Sir Aegon Baratheon


Human (P), Paladin (P) / Bladebound (P) 10th
Medium Humanoid (Human)
Alignment: Lawful Good [Hieroneous]
Hit Dice: 10d10+40 (124 hp)
Initiative: +1
Speed: 20' (4 sq) (light enc.)
Space/Reach: 5 ft./5 ft.

AC: 27 (+11 Armor, +3 Shield, +1 Dex, +2 Natural Armor), Touch 11, Flat-Footed 26

Saves: Fort +20, Ref +13, Will +18

Abilities: Str 20, Dex 12, Con 18, Int 18, Wis 14, Cha 22

Base Att/CMB/CMD: +10 / +15 / 26

Single Attack:

Blackblade, Acidic, Keen: +19 melee (1d10+8+1d6 Acid/17-20) - One-handed
Blackblade, Acidic, Keen: +19 melee (1d10+10+1d6 Acid/17-20) - Two-handed
Blackblade, Acidic, Keen: +16 melee (1d10+14+1d6 Acid/17-20) - One-handed Power Attack
Blackblade, Acidic, Keen: +16 melee (1d10+19+1d6 Acid/17-20) - Two-handed Power Attack
Blackblade, Acidic, Keen: +17 melee (1d10+8+1d6 Acid/17-20) - One-handed, Spell Combat
Blackblade, Acidic, Keen: +14 melee (1d10+14+1d6 Acid/17-20) - One-handed, Spell Combat, Power Attack

Full Attack:

Blackblade, Acidic, Keen: +19/+14 melee (1d10+8+1d6 Acid/17-20)- One-handed
Blackblade, Acidic, Keen: +19/+14 melee (1d10+10+1d6 Acid/17-20)- Two-handed
Blackblade, Acidic, Keen: +16/+11 melee (1d10+14+1d6 Acid/17-20) - One-handed Power Attack
Blackblade, Acidic, Keen: +16/+11 melee (1d10+19+1d6 Acid/17-20)- Two-handed Power Attack
Blackblade, Acidic, Keen: +17/+12 melee (1d10+8+1d6 Acid/17-20) - One-handed, Spell Combat
Blackblade, Acidic, Keen: +14/+9 melee (1d10+14+1d6 Acid/17-20)- One-handed, Spell Combat, Power Attack

==| FEATS |==
Exotic Wpn Proficiency, Endurance, Diehard, Power Attack, Extra Channel, Toughness, 
Wpn Focus: Bastard Sword.

==| SKILLS |==
Acrobatics -2-4, Appraise +4, Bluff +6, Climb +2, Diplomacy +18, Disguise +6, 
Escape Art -2, Fly +4, Handle Anim +10, Heal +10, Intimidate +12, Perception +3+2, 
Ride +3, Sense Mot +11+2, Spellcraft +17, Stealth -2, Survival +2, Swim +6+4, 
Use Mag Dev +14, Cr:Wpnsmith +6, Pro:Soldier +6, Perf:String +7, Kn:Arcana +17, 
Kn:Dungeon +17, Kn:History +6, Kn:Nobility +8, Kn:Planes +10.

==| MAGUS (P) SPELLS |==

Spells per Day: (; save DC 14+spell level):

Level 0 - Acid Splash, Detect Magic, Light, Mage Hand, Ray of Frost.

Level 1 - Shocking Grasp, True Strike, Mirror Strike, Vanish, Magic Missile, Shocking Grasp. 

Level 2 - Twisted Space, Defensive Shock, Mirror Image, Scorching Ray, Glitterdust.

Level 3 - Displacement, Fireball, Vampiric Touch, Fly. 

Level 4 - Stoneskin, Dimension Door.


Spells per Day: (4/3; save DC 16+spell level):

Level 1 - Protection from Evil, Restoration (Lesser), Knight's Calling, Compel Hostility.

Level 2 - Paladin's Sacrifice, Righteous Vigor, Remove Paralysis. 

Level 3 - Litany of Escape.

==| Racial Traits: Human (P) |==
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level

==| Class Features: Paladin (P) 10th |==
Concentration check: 1d20+13
Code of Conduct: Must be LG, respect legitimate authority, act with honor
Aura of Good (Ex): Level 10
Detect Evil (Sp): At will
Smite Evil (Su): 4/day: +6 Attack, +10 dmg   < OOOO >
   • +20 dmg vs Evil Outsiders/Dragons or Undead, bypasses any DR
   • +6 deflection bonus to AC vs target of Smite Evil while it is in effect
Divine Grace (Su): +6 on all saves
Lay on Hands (Su): As a swift (self) or std (other) action, heals 5d6 HPs
   • 15/day  < OOOOOOOOOOOOOOO >
   • Can be used to damage Undead. Melee touch attack, no AoO, no Save
   • Sickened: The target is no longer sickened
   • Diseased: Act as the 'Removed Disease' spell
   • Cursed: Act as the 'Remove Curse' spell
Aura of Courage (Su): Immune to fear, Allies within 10 ft. get +4 vs fear
Divine Health (Ex): Immune to all diseases, incl. supernatural & magical
Channel Energy (Su): Wave of positive energy in a 30' burst
   • Consumes two uses of the Lay on Hands ability
   • 5d6 dmg to Undead; Will DC21 for ½ dmg -OR-
   • 5d6 healing to living creatures
Divine Bond (Sp): Celestial Spirit in wpn; Light for 10 mins; +2 bonus/properties
Aura of Resolve (Su): Immune to charm spells and spell-like abilities. Allies within 
10' feet gain a +4 morale bonus on saves vs charm effects

