Dragonlance minotaur 0HD, Fighter (P) / Inquisitor (P) 5th
Large Monstrous Humanoid
Alignment: Lawful Evil [Sargas]
Hit Dice: 0d8, 5d10+20 (62 hp)
Initiative: + 4
Speed: 20' (4 sq) (light enc.)
Space/Reach: 10 ft./10 ft.	

AC: 28 (+10 Armor, +5 Shield, +2 Dex, -1 Size, +2 Natural Armor), Touch 11, Flat-Footed 26
Saves:	Fort +8, Ref +3, Will +6						
Abilities: Str 20, Dex 14, Con 18, Int 11, Wis 15, Cha 9				

Base Att +5 / CMB +9 / CMD: +23							

Single Attack:
Longsword: +10 melee (2d6+9/19-20/x2)						
Greataxe: +7 melee (3d6+7/20/x3)						
Dagger: +7 melee (1d6+5/19-20/x2)						

Full Attack:
Longsword: +10 melee (2d6+9/19-20/x2)						
Greataxe: +7 melee (3d6+7/20/x3)						
Dagger: +7 melee (1d6+5/19-20/x2)							
Gore: +2 melee (2d6+2/20/x2)							

Spells per Day: (∞/5/3; save DC 12+spell level): 

Level 0 - Acid Splash, Detect Magic, Light, Stabilize, Sift, Brand. 

Level 1 - Cure Light Wounds, Divine Favor, Shield of Faith, True Strike. 

Level 2 - Cure Moderate Wounds, Flames of the Faithful, Resist Energy.

────┤ FEATS ├────
Endurance, Diehard, Fast Healer, Wpn Focus: Longsword, 
Wpn Specialization: Longsword, Shielded Caster, Toughness.

────┤ SKILLS ├────
Acrobatics -10-4, Appraise +0, Bluff -1, Climb -3, Diplomacy -1, Disguise -1, 
Escape Art -10, Fly -10, Heal +6, Intimidate +6, Perception +10, Ride -10, 
Sense Mot +11, Spellcraft +6, Stealth -14, Survival +8+2, Swim -7/+4, 
Kn:Religion +6+2, Kn:Dungeon +6+2, Cr:Armorsm +3, Pro:Sailor +6, Pro:Soldier +6, 
Perf:String +0.

────┤ Racial Traits: Dragonlance minotaur ├────
+2 bonus to Intinidate, Use Rope and Swim checks
Gore: a Minotaur may use his horns as a natural weapon to make a gore attack.  
Deals D6 danage plus strength.  Deals 2d6 damage and 1and 1 half times strength 
when charging.  May use horns to make a second attack while in melee, with the 
-5 penalty and half strength to .  

Automatic languages: Common and Kothian
Bonus Languages: Nordmaaran, Kalinese, Ogre and Saifhum
May take the Scent special quality as a feat
+2 Natural bonus to AC
Favored Class: Fighter

────┤ Vision & Senses ├────

────┤ Class Features: Fighter (P) 5th ├────
3x bonus combat feat
Armor Training (Ex): Current armor is a Full Plate Armor
    • No speed reduction for a Medium Armor
    • Reduce the Armor Check penalty by 1
    • +1 to the Maximum DEX bonus of the armor
Weapon Training (Ex): 
    • Group #1: +1 att/dmg/CMB/CMD with the 'Heavy Blades' group

────┤ Class Features: Inquisitor (P) 5th ├────
Concentration check: 1d20+7
Orisons (Sp): Cast 0-level spells at will
Cannot cast spells of opposed alignment
Judgment (Su): 2/day, as a switf action, pronounce judgment vs foes
    • You must participate in the combat to gain judgment bonuses
    • Select one type of judgment to make. Change type as a swift action
Stern Gaze (Ex): +2 morale bonus on all Intimidate and Sense Motive checks
Cunning Initiative (Ex): +2 to initiative checks
Detect Alignment (Sp): Use detect chaos/evil/good/law at will
Solo Tactics (Ex): All your allies are treated as if they possessed the same
    teamwork feats as you do for the purpose of determining whether you
    receives a bonus from your teamwork feats
1x Bonus Teamwork feat
    • 2/day, as a std action, replace the latest teamwork feat by a new one
Bane (Su): 5 rnds/day, as a swift action, imbue one of your weapons
    with the Bane special ability, granting +2d6 damage
Discern Lies (Sp): 5 rnds/day, as a imm. action, Discern Lies as the spell

────┤ Death Domain (P) ├────
Bleeding Touch (Su): 5/day   < OOOOO >
    As a Melee Touch attack, you can cause a living creature to take 1d6 dmg
    per round. This effect persists for 2 rounds or until stopped with a DC15
    Heal check or any spell or effect that heals damage

