Half-elf (P), Fighter (P) 6th, Rogue (P) 7th
Medium Humanoid (Human, Elf)
Alignment: Chaotic Good
Hit Dice: 6d10+12, 7d8+14 (120 hp)
Initiative: +14
Speed: 40' (8 sq) (light enc.)
Space/Reach: 5 ft./5 ft.

AC: 33 (+9 Armor, +2 Shield, +6 Dex, +1 Dodge, +2 Natural Armor, +3 Deflection), Touch 20, Flat-Footed 33

Saves: Fort +12, Ref +18, Will +7

Abilities: Str 18, Dex 26, Con 14, Int 13, Wis 10, Cha 12

Base Att/CMB/CMD: +11 / +15(+4*) / 37

Single Attack:

Rapier: +22 melee (1d6+8/18-20)
Light Mace: +20 melee (1d6+5/20)
Composite Longbow (+4 Str): +20 ranged (1d8+5/20/x3)

Full Attack:

Rapier: +20/+15/+10 melee (1d6+8/18-20)
Light Mace: +18/+13 melee (1d6+3/20)
Composite Longbow (+4 Str): +20/+15/+10 ranged (1d8+5/20/x3)

==| FEATS |==
Half-elf: Elven Reflexes Trait, Weapon Finesse, Improved Initiative, 
Skill Focus: Disable Device-p, Wpn Focus: Rapier, Two-Weapon Fighting, 
Dodge, Wpn Specialization: Rapier, Combat Reflexes, Improved Two-Wpn Fighting, 
Toughness, Combat Expertise, Mobility, Spring Attack.

==| SKILLS |==
Acrobatics +26+4, Appraise +9, Bluff +7, Climb +4, Diplomacy +6, Disable Dev +32+3, 
Disguise +1, Escape Art +8, Fly +8, Heal +0, Intimidate +1, Perception +18+3, Ride +8, 
Sense Mot +7, Slt of Hand +21, Stealth +21, Survival +8, Swim +4, Use Mag Dev +17.

==| Languages (x3) |==
Common, Elven, Orc, Giant, Draconic

==| Racial Traits: Half-elf (P) |==
Elf Blood: For all effects related to race, a Half-elf is considered an Elf
Elven Immunities: Half-elves are immune to magic sleep effects
Keen Senses: +2 racial bonus on Perception skill checks
Multitalented: Choose two favored classes at first level
Adaptability: Receive Skill Focus, as a bonus feat

==| Class Features: Fighter (P) 6th |==
4x bonus combat feat
Armor Training (Ex): Current armor is a Mithril Breastplate
   • No speed reduction for a Medium Armor
   • Reduce the Armor Check penalty by 1
   • +1 to the Maximum DEX bonus of the armor
Weapon Training (Ex): 
   • Group #1: +1 atk/dmg/CMB/CMD with the 'Light Blades' group

==| Class Features: Rogue (P) 7th |==
Sneak Attack: +4d6 damage
Evasion (Ex): Take no damage on successful Reflex save
Uncanny Dodge (Ex): Retain Dex bonus to AC even if flat-footed
Rogue Talents: 3x talents available.  *: Affects sneak att, max. one per sneak
   • Finesse Rogue: Gain the Weapon Finesse feat
   • Resiliency (Ex): 1xDay, gain 7 Temporary HPs when below 0HP
   • Bleeding Attack* (Ex): +4 damage to victims of your sneak attacks

==|  Conditional Bonus - Feats  |==
+4 to CMB when using finesse weapons [Weapon Finesse]

==|  Conditional Bonus - Fighter (P) Class  |==
+2 bonus on Will saves against fear [Bravery]

==|  Conditional Bonus - Rogue (P) Class  |==
+3 to Perception to locate Traps [Trapfinding]
+3 to Disable Device versus Traps [Trapfinding]
+2 to Reflex to avoid traps [Trap Sense]
+2 to AC vs attacks made by traps [Trap Sense]

==|  Conditional Bonus - Half-elf (P) Race  |==
+2 racial bonus on saves vs enchantment spells & effects [Elven Immunities]

==|  Conditional Skill and Synergies  |==
+4 on Acrobatics checks made to jump [Base Speed]

ARMOR WORN: Mithril Breastplate.
Bandoleer M/W, Potion Belt, Basic Equipment List, 
Masterwork Thieves' Tools, Thieves' tools, Ioun Torch, Rapier, Rapier, Light Mace, 
Composite Longbow (+4 Str), 40xArrow 20xArrow (Silver) Handy Haversack, Potion of Blur, 
3xPotion of Darkvision, 2xPotion of Displacement, 2xPotion of Fly, 2xPotion of Invisibility, 
2xPotion of Gaseous Form, 2xPotion of Neutralize Poison, 2xPotion of Spider Climb

Amulet of Health +2
Amulet of Natural Armor +2
Boots of Striding & Springing
Ring of Force Shield
Ring of Protection +3
Belt of Physical Might DEX/STR +4
Cloak of Resistance +3

104,935 gp.