==| Class Features: Bladebound (P) 10th |==
Concentration check: 1d20+14
Cantrips: You can cast your Cantrips at will
Weapon & Armor Proficiency: Proficient with all simple and martial weapons. Also 
proficient with medium armor. You can cast magus spells while wearing
   medium armor without incurring the normal arcane spell failure chance
Arcane Pool (Su):  activate as swift action unless specified
   • 7 points < OOOOOOO >
   • Only 1 weapon may be enhanced at a time, and only you may use it
   • Give your weapon up to +3 enhancement  bonus for 1 min. Costs 1 point
      · You may also use the enhancements for these properties:
         +1 bonus: Flaming, Frost, Keen, Shocking
         +2 bonus: Flaming burst, Icy burst, Shocking burst
         +3 bonus: Speed
         +4 bonus: Dancing
         +5 bonus: Vorpal
      · Non-magical weapons must be enhanced to +1 before adding properties
      · Properties add to a magic weapon, but duplicates do not stack
Improved Spell Combat (Ex): As full round action
   • Make full attack with melee weapon & cast spell with off hand
   • Gain a +2 bonus on Concentration checks during this action
   • Melee attacks take a -2 penalty, as do any attacks the spell requires
   • If casting defensively, you may take an additional penalty (up to 4) to
      attack rolls and use that as an additional bonus to Concentration
Spellstrike (Su): Cast touch spells thru melee weapon.
   • 1 free melee weapon attack at highest bonus instead of touch attack
   • Melee attack deals normal damage on top of spell effects
   • May be used with Spell Combat, taking any penalties incurred thereby.
   • Weapon attack crits like normal, spell uses weapon crit range but only does 
x2 regardless of weapon modifier
Black Blade (Ex) +3 Bastard Sword
   • Ability scores: Int 14 (+2), Wis 10 (+0), Cha 10 (+0); EGO of 12
   • Arcane Pool: 3 points   < OOO >
   • Senses: A black blade is aware of everything around it like a creature that 
can see and hear. It can be blinded and deafened as if it were a creature. It uses 
your saving throw, even if you are not currently wielding it
   • Black Blade Strike (Sp): As a free action, spend a point from your Black Blade's 
arcane pool to grant it +3 on damage rolls for 1 min
   • Telepathy (Su): While you are wielding or carrying your Black Blade, you can 
communicate telepathically with it
   • Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a 
Black Blade is immune to the broken condition. If broken, it is unconscious and 
powerless until repaired. If destroyed, it can be reforged 1 week later through a 
24hrs special ritual costing 2000 gp
   • Languages: Common
      • Black Blade bonus language: Draconic
      • Black Blade bonus language: Elven
   • Skill bonus: Gain 2 ranks in Knowledge Arcana
   • Energy Attunement (Su): As a free action, spend a point of your Black Blade's 
arcane pool to have it deal one of the following types of dmg instead of wpn damage: 
cold, electricity, or fire. Spend 2 points from the Black Blade's arcane pool to deal 
sonic or force dmg instead. This effect lasts until the start of your next turn
   • Teleport Blade (Sp): As a std action, expend an arcane point from your or your 
Black Blade's arcane pool, to call your Black Blade from as far as 1 mile away, causing 
it to instantaneously teleport to your hand
Magus Arcana: 2x arcana acquired
   • Wand Wielder (Su): you can activate a wand or staff for Spell Combat ability
   • Close Range (Ex): deliver ranged touch spells as melee touch
Spell Recall (Su): As a swift action, recall a spell already cast
   • You must expend a nbr of arcane pool pts equal to the spell's level
Bonus Feats: 1x bonus feat (Combat, Item Creation, or Metamagic feat)
Knowledge Pool (Su): When preparing spells, spend 1+ pts from arcane pool
   • For each point spent, treat one unknown Magus spell as known
   • You may also prepare those spells as normal that day
   • Spells gained this way may be recalled with Spell Recall as normal
Fighter Training (Ex): For the purpose of qualifying for feats, you are considered a 
5th level Fighter

==| Languages (x4) |==
Common, Draconic, Infernal, Celestial, Abyssal

==|  Conditional Bonus - Feats  |==
+4 to Swim checks made to resist nonlethal damage [Endurance]
+4 to CON to continue running, avoid NL-Dmg from forced march [Endurance]
+4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance]
+4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance]

==|  Conditional Bonus - Bladebound (P) Class  |==
+2 to Perception when wielding your Black Blade [Alertness]
+2 to Sense Motive when wielding your Black Blade [Alertness]

==|  Conditional Skill and Synergies  |==
-4 on Acrobatics checks made to jump [Base Speed]