────┤  Conditional Bonus - Feats  ├────
+4 to Swim checks made to resist nonlethal damage [Endurance]
+4 to CON to continue running, avoid NL-Dmg from forced march [Endurance]
+4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance]
+4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance]

────┤  Conditional Bonus - Fighter (P) Class  ├────
+1 bonus on Will saves against fear [Bravery]

────┤  Conditional Bonus - Inquisitor (P) Class  ├────
+2 on Knowledge to identify the abilities and weaknesses of crts [Monster Lore]
+2 to Survival skill checks made to follow or identify tracks [Track]

────┤  Conditional Bonus - Dragonlance minotaur Race  ├────
+2 to swim, intimidate, use rope

────┤  Conditional Skill and Synergies  ├────
-4 on Acrobatics checks made to jump [Base Speed]

────┤ Languages ├────
Common, Elven

────┤ EQUIPMENT ├────
ARMOR WORN: Full Plate Armor.
SHIELD: Tower Shield.
Backpack, 7xRations, Waterskin, 2xWooden Holy Symbol, 
Spell Component Pouch, Small Steel Mirror, Explorer's outfit, Pouch, 5xOil, 10xTindertwig, 
Musical instrument, Flint and Steel, Silk Rope, Bandoleer, Potion Belt, 2xTanglefoot Bag, 
Longsword, Greataxe, Dagger, 3xPotion of Enlarge Person, Potion of Invisibility

────┤ Items with Charges ├────
Wand of Cure Light Wounds (50 / 50 )

────┤ MONEY ├────
Platinum:0   Gold:12   Silver:0   Copper:0.

2,195 gp.				


Ghoushnok is one of the first generation of Sargas’s children born native to Oerth. When he was a child he took a particular like to songs and stories and had aspirations of a bardic nature. Ghoushnok’s father proud for even for a minotaur had no tolerance for his son to end up anything but a warrior. He enrolled Ghoushnok into the Minotaur’s fighting academy and after a time Ghoushnok found he had no other desire than to be a minotaur warrior. It was during this time that the great god Sargas first blessed him with a vision. Sargas spoke to Ghoushnok and told him that he would be the one to find the way home for his people, but that the way would be dangerous and difficult; that Ghoushnok must cultivate some allies amoungst this planes inferior native inhabitants in order to be successful.

Ghoushnok relayed this vision to his father, who was proud that his son was blessed with a vision but cared little for trying to cultivate allies outside of other minotaurs. Ghoushnok and his father had hard words about the vision and Ghoushnok warned his father to never again question the wisdom of Sargas in his presence.

After his tenure in the academy Ghoushnok’s first assignment was aboard the MSS Retribution a vessel seized from lowly Humans. During one of the patrol/trade missions the Retribution was attacked by 4 pirate ships. During the battle the captain was killed and Ghoushnok took command. The Retribution was offered the chance to surrender but instead (and rightly so) Ghoushnok ordered the crew to prepare to ram the lead pirate ship. Knowing this action would likely result in their deaths, Ghoushnok set the retribution ablaze and ordered ramming speed. The ships collided and Ghoushnok was thrown into the Aerdi Sea. After days of treading water in Full platemail armor he washed up on the shore of one of the Duxchan Isles. Seemingly shipwrecked Ghoushnok decided to fall back on his military training and decided to establish a defensible base camp so he wandered into the woods. After hours of walking he came upon a small group of Elves being attacked by many Orcs.

Having no love for swiners Ghoushnok charged in and surly saved the lives of the Elves. The Elves grateful for Ghoushnoks’ actions cautiously invited Ghoushnok to stay with them. During this time he grew close with one of the elves he saved. a female ranger named Ellifane. They bonded quickly during the Elves quest to rid the isle of Orcs. Sargas again visited Ghoushnok and gave his blessing for Ghoushnok to pursue the relationship. Ghoushnok proposed and she accepted, they decided to return to New Taladas to tell Ghoushnok’s father and rejoin his people.

When Ghoushnok told his Father of Sargas’s blessing; his father mocked him and disparaged Great Sargas, Ghoushnok pulled his blade free and killed the heretic where he stood.

Ghoushnok was then banished but swore an oath that he would continue to work to get his people home. Three years later while tracking down leads on an artifact capable of palanar transportation, Ghoushnok and Ellifane were captured by cultists of Orcus seeking the location of New Taladas. After weeks of torture Ghoushnok refused to betray his people, that is when the evil cleric brought in Ellifane who was unharmed at this point. The cleric gave Ghoushnok the choice of telling him the location of New Taladas or watching his wife be tortured to death. Ghoushnok refused to talk and was forced to watch as his wife suffered several gruesome violations. As the life left her raped and broken body, Ghoushnok overcame the magical bonds holding him and wrought devestation upon the cleric and his minions.

(that was 18 months ago).