Human (P), Ranger (P) 3rd, Fighter (P) 4th					
Medium Humanoid (Human)							
Alignment: True Neutral								
Hit Dice: 3d10+9, 4d10+12 (74 hp)						
Initiative: +7								
Speed: 30' (6 sq) (light enc.)						
Space/Reach: 5 ft./5 ft.	

AC: 23 (+7 Armor, +3 Shield, +3 Dex, +1 Dodge, +1 Natural Armor, +1 Deflection, )
Touch 15, Flat-Footed 19

Saves: Fort +10, Ref +7, Will +3

Abilities: Str 18, Dex 17, Con 16, Int 12, Wis 12, Cha 5

Base Att/CMB/CMD: +7 / +11 / 26

Single Attack:
Longsword: +13 melee (1d8+5/19-20)						
Short Sword: +12 melee (1d6+5/19-20)

Full Attack:
Longsword: +11/+6 melee (1d8+5/19-20)						
Short Sword: +10 melee (1d6+3/19-20)

────┤ FEATS ├────
Dodge, Mobility, Power Attack, Cleave, Great Cleave, Improved Initiative, 
Spring Attack, Two-Weapon Fighting, Wpn Focus: Longsword, Endurance.

────┤ SKILLS ├────
Acrobatics -2, Appraise +1, Bluff -3, Climb +6, Diplomacy -3, Disguise -3, 
Escape Art -2, Fly -2, Handle Anim +2+4, Heal +5, Intimidate -3, 
Perception +11, Ride +7, Sense Mot +1, Spellcraft +5, Stealth +13, 
Survival +11+1, Swim -1+4, Kn:Nature +9.						

────┤ Racial Traits: Human (P) ├────
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level

────┤ Class Features: Ranger (P) 3rd ├────
Wild Empathy (Ex): Improve the attitude of an animal: 1d20+0
Favored Enemy (Ex): bonus on Bluff, Perception, Sense Motive and Survival
    • Can make a Knowledge skill check untrained to identify a Favored Enemy
    • Humanoid (Orc): +2 skill bonus; +2 to attack & damage
Bonus Feat: Endurance
Favored Terrain (Ex): 
    Skill bonus on Knowledge Geography, Perception, Stealth and Survival
    Leaves no trail travelling through a Favored Terrain
    • Forest: +2 skill bonus; +2 to init.
Combat Style Feat (Ex): Using the Two-Weapon style
    • Level 2 Combat Style Feat: Two-Weapon Fighting

────┤ Class Features: Fighter (P) 4th ├────
3x bonus combat feat
Armor Training (Ex): Current armor is a Breastplate Armor
    • No speed reduction for a Medium Armor
    • Reduce the Armor Check penalty by 1
    • +1 to the Maximum DEX bonus of the armor

────┤  Conditional Bonus - Feats  ├────
+4 to Swim checks made to resist nonlethal damage [Endurance]
+4 to CON to continue running, avoid NL-Dmg from forced march [Endurance]
+4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance]
+4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance]

────┤  Conditional Bonus - Ranger (P) Class  ├────
+4 to Handle Animal with your own Animal Companion [Link]
+3 to Survival skill checks made to follow or identify tracks [Track]

──┤  Conditional Bonus - Fighter (P) Class  ├────
+1 bonus on Will saves against fear [Bravery]

────┤ Languages (x2) ├────
Common, Orcish, Elven

────┤ EQUIPMENT ├────
ARMOR WORN: Breastplate Armor.
SHIELD: Heavy Wooden Shield.
Flint and Steel, Hemp Rope, Masterwork Backpack, 
Quiver of Arrows (20), Bedroll, Whetstone, Rations, Bag of Holding 1 
Longsword, Short Sword

Amulet of Natural Armor +1
Ring of Protection +1
Cloak of Elvenkind

────┤ Description for the Magical Items Worn ├────
Amulet of Natural Armor +1: +1 enhancement bonus to natural armor
Ring of Protection +1: +1 deflection bonus to armor class
Cloak of Elvenkind: +5 competence bonus on Stealth-p checks

6,786 gp.																												

Born in Thornward ten years after the fall of Ket, Rathan grew up in a mercenary family and learned to fight and track from an early age. Rathan’s family and friends were killed in the initial onslaught of the orc league when they sacked Thornward.

Rathan escaped and swore vengeance he served as a scout during the orc war and later moved south and sold his services as a bounty hunter.