ARMOR WORN: Mithril Full Plate.
SHIELD: Darkwood Buckler.
Basic Equipment List, Wizard's Spellbook, Blackblade, Acidic, Keen, 
Handy Haversack, Ioun Torch, Elixar of Teleport 2xScroll StoneSkin  CL 7 
Pot. Pro from Fire CL 9

Headband of Mental Prowess CHA/INT +2
Eyes of Blindsight
Phlactery of Faithfulness
Cloak of Resistance +3
Belt of Physical Might CON/STR +2
Bracers of Natural Armor +2
Ring of Evasion

==| Description for the Magical Items Worn |==
Headband of Mental Prowess CHA/INT +2: +2 enhancement bonus to Charisma and Intelligence
Eyes of Blindsight: Grants wearer Blindsight out to 10 feet
Phlactery of Faithfulness: Adds 2d6 to the effects of a channel/lay on hands
Cloak of Resistance +3: +3 resistance bonus on all saves
Bracers of Natural Armor +2: +2 enhancement bonus to natural armor
Belt of Physical Might CON/STR +2: +2 enhancement bonus to Constitution and Strength
Ring of Evasion: Gain evasion as the rogue ability
Belt of Physical Might CON/STR +2: +2 enhancement bonus to Constitution and Strength
Cloak of Resistance +3: +3 resistance bonus on all saves

==| Items with Charges |==
Wand of Cure Moderate Wounds (40 / CL 3 )
Wand of Shocking Grasp (38 / CL 4 )

==| MONEY |==
Platinum:0   Gold:150   Silver:0   Copper:0.

81,747 gp.


Aegon Baratheon was born into House Baratheon, in the city of Veluna in CY 596. House Baratheon is a small but proud house and Lord Arik Baratheon considered himself blessed that Hieronious granted he and his wife 11 children 8 sons and 3 daughters. Aegon being born 6th had little hope of inheriting lands or title but he was still expected to uphold his duty to his family and lord.

At the age of 6, Aegon won a melee tournament against other youths as much as twice his age. After the tournament he was sent to squire for Commander Benjermain Tycho; Commander Tycho even at that time was considered a brilliant battlefield commander, noted for his use of arcane and other non standard tactics in order to crush his enemies. He took a liking to Aegon immediately and personally tutored him in swordsmanship, strategy and tactics.

Many of Tycho’s top lieutenants also took a liking to Aegon as well. Chief amoung these was Luaraindel Silverswan a Elven spell warrior. She fostered Aegon’s interest and talents in arcane swordcraft. Aegon served with distinction in every task assigned to him and in CY 611, Captain Tycho Knighted Aegon and granted him the title of First Knight (the title of the personal bodyguard of any officer ranking Captain and above).

In CY 612 Captain Tycho, Aegon and Tycho’s men were personally asked by Joc De Lemay to Join the newly formed Inquisitor Corps. Aegon expessed concern about some of the more Brutal dictates of the Corps, however when Captain Tycho, ordered him to “stowe his concerns” Aegon complied and served as Tycho’s right hand man through the Battle of Fulwar.

After The Battle of Fulwar, Aegon was granted his own command by Joc De Lemay, Aegon initially refused the command expressing his desire to continue to serve Captain-General Tycho. In order to force Aegon to take the command he had earned Captain-General Tycho dismissed Aegon from his service. After just a few battles Aegon was chosen to member one of the many special strike teams that Lord John De Lemay was running to engage in guerrilla warfare behind enemy lines.

Aegon served out the rest of the war harassing the enemy behind the lines and even led a rescue team to try to retrieve Jon Lemay before his execution. Aegon was the only survivor of that failed mission. when the war ended Aegon sided with the traditional faction of the church of Heironeous and was officially was welcomed back into the fold however when Joc le May made the proclamation of Manifest Slaughter, Aegon was ordered to “take care” of Joc le May. Aegon refused to the order to kill Lemay and argued that lemay should be allowed to be taken alive, this cast suspicion on Aegon and he was assigned to qurtermaster duties in the city of Dyvers.

When Joc Le May Surrendered in Veluna City, Aegon spoke at the trial as a witness for the defense. Aegon argued that while he believed Le May had violated Hieronian eddicts, he should be allowed to undertake a quest to atone. The tribunal found Le May guilty and sentenced him to be purified by fire.

Aegon resigned his commission and went to join the Order of the Blackblade a knightly order allied with the church of Heironeous but not recognized as a Heironian Order (many members of the Inquisitor Corps joined this order following the execution). The Blackblades eddicts allow for some moral lattitude if it serves the greater good and are willing to accept many different types of members. Aegon was immediately accepted into the order and afforded the rank of Captain.

He was then offered to undergo judgement, a ceremony in which a Knight of the Blackblade is tested by the sentient swords that the order is named after, to determine if he would be a worthy wielder. Many swords judged Aegon worthy to be their hand, however one Sword’s voice would not be denied. The sword “Oathkeeper”, took Aegon to be it’s hand. “Oathkeeper” had not taken a hand in nearly three-hundred years; the last of whom was the paladin-knight Jos van Duron the slayer of Saphgothagor the Blue dragon.