Campaign of the Month: September 2012
A Manifestation of Chaos
Dwarf (P), Fighter (P) / Cleric (P) 7th Medium Humanoid (Dwarf) Alignment: Lawful Evil [Bifrons] Hit Dice: 7d10+28 (83 hp) Initiative: +1 Speed: 20' (4 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 27 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +1 Other, ), Touch 14, Flat-Footed 26 Saves: Fort +11, Ref +5, Will +11 Abilities: Str 18, Dex 12, Con 18, Int 11, Wis 18, Cha 14 Base Att/CMB/CMD: +7 / +11 / 24(+4*) Single Attack: Dwarven Waraxe: +14 melee (1d10+8/20/x3) Handaxe: +12 melee (1d6+5/20/x3) Throwing Axe: +9 thrown (1d6+5/20) Cold Iron Acidic Longsword: +11 melee (1d8+4+1d6 Acid/19-20) Full Attack: Dwarven Waraxe: +14/+9 melee (1d10+8/20/x3) Handaxe: +12/+7 melee (1d6+5/20/x3) Throwing Axe: +9 thrown (1d6+5/20) Cold Iron Acidic Longsword: +11/+6 melee (1d8+4+1d6 Acid/19-20) ────┤ FEATS ├──── Extra Channel, Wpn Focus: Dwarven Waraxe, Shield Focus, Endurance, Wpn Specialization: Dwarven Waraxe, Missile Shield, Diehard, Quick Channel. ────┤ SKILLS ├──── Acrobatics -4-4, Appraise +5+2, Bluff +2, Climb -1, Diplomacy +6, Disguise +2, Escape Art -4, Fly -4, Heal +8, Intimidate +6, Perception +4+2, Ride -4, Sense Mot +9, Spellcraft +5, Stealth -4, Survival +4, Swim -1, Cr:Armorsm +2, Cr:Wpnsmith +2, Kn:Religion +8, Kn:Eng +4, Kn:Dungeon +4. ────┤ CLERIC (P) SPELLS ├──── Spells per Day: (4/5+1/4+1/3+1/2+1; save DC 14+spell level): Cleric Level 0 - Detect Magic, Light, Mending, Stabilize. Cleric Level 1 - Bless, Protection from Good, Shield of Faith x2, Remove Fear, Divine Favor Cleric Level 2 - Remove Paralysis, Resist Energy, Restoration (Lesser), Hold Person, Spiritual Weapon. Cleric Level 3 - Dispel Magic, Magic Circle against Good, Protection from Energy, Searing Light. Cleric Level 4 - Freedom of Movement, Death Ward, Divine Power. ────┤ Racial Traits: Dwarf (P) ├──── Slow and Steady: Dwarves have a base speed of 20', but their speed is never modified by armor or encumbrance Stonecunnng: Free Perception check to notice unusual stonework, such as traps and hidden doors whenever passing within 10' of those ────┤ Vision & Senses ├──── Darkvision 60 ft. ────┤ Class Features: Fighter (P) 7th ├──── 4x bonus combat feat Armor Training (Ex): Current armor is a Half Plate Armor • No speed reduction for a Medium or Heavy Armor • Reduce the Armor Check penalty by 2 • +2 to the Maximum DEX bonus of the armor Weapon Training (Ex): • Group #1: +1 att/dmg/CMB/CMD with the 'Axes' group ────┤ Class Features: Cleric (P) 7th ├──── Concentration check: 1d20+11 Cannot cast spells of opposed alignment Spontaneous Casting: Replace spell by a healing spell, unprepared (same lvl) Orisons (Sp): Cast prepared 0-level spells at will Channel Energy (Su): Wave of Negative energy in a 30' burst: • 7/day < OOOOOOO > • 6d6 damage to Undead; Will DC19 for ½ damage • OR 6d6 points of healing to living creatures ────┤ Glory Domain (P) ├──── Touch of Glory (Su): 7/day < OOOOOOO > As a std action, you can touch a creature giving it a +7 bonus to a single Charisma-based skill/ability check. This bonus lasts 1 hour or until used ────┤ War Domain (P) ├──── Battle Rage (Sp): 7/day < OOOOOOO > As a std action, you can touch a creature to give it a +3 bonus to melee damage for 1 round ────┤ Conditional Bonus - Feats ├──── +4 to Swim checks made to resist nonlethal damage [Endurance] +4 to CON to continue running, avoid NL-Dmg from forced march [Endurance] +4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance] +4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance] ────┤ Conditional Bonus - Fighter (P) Class ├──── +2 bonus on Will saves against fear [Bravery] ────┤ Conditional Bonus - Dwarf (P) Race ├──── +1 racial bonus on attack vs Orcs and Goblinoids [Hatred] +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones [Greed] +4 dodge bonus to AC vs creatures of the giant type [Defensive Training] +2 racial bonus on saves vs poison, spells, and spell-like abilities [Hardy] +4 to CMD vs Bull Rush or Trip while standing on the ground [Stability] +2 to Perception vs unusual stonework/trap/hidden door [Stonecunning] ────┤ Conditional Skill and Synergies ├──── -4 on Acrobatics checks made to jump [Base Speed] ────┤ Languages ├──── Common, Dwarven, Goblin, Giant ────┤ EQUIPMENT ├──── ARMOR WORN: Half Plate Armor. SHIELD: Heavy Steel Shield. Basic Equipment List Dwarven Waraxe, Handaxe, 4xThrowing Axe, Cold Iron Acidic Longsword, Ghost Touch Shortsword +1 Handy Haversack, Potion of Cure serious wounds, 2xPotion of Cure moderate wounds, Scroll Break Enchantment ────┤ MAGICAL ITEMS WORN ├──── Headband of Alluring Charisma +2 Eyepatch of Deflection Phylactery of Positive Channeling Ring of Spell Storing (Minor) Belt of Giant Strength +2 Cloak of Resistance +2 ────┤ Description for the Magical Items Worn ├──── Headband of Alluring Charisma +2: +2 enhancement bonus to Charisma Eyepatch of Deflection: +2 deflection bonus to armor class Phylactery of Positive Channeling: +2d6 to channel positive energy Ring of Spell Storing (Minor): May store up to 3 levels of spells within Belt of Giant Strength +2: +2 enhancement bonus to Strength score Cloak of Resistance +2: +2 resistance bonus on all saves ────┤ Items with Charges ├──── Wand of Cure Light Wounds (42 / 50 ) Wand of Cure Moderate Wounds (46 / 50 ) ────┤ TOTAL CHARACTER VALUE ├──── 45,053 gp.
Durass and his twin brother Kern were born to a small dwarven clan in The Barrier Peaks bordering Geoff. Their father was an armor smith and a priest of Cleggidin Silverbeard, in his younger days he also served with the clan’s defense forces. During an assault on the clan by orcs and giants he was grievously injured recovering the bodies of his fallen comrades. He awoke in the clan’s infirmary with a maimed leg and severed hand. He was nursed back to health, by an acolyte of Berrronar Truesilver whom he married; they had three children Durass, Kern, and Baator.
As they Matured Durass followed in his father’s footsteps taking the vows for Cleggidin Silverbeard where-as his twin brother and little sister followed their mothers path and took the vows for Berrronar Truesilver. Baator grew into a beautiful dwarven woman and was sought after by many of the men of the clan. She was soon betrothed to Keltar; a young dwarf from a very prominent family and they were married.
It was not long after the marriage that rumors of Keltar’s infidelities (all with non-dwarven women and maybe even a half-orc) came to Durass and Kern’s attention, they confronted Keltar and he denied everything , being that they had no proof they were forced to let the matter drop. This went on for some time until one particularly raunchous trade trip resulted in the pregnancy of a Dwarven female from a different clan. When this woman came to the clan and found out that Keltar was married she committed suicide; Baator distraught over her husband’s infidelities and the death of the dwarven woman confronted Keltar. The argument grew violent and Keltar stabbed Baator in the face with a hot forge poker horribly scarring and nearly killing her.
Keltar claimed that he did not mean to harm Baator but she attacked him with a weapon and that he instinctively defended himself. The Clan elders (Which included Keltar’s father and uncle) concluded that while unfortunate, Keltar’s actions were justified. They further ruled that for the good of the clan that Keltar’s and Baator’s marriage would be annulled. (This flies in the face of Truesilver doctrine). Upon hearing this verdict Kern and Durass were enraged and set upon Keltar, his father and uncle, at some point during the fistfight Keltar drew a short sword and attempted to stab Kern; Durass threw himself in front of the blow and the sword deflected off of Durass’s armor and struck Keltar’s uncle in the throat instantly killing him.
Keltar then drew a dagger but before he could use it Durass chopped his arm off at the elbow; Keltar fell to the ground pleading for his life. Kern and Durass were then overwhelmed by many of their clansmen and taken into custody. The Clan Elders decided to banish Durass; Kern was spared banishment for he did not draw a weapon. Durass then left the Barrier Peaks and for many years has been hiring himself out as a mercenary. He has not spoken to his family since his banishment 22 years ago.