Dracioletto Machiovella

A Scholar and Cunning Linguist


On Honor

“Honor? I justa met her – maybe she wanna be on top?! No, I joke. I’ma well familiar with the concept of honor – I just don’t care to have anything to do with it. You can no wear, eat, drink, spend, buy, sell, or use honor. Izza worthless! Wait, I take’a that back – you can use honor… if you’re dealing with a gullable idiota.”

On Alignment

I’va been asked before about my view of the world, of good and evil. I like to think of myself as a pragmatist. If I had a crossbow and there was an orc child holding a knife, before pulling the trigger, I would no stop to think ‘but it is a child’, however I would definitely yell “Ah, itza comin right at me”.

Elf (P), Wizard (P) / Monk (P) 9th						
Medium Humanoid (Elf) with 134,030 XP
Alignment: Lawful Neutral
Hit Dice: 9d8+9 (64 hp)		
Initiative: +7
Speed: 60' (12 sq) (light enc.)		
Space/Reach: 5 ft./5 ft.

AC: 26 (+4 Armor, +4 Shield, +3 Dex, +1 Dodge, +4 Other, ), Touch 18, Flat-Footed 22

Saves: Fort +9, Ref +11, Will +10	

Abilities: Str 12, Dex 16, Con 12, Int 21, Wis 14, Cha 12

Base Att/CMB/CMD:	+6 / +10(+2*) / 25(+2*)

Single Attack:

Unarmed Strike: +8 melee (1d10+1/20)
Cold Iron Knuckles: +7 melee (1d8+1/20)
Alchemical Silver Knuckles: +7 melee (1d8+1/20)

Full Attack:

Unarmed Strike: +8/+8/+3/+3 melee (1d10+1/20)
Cold Iron Knuckles: +7/+7/+2/+2 melee (1d8+1/20)
Alchemical Silver Knuckles: +7/+7/+2/+2 melee (1d8+1/20)

────┤ FEATS ├────
Improved Unarmed Strike, Stunning Fist, Combat Reflexes, Dodge, Scribe Scroll, 
Craft Wand, Breadth of Experience, Improved Initiative, Combat Casting, 
Improved Trip, Craft Wondrous Item, Oppositional Research.

────┤ SKILLS ├────
Acrobatics +7+21, Appraise +9, Bluff +1, Climb +5, Diplomacy +1, Disguise +1, 
Escape Art +7, Fly +7, Heal +2, Intimidate +1, Linguistics +17, Perception +16, 
Ride +3, Sense Mot +10, Spellcraft +17+2, Stealth +11, Survival +2, Swim +5, 
Use Mag Dev +10, Kn:Arcana +19, Kn:Dungeon +11, Kn:Eng +11, Kn:Geo +11, 
Kn:History +11, Kn:Local +11, Kn:Nature +12, Kn:Nobility +12, Kn:Planes +18, 
Kn:Psionics +7, Kn:Religion +13, Pro:All +4.

────┤ WIZARD (P) SPELLS ├────
Spells per Day: (4+1/6+1/5+1/4+1/3+1/2+1; save DC 15+spell level): 
Acid Splash, Detect Magic, Mage Hand, Resistance, Read Magic. 
Charm Person, Endure Elements, Floating Disk, Detect Secret Doors, 
Protection from Evil, Magic Missile, Grease, Charm Person, Resist Energy, Knock, 
See Invisibility, Scorching Ray, Mirror Image, Glitterdust, Dispel Magic, Haste, Fly, 
Lightning Bolt, Slow. Invisibility (Greater), Dimension Door, 
Globe of Invulnerability (lesser), Resilient Sphere. Teleport, Wall of Stone.

