Belial
Neabaz Herald LE - Evil, Law Devil - - Maladomini Baalzebul
Nergal (o) The Bringer of Pestilence and Fever LE Pestilence, fear Death, Evil, Law, War Murder, Devil, Blood Spiked Chain - Avernus -
Nexroth Duke of Hell LE - Evil, Law Devil - - Cania -
Nisroch (o) The Eagle LE - Evil, Law Devil - - Avernus -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Pearza (f) Minister of Research LE Research; the Blood War Evil, Law Devil - - Nessus Asmodeus
Phongor Inquisitor of Nessus LE - Evil, Law Devil - - Nessus Asmodeus
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Rimmon Duke of Hell LE - Evil, Law Devil - - Nessus Asmodeus
Ronnell Maughdonnell Count of the Hells LE Fast-food Evil, Law Devil - - - Asmodeus
Rumjal (o) (formerly) Lieutenant to Geryon LE - Evil, Law Devil - - Avernus (formerly Stygia) -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Sagirsa (f) Queen of Jangling Hiter LE - Evil, Law Devil - - Minauros -
Satan Prince of Light, Prince of Darkness, The Adversary, Former King of Hell LE Temptation Evil, Law Devil - - Formerly Nessus, now wanders -
Senciner (d) Duke of Hell LE Temptation Evil, Law Devil - - Unknown -
Selm Prince of Possessors LE Temptation Evil, Law Devil - - Presumedly Nessus Asmodeus
Strezgaz The Crackling LE Ascended bone devil Evil, Law Devil - - Fair Trade Island (Astral Plane) -
Svidanfi (f) Queen of Assassin Devils LE Assassin devils Evil, Law Devil - - Fair Trade Island (Astral Plane) -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Tartach Legate/Chamberlain LE Assassin devils Evil, Law Devil - - Malbolge Glasya
Tasnya (f) Tasnya of the Torments, Tasnya the wanton LE Masochism Evil, Law Devil - - - -
Thulikazt (d) Archduke LE - Evil, Law Devil - - - -
Titivilus Nuncio, Archduke LE Corruption Evil, Knowledge, Law, Trickery Devil, Memory, Deception - - Dis Dispater
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Verginion The Virile, The Vile LE - Evil, Law Devil - - Fair Trade Island (Astral Plane) -
Veris The Weeping One, Archdevil of Screamstone LE - Evil, Law Devil - - Screamstone (Astral Plane) -
Name Title or Position Align. Concerns Domains Sub-domain Weapon Unholy Symbol Layer of Hell Superior
Zaggutch Lieutenant LE - Evil, Law Devil - - Dis -
Zaebos Minister of Promotions LE Diabolic promotion; the Blood War Evil, Law Devil - - Nessus Asmodeus
Zagum Duke of Hell LE - Evil, Law Devil - - Nessus Asmodeus
Zapan Minister of Immortal Diplomacy LE Immortal relations; the Blood War Evil, Law Devil - - Nessus Asmodeus
Zargon The Returner, Devourer of the Depths, Former King of Hell. LE Ancient Baatorians Evil, Law Devil - - Imprisoned on the Prime Material Plane -
Zariel (f) Former Lord of the First LE - Evil, Law Devil - - Avernus -
Zepar Duke of Hell LE - Evil, Law Devil - - Maladomini Baalzebul
Zimimar (f) Minister of Morale LE Morale; the Blood War Evil, Law Devil - - Nessus Asmodeus


A Manifestation of Chaos Thorvaldr