Campaign of the Month: September 2012
A Manifestation of Chaos
a nimble halfling of uncertain purpose
Halfling (P), Rogue (P) 16th Small Humanoid (Halfling) Alignment: Chaotic Evil Hit Dice: 16d8+32 (112 hp) Initiative: +6 Speed: 20' (4 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 32 (+9 Armor, +6 Dex, +1 Size, +1 Dodge, +2 Natural Armor, +2 Deflection, ), Touch 20, Flat-Footed 32 Saves: Fort +13, Ref +22, Will +10 Abilities: Str 10, Dex 22, Con 14, Int 16, Wis 8, Cha 8 Base Att/CMB/CMD: +12 / +11(+6*) / 30 ****** Single Attack: Magical +1 Dagger: +21 melee (1d3+1/19-20) Magical +1 Dagger: +21 melee (1d3+1/19-20) ****** Full Attack: Magical +1 Dagger: +19/+14/+9 melee (1d3+1/19-20) Magical +1 Dagger: +19/+14/+9 melee (1d3+1/19-20) ****** ==| FEATS |== Wpn Focus: Dagger, Weapon Finesse, Two-Weapon Fighting, Improved Two-Wpn Fighting, Greater Two-Wpn Fighting, Dodge, Skill Focus: Disable Device-p, Skill Focus: Perception-p, Skill Focus: Stealth-p, Alertness, Deft Hands, Two-Weapon Defense. ==| SKILLS |== Acrobatics +27-4, Appraise +22, Bluff +18, Climb +9, Diplomacy -1, Disable Dev +52+8, Disguise -1, Escape Art +25, Fly +6, Heal -1, Intimidate +7, Linguistics +12, Perception +45+12, Ride +6, Sense Mot +11, Slt of Hand +29+4, Stealth +50, Survival +5, Swim +9, Use Mag Dev +18. ==| Languages (x11) |== Common, Halfling, Elvish, Dwarvish, Gnomish, Draconic, Abyssal, Infernal, Undercommon, Goblin, Orcish, Sylvan, Giant ==| Racial Traits: Halfling (P) |== Keen Senses: Gain a +2 racial bonus on Perception skill checks Halfling Luck: Gain a +1 racial bonus on all saving throws Sure-Footed: Gain a +2 racial bonus on Acrobatics and Climb skill checks Weapon Familiarity: Proficient with slings. Treat any weapon with the word “halfling” in its name as a martial weapon ==| Class Features: Rogue (P) 16th |== Sneak Attack: +8d6 damage Evasion (Ex): Take no damage on successful Reflex save Uncanny Dodge (Ex): Retain Dex bonus to AC even if flat-footed Improved Uncanny Dodge (Ex): Flanked only by a 20th+ level foe Rogue Talents: 8x talents available. *: Affects sneak att, max. one per sneak • Canny Observer (Ex): *See conditional bonus section below • Weapon Training: Gain the Weapon Focus feat as a Rogue Talent • Finesse Rogue: Gain the Weapon Finesse feat • Combat Trick: Gain the Dodge combat feat • Improved Evasion (Ex): ½ dmg on a failed Reflex save, none if success • Crippling Strike* (Ex): Sneak attack victims lose 2 points of STR • Bonus Feat: Two-Weapon Defense • Fast Stealth (Ex): Move at full speed using Stealth without penalty ==| Conditional Bonus - Feats |== +6 to CMB when using finesse weapons [Weapon Finesse] ==| Conditional Bonus - Rogue (P) Class |== +4 to Perception to hear the details of a conversation or to find concealed or secret objects, incl. doors and traps [Canny Observer] +8 to Perception to locate Traps [Trapfinding] +8 to Disable Device versus Traps [Trapfinding] +5 to Reflex to avoid traps [Trap Sense] +5 to AC vs attacks made by traps [Trap Sense] ==| Conditional Bonus - Halfling (P) Race |== +2 racial bonus on all saves vs fear [Fearless] ==| Conditional Bonus - Weapons |== +2 to Sleight of Hand checks made to conceal a Dagger on your body ==| Conditional Skill and Synergies |== -4 on Acrobatics checks made to jump [Base Speed] ==| EQUIPMENT |== ARMOR WORN: Mithral Shirt +5. 2xMasterwork Thieves' Tools, Handy Haversack, 100xChalk, 4xSilk Rope, Grappling Hook, Climber's Kit, Elixir of Teleport, 3xMagical +1 Dagger, 4xSunrod ==| MAGICAL ITEMS WORN |== Headband of Mirror Image (at will) Eyepiece of Perception +15 Amulet of Natural Armor +2 Tunic of Dimension Door (at will) Boots of Stealth +15 Ring of Sustenance Ring of Protection +2 Belt of Physical Perfection +2 Cloak of Resistance +5 Bracers of Disable Device +15 ==| MONEY |== Platinum:0 Gold:2417 Silver:0 Copper:0. ==| TOTAL CHARACTER VALUE |== 241,378 gp.
Klam grew up on the streets of Greyhawk, doing menial labor until he finally decided to ‘supplement’ his income with some heists. Eventually, he got into trouble with a noble family and decided it would be best to part ways with the city. He has been plundering dungeons ever since, but recently he received a distress call from his friend Gilnaeus and wants to pay back a debt he owes the old wizard.