Human (P), Fighter (P) 7th
Medium Humanoid (Human) with 44,183 XP
Alignment: Lawful Neutral
Hit Dice: 7d10+14 (74 hp)
Initiative: + 1
Speed:  20' (4 sq) (medium enc.)
Space/Reach: 5 ft./5 ft.

AC: 28 (+11 Armor, +3 Shield, +1 Dex, +1 Natural Armor, +1 Deflection, +1 Other, ), Touch 13, Flat-Footed 27

Saves: Fort +8, Ref +4, Will +2

Abilities: Str 14, Dex 12, Con 14, Int 12, Wis 8, Cha 8

Base Att/CMB/CMD: +7 / +9 / 21	 	 	 	 	 	 	 

Single Attack:	 	 	 	 	 	 	 	 	 
Longsword: +  12 melee (1d8+  6/19-20/x2)
Battleaxe: +  10 melee (1d8+  2/20/x3)
Composite Longbow (+ 2 Str): + 8 ranged (1d8+  2/20/x3)

Full Attack:	 	 	 	 	 	 	 	 	 
Longsword: +  12/+  7 melee (1d8+  6/19-20/x2)
Battleaxe: +  10/+  5 melee (1d8+  2/20/x3)
Composite Longbow (+ 2 Str): + 8/+ 3 ranged (1d8+ 2/20/x3)

────┤ FEATS ├────
Power Attack, Cleave, Toughness, Wpn Focus: Longsword, Wpn Specialization: Longsword, 
Shield Focus, Great Cleave, Vital Strike, Blind-Fight.

────┤ SKILLS ├────
Acrobatics -2-4, Appraise +1, Bluff -1, Climb +5, Diplomacy -1, Disguise -1, 
Escape Art -2, Fly -2, Handle Anim +5, Heal +0, Intimidate +4, Perception +1, 
Ride +5, Sense Mot -1, Stealth -2, Survival +6, Swim +4, Use Mag Dev +0, 
Cr:Armorsm +4, Cr:Leather +4, Pro:Soldier +4.

────┤ Racial Traits: Human (P) ├────
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level

────┤ Class Features: Fighter (P) 7th ├────
4x bonus combat feat
Armor Training (Ex): Current armor is a Full Plate Armor
    • No speed reduction for a Medium or Heavy Armor
    • Reduce the Armor Check penalty by 2
    • +2 to the Maximum DEX bonus of the armor
Weapon Training (Ex): 
    • Group #1: +1 att/dmg/CMB/CMD with the 'Heavy Blades' group

────┤  Conditional Bonus - Fighter (P) Class  ├────
+2 bonus on Will saves against fear [Bravery]

────┤  Conditional Skill and Synergies  ├────
-4 on Acrobatics checks made to jump [Base Speed]

────┤ Languages ├────
Common, Dwarvish

────┤ EQUIPMENT ├────
ARMOR WORN: Full Plate Armor.
SHIELD: Heavy Steel Shield.
Backpack, Explorer's outfit, Bedroll, Hammer, Hemp Rope, 4xOil, 
Flint and Steel, Signal Horn, 4xTorch, 10xSunrod, Potion Belt M/W, Quiver, Pouch, 
Wooden Holy Symbol, Longsword, Battleaxe, Composite Longbow (+2 Str), 30xArrow 
3xPotion of Cure moderate wounds, 3xPotion of Cure light wounds, 2xPotion of Bull’s strength, 
Potion of CLW, Potion of Invisibility, Potion of Gaseous Form

Amulet of Natural Armor +1
Ring of Protection +1
Ring of Sustenance
Cloak of Resistance +1

────┤ Description for the Magical Items Worn ├────
Amulet of Natural Armor +1: +1 enhancement bonus to natural armor
Ring of Protection +1: +1 deflection bonus to armor class
Ring of Sustenance: Provides its wearer with life-sustaining nourishment
Cloak of Resistance +1: +1 resistance bonus on all saves

────┤ MONEY ├────
Platinum:0   Gold:15271   Silver:12   Copper:9.

27,587 gp.


Jaffer son of Joffrey was a fighter in the service of the merchants guilds, helping keep the roads clear from Dyvers to Greyhawk. After some time he was recruited for the needs of the Heironian church, which was looking for experienced fighters of credible moral origins. Jaffer was not an exceptionally noble sort, but he did have a basic respectability about him. After doing a few campaigns on the field of battle, he wound up in Pitchfield, but he was released when the church felt it could no longer afford the expense of a force involving so many paid mercenaries. There was a little concern over a supposed outbreak of draconians, but the order of Heironian knights felt that the threat was overrated.

Fortunately, he met the cleric Allister Tain, a servant of the same Heironeous, and he was in pursuit of a different lifestyle, one of adventuring. Jaffer signed on board and lent his services to the party for a fair share of the loot.