────┤ Racial Traits: Elf (P) ├────
Keen Senses: +2 racial bonus on Perception skill checks
Elven Immunities: Immune to Magic Sleep effects
Weapon Familiarity: Proficient with longbows (incl. composite), longswords,
rapiers, and shortbows (incl. composite). Treat any weapon with the word
“elven” in its name as a martial weapon

────┤ Vision & Senses ├────
Low-Light x2

────┤ Class Features: Wizard (P) 9th ├────
Concentration check: 1d20+14
Cantrips: You can cast your Cantrips at will
Bonus Feat: Scribe Scroll
Arcane Bond (Sp): Bonded Object: Ring of Sustenance
Arcane School: Conjuration. Prohibited: Necromancy, Enchantment
Summoner's Charm (Su): Increase the duration of summonnings by 4 rnds
Acid Dart (Su): 8/day   < OOOOOOOO >
    As a std action, fire an acid dart within 30' as a Ranged Touch attack which
    deals 1d6+4 acid damage; Ignores SR
Dimensional Steps (Su): You can teleport up to 270' per day as a standard
    action. This teleportation must be used in 5' increments and such
    movement does not provoke an attack of opportunity. You can bring
    other willing creatures with you, but you must expend an equal amount
    of distance for each creature brought with you

────┤ Class Features: Monk (P) 9th ├────
Flurry of Blows (Ex)
Unarmed Damage (Ex): 1d10
AC Bonus (Ex) : +4
Improved Evasion (Ex): ½ dmg on a failed Ref save, none if success
Bonus Feat: Improved Unarmed Strike
Bonus Feat: Stunning Fist (stuns for 1 round)
    • Or Fatigued for 1 round
    • Or Sickened for 1 minute
Bonus Feats: Combat Reflexes, Dodge, Improved Trip
Maneuver Training (Ex): +3 to Combat Maneuvers
Fast Movement: +30 ft.
Slow Fall (Ex): 45 ft.
Purity of Body (Ex): Immunity to normal diseases
Ki Pool (Su): Powers activated as swift action unless specified
    • Ki Pool: 6 pts   < OOOOOO >
    • Unarmed Strikes are considered magic
    • One bonus FoB attack at highest bonus, for 1 Ki Point
    • Increase speed by 20' for 1 round, for 1 Ki Point
    • +4 dodge bonus to AC for 1 round for 1 Ki Point
    • +20 bonus on Acrobatics checks made to jump for 1 round for 1 Ki Point
    • Wholeness of Body (Su): Std action, heals you 9 HPs for 2 Ki Points

────┤  Conditional Bonus - Feats  ├────
+2 CMB/CMD bonus on trip attempts [Improved Trip]

────┤  Conditional Bonus - Monk (P) Class  ├────
+2 on saves vs spells and effects from the school of enchantment [Still Mind]
+9 to all Acrobatics checks made to jump [High Jump (Ex)]

────┤  Conditional Bonus - Elf (P) Race  ├────
+2 racial bonus on caster level checks made to overcome SR [Elven Magic]
+2 racial bonus on Spellcraft to identify properties of magic items [Elven Magic]
+2 racial bonus on saves vs enchantment spells & effects [Elven Immunities]

────┤  Conditional Skill and Synergies  ├────
+12 on Acrobatics checks made to jump [Base Speed]

────┤ Languages ├────
Common, Elven, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Giant, 
Goblin, Orc, Ignan, Infernal, Terran, Undercommon

────┤ EQUIPMENT ├────
3xWizard's Spellbook, Spell Component Pouch, Masterwork Backpack, 
Cold Iron Knuckles, Alchemical Silver Knuckles, 2xScroll Organizer, Scroll Case, 
Masterwork Potion Belt, Potion of Shield of Faith +4, Wrist Sheath (Spring Loaded), 
Wand of Magic Missile (5th)

Headband of Vast Intelligence +2
Amulet of Proof vs Detection & Loc.
Robe of the Smuggler
Ring of Sustenance
Ring of Arcane Defense (Focus)
Belt of Healing
Cloak of Resistance +2
Ioun Torch

────┤ Description for the Magical Items Worn ├────
Headband of Vast Intelligence +2: +2 enhancement bonus to Intelligence
Amulet of Proof vs Detection & Loc.: Protects wearer from scrying and magical location
Robe of the Smuggler: Robe with Internal Pockets similar to a Handy Haversack
Ring of Sustenance: Provides its wearer with life-sustaining nourishment
Ring of Arcane Defense (Focus): +4 deflection, +4 shield bonus to armor class (as Shield, Mage Armor)
Cloak of Resistance +2: +2 resistance bonus on all saves
Ioun Torch: Continual Flame floats around the users head

────┤ Items with Charges ├────
Wand of Magic Missile (5th) (37 / 50 )

────┤ MONEY ├────
Platinum:0   Gold:23   Silver:78   Copper:14.

66,285 gp.