Planetar 17HD, Paladin (P) 3rd, Cleric (P) 1st
Large Outsider (Angel, Extraplanar, Good)
Alignment: Lawful Good
Hit Dice: 17d10+170, 3d10+30, 1d8+10 (351 hp)
Initiative: +4
Speed: 30’ (6 sq), fly 90’ (good) (light enc.)
Space/Reach: 10 ft./10 ft.
AC: 43 ( +11 Armor, +4 Dex, -1 Size, +19 Natural Armor), Touch 13, Flat-Footed 39
Saves: Fort +37, Ref +24, Will +36
Abilities: Str 34, Dex 19, Con 30, Int 22, Wis 26, Cha 30
Base Att/CMB/CMD: +20 / +34 / 47

Single Attack:
Esperacchius: +35 melee (6d6 +21 +2d6 Holy/17-20) (1d6 damage to yourself if you hit)
Esperacchius: +29 melee (6d6 +39 +2d6 Holy/17-20) (1d6 damage to yourself if you hit) – Power Attack
Slam: +32 melee (1d8 +12/20)

Full Attack:
Esperacchius: +35/ +30/ +25/ +20 melee (6d6 +21 +2d6 Holy/17-20) (1d6 damage to yourself per attack that hits)
Esperacchius: +29/ +24/ +19/ +14 melee (6d6 +39 +2d6 Holy/17-20) (1d6 damage to yourself per attack that hits) – Power Attack
Slam: +32/ +27/ +22/ +17 melee (1d8 +12/20)

Power Attack, Toughness, Divine Interference, Quicken Spell, Reach Spell, Extend Spell,
Spell Penetration, Craft Wondrous Item, Augment Healing, Magical Lineage Trait, Spell Perfection(Heal),
Spell Perfection(Divine Power), Practiced Spellcaster, Quicken Spell-Like Ability,
Improved Crit.: Greatsword.

Acrobatics +23, Appraise +6, Bluff +10, Climb +11, Diplomacy +34, Disguise +10, Escape Art +3, Fly +24,
Heal +28, Intimidate +10, Perception +32, Ride +4, Sense Mot +32, Spellcraft +30, Stealth -1, Survival +8,
Swim +11, Craft:All +24, Kn:Planes +30, Kn:History +30, Kn:Religion +30, Kn:Arcana +30.

Spells per Day: (4/6+1/6+1/6+1/6+1/5+1/5+1/4+1/3+1/1+1; save DC 18+spell level):
0 – Detect Magic [o], Guidance [o], Purify Food and Drink [o], Create Water [o],
1 – Shield of Faith [], Liberating Command [oo], Divine Favor [oooo],
2 – Silence [o], Shield of Faith – Extended [o], Resist Energy [oooo],
3 – Daylight [o], Magic Vestment [o], Resist Energy (Communal) [oooo],
4 – Magic Weapon (Greater) [o], Dimensional Anchor [o], Divine Power [ooooo],
5 – Breath of Life [o], Shield of Faith – Quicken [o], Plane Shift [oo],
6 – Heal [ooooo],
7 – Destruction [oooo],
8 – Stormbolts [ooo],
9 – Gate [o].

Domain Spells
9 – Miracle [o]
8 – Mind Blank [o]
7 – Refuge [o]
6 – Heroes’ Feast [o]
5 – Telepathic Bond – Community [o]
4 – Spell Immunity [o]
3 – Protection From Energy [o]
2 – Shield Other [o]
1 – Bless [o]

ARMOR WORN: Large Mithral Breastplate.
Esperacchius ( +3 Large Viscious Holy Greatsword)
Large Mithril Breastplate ( +1 Heavy Fortification Greater Fire Resistance)
Lesser Rod of Extend

Headband of Alluring Charisma +6
Scarab of Protection (12 charges)
Belt of Giant Strength +6
Gloves of Lead Blades
Ring of Freedom of Movement
Ring of Evasion and Delay Doom (3 charges)
Cloak of Resistance +5
Amulet of Health +6
Orange Prism Ioun Stone
Aura of the Golden Cocoon
Stone of Retribution

| Languages (x9) |
Celestial, Draconic, Infernal; truespeech

| Racial Traits: 17HD Planetar |
Spell-like abilities: CL 16
• Constant: Detect Evil, Detect Snares and Pits, Discern Lies DC, True Seeing
• At Will: Continual Flame, Dispel Magic, Holy Smite DC, Invisibility (self only), Lesser Restoration, Remove Curse, Remove Disease, Remove Fear DC, Speak With Dead DC
• 3/Day: Flame Strike DC <ooo>
• 3/Day: Power Word Stun <ooo>
• 3/Day: Raise Dead <ooo>
• 3/Day: Waves of Fatigue <ooo>
• 1/Day: Earthquake DC <o>
• 1/Day: Greater Restoration <o>
• 1/Day: Mass Charm Monster DC <o>
• 1/Day: Waves of Exhaustion <o>
+4 racial bonus on saves against poison
Change Shape (Su): Assume the form of any Small or Medium Humanoid
Regeneration 10 (Ex): evil weapons and effects deal normal damage
Spells: Planetars cast divine spells as 16th-level clerics. They do not gain access to domains or other cleric abilities.
Protective Aura (Su): CL17 – Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD)

