Campaign of the Month: September 2012
A Manifestation of Chaos
Human (P), Fighter (P) 7th Medium Humanoid (Human) with 44,183 XP Alignment: Lawful Neutral Hit Dice: 7d10+14 (74 hp) Initiative: + 1 Speed: 20' (4 sq) (medium enc.) Space/Reach: 5 ft./5 ft. AC: 28 (+11 Armor, +3 Shield, +1 Dex, +1 Natural Armor, +1 Deflection, +1 Other, ), Touch 13, Flat-Footed 27 Saves: Fort +8, Ref +4, Will +2 Abilities: Str 14, Dex 12, Con 14, Int 12, Wis 8, Cha 8 Base Att/CMB/CMD: +7 / +9 / 21 Single Attack: Longsword: + 12 melee (1d8+ 6/19-20/x2) Battleaxe: + 10 melee (1d8+ 2/20/x3) Composite Longbow (+ 2 Str): + 8 ranged (1d8+ 2/20/x3) Full Attack: Longsword: + 12/+ 7 melee (1d8+ 6/19-20/x2) Battleaxe: + 10/+ 5 melee (1d8+ 2/20/x3) Composite Longbow (+ 2 Str): + 8/+ 3 ranged (1d8+ 2/20/x3) ────┤ FEATS ├──── Power Attack, Cleave, Toughness, Wpn Focus: Longsword, Wpn Specialization: Longsword, Shield Focus, Great Cleave, Vital Strike, Blind-Fight. ────┤ SKILLS ├──── Acrobatics -2-4, Appraise +1, Bluff -1, Climb +5, Diplomacy -1, Disguise -1, Escape Art -2, Fly -2, Handle Anim +5, Heal +0, Intimidate +4, Perception +1, Ride +5, Sense Mot -1, Stealth -2, Survival +6, Swim +4, Use Mag Dev +0, Cr:Armorsm +4, Cr:Leather +4, Pro:Soldier +4. ────┤ Racial Traits: Human (P) ├──── Bonus Feat: One extra feat at Level #1 Skilled: Gain 1 extra skill point at each level ────┤ Class Features: Fighter (P) 7th ├──── 4x bonus combat feat Armor Training (Ex): Current armor is a Full Plate Armor • No speed reduction for a Medium or Heavy Armor • Reduce the Armor Check penalty by 2 • +2 to the Maximum DEX bonus of the armor Weapon Training (Ex): • Group #1: +1 att/dmg/CMB/CMD with the 'Heavy Blades' group ────┤ Conditional Bonus - Fighter (P) Class ├──── +2 bonus on Will saves against fear [Bravery] ────┤ Conditional Skill and Synergies ├──── -4 on Acrobatics checks made to jump [Base Speed] ────┤ Languages ├──── Common, Dwarvish ────┤ EQUIPMENT ├──── ARMOR WORN: Full Plate Armor. SHIELD: Heavy Steel Shield. Backpack, Explorer's outfit, Bedroll, Hammer, Hemp Rope, 4xOil, Flint and Steel, Signal Horn, 4xTorch, 10xSunrod, Potion Belt M/W, Quiver, Pouch, Wooden Holy Symbol, Longsword, Battleaxe, Composite Longbow (+2 Str), 30xArrow 3xPotion of Cure moderate wounds, 3xPotion of Cure light wounds, 2xPotion of Bull’s strength, Potion of CLW, Potion of Invisibility, Potion of Gaseous Form ────┤ MAGICAL ITEMS WORN ├──── Amulet of Natural Armor +1 Ring of Protection +1 Ring of Sustenance Cloak of Resistance +1 ────┤ Description for the Magical Items Worn ├──── Amulet of Natural Armor +1: +1 enhancement bonus to natural armor Ring of Protection +1: +1 deflection bonus to armor class Ring of Sustenance: Provides its wearer with life-sustaining nourishment Cloak of Resistance +1: +1 resistance bonus on all saves ────┤ MONEY ├──── Platinum:0 Gold:15271 Silver:12 Copper:9. ────┤ TOTAL CHARACTER VALUE ├──── 27,587 gp.
Jaffer son of Joffrey was a fighter in the service of the merchants guilds, helping keep the roads clear from Dyvers to Greyhawk. After some time he was recruited for the needs of the Heironian church, which was looking for experienced fighters of credible moral origins. Jaffer was not an exceptionally noble sort, but he did have a basic respectability about him. After doing a few campaigns on the field of battle, he wound up in Pitchfield, but he was released when the church felt it could no longer afford the expense of a force involving so many paid mercenaries. There was a little concern over a supposed outbreak of draconians, but the order of Heironian knights felt that the threat was overrated.
Fortunately, he met the cleric Allister Tain, a servant of the same Heironeous, and he was in pursuit of a different lifestyle, one of adventuring. Jaffer signed on board and lent his services to the party for a fair share of the loot.