Campaign of the Month: September 2012
A Manifestation of Chaos
Now that our characters are at the level that leadership can be taken; I think it is time that that we fully define the rules we want to have the cohort operate under. Cohorts require that leadership be taken.
You attract followers to your cause and a companion to join you on your adventures.
Prerequisite: Character level 7th.
Benefits: This feat enables you to attract a loyal cohort and a number of devoted sub-ordinates who assist you. A cohort is generally an NPC with class levels while followers are typically lower level NPCs. See Table 5–2 (pg.129 CRB) for what level of cohort and how many followers you can recruit or go to here: Leadership .
Cohort Level: You can attract a cohort of up to this level. Regardless of your Leadership score, you can only recruit a cohort who is two or more levels lower than yourself. The cohort should be equipped with gear appropriate for its level (see Chapter 14). A cohort can be of any race or class. The cohort’s alignment may not be opposed to your alignment on either the law/chaos or good/evil axis, and you take a –1 penalty to your Leadership score if you recruit a cohort of an alignment different from your own. A cohort does not count as a party member when determining the party’s XP. Instead, divide the cohort’s level by your level. Multiply this result by the total XP awarded to you, then add that number of experience points to the cohort’s total. If a cohort gains enough XP to bring it to a level one lower than your level, the cohort does not gain the new level—its new XP total is 1 less than the amount needed to attain the next level.
Our Group Rules on Cohorts:
The most important thing to know about co-horts is that they are NOT PLAYER CHARACTERS. Cohorts are loyal followers that rise above the NPC/Hireling level. I like the idea of the leadership feat but dislike the way players try to abuse it.
Cohorts are loyal to the player but by no means does that mean that they are slave to the PC’s will. The cohorts-PC relationship should be one of respect and trust, not “hey I basically have two characters one of which is a disposable mine sweeper, who will walk into whatever I tell them to”.
Cohorts will use the stats for Heroic NPCs (located on pg. 451 of the CRB): The ability scores for a heroic NPC are:
15, 14, 13, 12, 10, and 8 (Comeliness for cohorts will be 11)
The player choosing the co-hort may arrange the stats in any order they choose (except Comeliness).
Cohorts will use the Wealth by level for Heroic NPCs. Wealth By Level
Cohorts follow the same rules as PC’s in regards to how they may spend there starting wealth.
Cohorts may take any of the availible classes allowed for our campaign. They may multi-class but I am placing a limit of 2 different classes maximum. Cohorts may take alternate class features but for up to 1 class only. Cohorts may only take Prestige Class Levels in Prestige Classes that they qualify for and the controlling PC has levels in. Cohorts may never be gestalt.
Cohorts may take any of the availible Feats allowed for our campaign with the exception of Item Creation Feats. This is a game balance call – A personal crafter would allow a Player Character (and likly the rest of the group) to circumvent feat balance by essentially allowing a player to bring in a guy who just sits in town and churns out half priced magic items.
If your cohort chooses a class that specifically gets an item creation feat (I.e. the wizard with scribe scroll), The cohort does get the benefit of that feat. They just cannot choose Item Creation Feats. (even in case of the wizard’s bonus feats at 5th, 10th, 15th and 20th levels).
Cohort Hit Points:
As per player character class – not maxed out at 1st level.