Campaign of the Month: September 2012
A Manifestation of Chaos
Medium Humanoid (Human) with 27,904 XP Alignment: Hit Dice: 2d10+2, 4d8+4 (48 hp) Initiative: +4 Speed: 30' (6 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 23 (+7 Armor, +2 Shield, +4 Dex, ), Touch 14, Flat-Footed 19 Saves: Fort +8, Ref +5, Will +5 Abilities: Str 19, Dex 18, Con 12, Int 12, Wis 12, Cha 15 Base Att/CMB/CMD: +5 / +9 / 23 Single Attack: MW Greatsword: +11 melee (2d6+6/19-20) MW Repeating Heavy Crossbow: +10 ranged (1d10+2/19-20) Full Attack: MW Greatsword: +11 melee (2d6+6/19-20) MW Repeating Heavy Crossbow: +10 ranged (1d10+2/19-20) ────┤ FEATS ├──── Power Attack, Furious Focus, Additional Traits, Killer Trait, Rich Parents Trait, Wpn Focus: Greatsword, Arcane Armor Training, Exotic Wpn Proficiency. ────┤ SKILLS ├──── Acrobatics +4, Appraise +1, Bluff +2, Climb +4, Diplomacy +2, Disguise +2, Escape Art +4, Fly +4, Heal +1, Intimidate +7, Perception +3, Ride +8, Sense Mot +1, Spellcraft +8, Stealth +4, Survival +5, Swim +4, Use Mag Dev +9, Cr: Sg. Weap. +3, Kn: Mlt Hist. +5, Kn:Arcana +8, Kn:Dungeon +8. ────┤ MAGUS (P) SPELLS ├──── Spells per Day: (4/4/1; save DC 11+spell level): Level 0 - Acid Splash, Detect Magic, Light, Read Magic. Level 1 - Magic Missile, Shocking Grasp, Vanish, True Strike. Level 2 - Scorching Ray. ────┤ Racial Traits: Human (P) ├──── Bonus Feat: One extra feat at Level #1 Skilled: Gain 1 extra skill point at each level ────┤ Class Features: Fighter (P) 2nd ├──── 2x bonus combat feat ────┤ Class Features: Magus (P) 4th ├──── Concentration check: 1d20+5 Cantrips: You can cast your Cantrips at will Weapon & Armor Proficiency: Proficient with all simple and martial weapons. Also proficient with light armor. You can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance Arcane Pool (Su): activate as swift action unless specified • 3 points < OOO > • Only 1 weapon may be enhanced at a time, and only you may use it • Give your weapon up to +1 enhancement bonus for 1 min. Costs 1 point Spell Combat (Ex): As full round action • Make full attack with melee weapon & cast spell with off hand • Melee attacks take a -2 penalty, as do any attacks the spell requires • If casting defensively, you may take an additional penalty (up to 1) to attack rolls and use that as a bonus to Concentration Spellstrike (Su): Cast touch spells thru melee weapon. • 1 free melee weapon attack at highest bonus instead of touch attack • Melee attack deals normal damage on top of spell effects • May be used with Spell Combat, taking any penalties incurred thereby. • Weapon attack crits like normal, spell uses weapon crit range but only does x2 regardless of weapon modifier Magus Arcana: 1x arcana acquired • Close Range (Ex): deliver ranged touch spells as melee touch Spell Recall (Su): As a swift action, recall a spell already cast • You must expend a nbr of arcane pool pts equal to the spell's level ────┤ Conditional Bonus - Fighter (P) Class ├──── +1 bonus on Will saves against fear [Bravery] ────┤ Languages (x2) ├──── Common, Orc ────┤ EQUIPMENT ├──── ARMOR WORN: Elven Darkleaf Breastplate. SHIELD: Darkwood Buckler. Traveler's Outfit, Backpack, Pouch, 12xCrossbow Clip, 3xRations, Waterskin, 2xSunrod, MW Greatsword, MW Repeating Heavy Crossbow, 50xRep. Crossbow Bolt 10xTumbler Bolt Potion of Cure light wounds ────┤ MONEY ├──── Platinum:0 Gold:0 Silver:3 Copper:0. ────┤ TOTAL CHARACTER VALUE ├──── 5,750 gp.
As the son of distinguished nobles, Drogan was afforded a very comfortable childhood. He grew up with his fraternal twin brother, Drake, in stable times for the family names and the family business. Drogan’s father owned a number of trading posts along the outlands road and of recent –the bandits and wolves had subsided for over two decades now.
Understanding that the time would come when his commerce would be challenged, Drogan’s father set out to provide for his son’s a prize education in swordplay, arcane might, and tactics. Drogan struglled with the studies but was like a fish in water with combat. He relished the challenge of testing his might against others – first men, then humanoids, and then he sought out (against his Father’s wishes as he felt him too brash yet) to seek adventure and accolades.