Dwarf (P), Cleric (P) / Oracle (P) 2nd, Fighter (P) 1st
Medium Humanoid (Dwarf) with 8,650 XP
Alignment: Lawful Neutral [Cleggidin Silverbeard]
Hit Dice: 2d8+8, 1d10+4 (38 hp)
Initiative: +1
Speed: 15' (3 sq) (heavy enc.)
Space/Reach: 5 ft./5 ft.

AC: 19 (+6 Armor, +2 Shield, +1 Dex, ), Touch 11, Flat-Footed 18

Saves: Fort +9, Ref -2, Will +7

Abilities: Str 13, Dex 12, Con 18, Int 13, Wis 18, Cha 14

Base Att/CMB/CMD: +2 / +3 / 14(+4*)

Single Attack:

Dwarven Waraxe: +4 melee (1d10+1/20/x3)
Handaxe: +3 melee (1d6+1/20/x3)
Throwing Axe: +3 thrown (1d6+1/20)

Full Attack:

Dwarven Waraxe: +4 melee (1d10+1/20/x3)
Handaxe: +3 melee (1d6+1/20/x3)
Throwing Axe: +3 thrown (1d6+1/20)

==| FEATS |==
Extra Channel, Toughness, Scribe Scroll, Selective Channeling.

==| SKILLS |==
Acrobatics -6-4, Appraise +5+2, Bluff +2, Climb -6, Diplomacy +2, Disguise +2, 
Escape Art -6, Fly -6, Heal +8, Intimidate +6, Perception +9+2, Ride -6, 
Sense Mot +8, Spellcraft +6, Stealth -6, Survival +8, Swim -6, Kn:Religion +6, 
Cr:Armor +3, Pro:Soldier +8.

==| Languages (x3) |==
Common, Dwarven, Goblin

Spells per Day: (4/3+1; save DC 14+spell level): 

Level 0 - Create Water, Detect Magic, Mending, Stabilize. 

Level 1 -  Divine Favor, Shield of Faith, Bane, Enlarge Person.

Spells per Day: (8/5; save DC 12+spell level): 

Level 0 - Light, Purify Food and Drink, Resistance, Read Magic, Detect Poison. 

Level 1 - Protection from Evil, Cure Light Wounds, Enlarge Person.

==| Racial Traits: Dwarf (P) |==
Slow and Steady: Dwarves have a base speed of 20', but their speed is never 
modified by armor or encumbrance
Stonecunning: Free Perception check to notice unusual stonework, such as traps and 
hidden doors whenever passing within 10' of those
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers. 
Treat any weapon with the word “dwarven” in its name as a martial weapon

==| Class Features: Cleric (P) 2nd |==
Concentration check: 1d20+6
Cannot cast spells of opposed alignment
Spontaneous Casting: Replace spell by a healing spell, unprepared (same lvl)
Orisons (Sp): Cast prepared 0-level spells at will
Channel Energy (Su): Wave of positive energy in a 30' burst:
      • 7/day   < OOOOOOO >
      • 1d6 damage to Undead; Will DC13 for ½ damage
      • OR 1d6 points of healing to living creatures

==| Class Features: Oracle (P) 2nd |==
Concentration check: 1d20+4
Orisons (Sp): Cast 0-level spells at will
Oracle’s Curse (Ex): Lame
   • One leg is permanently wounded, reducing your base land speed by 5'
Mystery: Battle
   • Bonus Spell Known: Enlarge Person
   • Unless otherwise noted, activating the power of a revelation is a std action
   • Battlecry (Ex): 1/day, as a std action, all allies within 100' gain 
+1 morale bonus to attacks, skill checks & saves for 2 rounds

==| Class Features: Fighter (P) 1st |==
1x bonus combat feat

==| Healing Domain (P) |==
Rebuke Death (Su): 7/day   < OOOOOOO >
   As a std action, you can touch a living creature, healing it for 1d4+1 dmg. 
You can only use this ability on a creature that is below 0 Hit Points

==| Strength Domain (P) |==
Strength Surge (Sp): 7/day   < OOOOOOO >
   As a std action, you can touch a creature, giving it a +1 enhancement bonus 
to strength for 1 round

==|  Conditional Bonus - Dwarf (P) Race  |==
+1 racial bonus on attack vs Orcs and Goblinoids [Hatred]
+2 racial bonus on Appraise skill checks made to determine the price of 
nonmagical goods that contain precious metals or gemstones [Greed]
+4 dodge bonus to AC vs creatures of the giant type [Defensive Training]
+2 racial bonus on saves vs poison, spells, and spell-like abilities [Hardy]
+4 to CMD vs Bull Rush or Trip while standing on the ground [Stability]
+2 to Perception vs unusual stonework/trap/hidden door [Stonecunning]

==|  Conditional Skill and Synergies  |==
-4 on Acrobatics checks made to jump [Base Speed]

ARMOR WORN: Chainmail Armor.
SHIELD: Heavy Wooden Shield.
Backpack, Spell Component Pouch, Waterskin, 3xWeapon Cord, 6xRations, 
Wooden Holy Symbol, Silver Holy Symbol, Hemp Rope, Traveler's Outfit, 4xTorch, 
3xPouch, 2xOil, 2xPotion of Cure moderate wounds, 
Potion of Prot. vs Arrows 10/magic, 2xPotion of Shield of Faith +2, 
Dwarven Waraxe, Handaxe, 4xThrowing Axe

1,268 gp.


Mogh was born in the Barrier Peaks in CY 535. During his childhood he apprenticed under his father as an armorer and although he was capable he never developed the proficiency in the skill that is common to his race. After a careless error, his father punished him by having him shine the clan’s great anvil. During the cleaning, the great anvil tipped and fell on Mogh pinning his legs and maiming them.

For months Mogh was cripped, and for a dwarf to be a burden to his clan is not the way any dwarf wants to live, as Mogh contemplated taking his life; he had a vision from Cleggidin Silverbeard whom told him “to quit his belly-aching and get off his ass because Cleggidin has the fine work of killing orc’s for him to do. He added even a crippled dwarf should be able to kill two hundred Orcs and even some Ogre’s to boot.”

Mogh awoke from the vision with renewed resolve and learned how to walk again in less then a year. The year after that he began journeying with the patrol forces, and within 5 years he was leading the patrol forces.

Mogh left the Barrier Peaks in order to help purge orcs during the inquisition war. Mogh proudly tells all he meets that he has to date doubled Cleggidin’s demand and hopes to triple it before the end of the week.