| Class Features: Paladin (P) 3rd |
Code of Conduct: Must be LG, respect legitimate authority, act with honor
Aura of Good (Ex): Level 4
Detect Evil (Sp): At will
Smite Evil (Su): 1/day: +10 Attack, +3 dmg < O >
• +6 dmg vs Evil Outsiders/Dragons or Undead, bypasses any DR
• +10 deflection bonus to AC vs target of Smite Evil while it is in effect
Divine Grace (Su): +10 bonus on all saves
Lay on Hands (Su): As a swift (self) or std (other) action, heals 1d6 HPs
• 11/day < OOOOOOOOOOO >
• Can be used to damage Undead. Melee touch attack, no AoO, no Save
• Sickened: The target is no longer sickened
Aura of Courage (Su): Immune to fear, Allies within 10 ft. get +4 vs fear
Divine Health (Ex): Immune to all diseases, incl. supernatural & magical

| Class Features: Cleric (P) 1st |
Concentration check: 1d20+25
Cannot cast spells of opposed alignment
Spontaneous Casting: Replace spell by a healing spell, unprepared (same lvl)
Orisons (Sp): Cast prepared 0-level spells at will
Channel Energy (Su): Wave of positive energy in a 30’ burst:
• 13/day < OOOOOOOOOOOOO >
• 1d6 damage to Undead; Will DC20 for ½ damage
• OR 1d6 points of healing to living creatures

| Community Domain (P) |
Calming Touch (Su): 11/day < OOOOOOOOOOO >
As a std action, heal target of 1d6+1 non-lethal damage. This touch also
removes the fatigued, shaken, and sickened conditions

| Protection Domain (P) |
Granted Power: +1 resistance bonus on saving throws
Resistant Touch (Sp): 11/day < OOOOOOOOOOO >
As a std action, you can touch an ally to transfer him your resistance bonus
on saves for one minute

| Conditional Bonus - Types & Sub-Types Race |
+4 racial bonus on saves against poison [Angel Subtype]

When Playing Castiel, these are his general tactics outside of a pre-existing plan.

Castiel will take whatever quick action makes the most sense then fly into the face of
any challenger. He will provoke AoO’s if it will help a fellow combatant get into
combat without suffering such attacks.

Castiel attempts to stay up close and personal with the biggest baddest beat stick
the enemy throws at the group unless another tank takes that role, then he will go
after the highest priority kill target.

Castiel will use Divine Interfearance to try to prevent a crit on an ally within 30’
and Liberating Command if he or an ally get’s grappled. The Aura of the Golden Cocoon
is a last ditch effort to save a comrade once daily.

The Key to Castiel is using his swift actions effectively:
Spell Perfection Quicken (Heal) (5/day) – Heal 174 HP
Quicken Spell-Like Ability (Dispel Magic) (3/day) – add 20 to the roll
Spell Perfection Quicken Extended (Divine Power) (3/day) – +6 luck bonus to hit and dmg
Shield of Faith – Quicken (1/day) – +5 Deflection AC Use when facing non-evil enemies
Liberating Command (6/day) – When an ally is grappled, immediatly roll escape art and add 20
Smite Evil (1/day) Against evil it gives: +10 to hit, +10 to AC, +3 to dmg ( +6 vs outsider, undead, or dragon instead on first attack)

Castiel’s defenses:
– AC 43 (47 vs Evil or 53 if smiting)
– SR 31
– Angel Protective Aura (Magic Circle Against Evil and Lesser Globe of Invulnerability)
– DR 10/Evil
– Regeneration 10/Evil
– True Seeing
– Immune to Acid and Cold
– Resistance to Fire 30
– Resistance to Electrcity 10 (If given prep time Castiel buffs himself with
Extended (From a Lesser Rod) Resist Energy
Electricity before entering a hostile
environment which lasts 6 hours 40 minutes)

Castiel’s daily buffs (Not included in base stats above)
– Heroe’s Feast
– Magic Vestiment on his Armor (+5)
– Magic Weapon (Greater) +5 Enchantment Bonus on Esperacchius

Castiel Contingencies
– When Castiel reaches 0 Hit Points
cast Heal(15th w/Augment Healing = 174hp)
on Castiel (Market Value 9,000gp)

- When Castiel reaches 0 Hit Points and Contingency 1 has been used
cast heal(15th w/Augment Healing = 174hp)
on Castiel (Market Value 9,000gp)

- When Castiel is grappled
cast Free Action (7th)
on Castiel (Market Value 2,800gp)

Castiel’s Purchases
Castiel Starts with 0gp

+58,142gp Reward for rescuing the lich in adventure 82
-16,000gp Armbands of Giant Strength +4
-16,000gp Vest of Mighty Constitution +4
-16,000gp Headband of Alluring Charisma +4
-3,000gp Lesser Rod of Extend
-4,500gp Have Contingent Spell Crafted – Heal
-1,400gp Have Contingent Spell Crafted – Free Action
Total remaining 1,242gp

+155,344gp Reward for adventure 84
Total remaining 156,586gp

+52,666gp – Reward for adventure 85
Bid on Ring of Delay Doom and Evasion -43,750 from adventure 85 share
Total remaining 165,502gp

+216,640 – Reward for adventure 86
-11,520 – Seller price for epic amulet
Total remaining 370,622gp

Time craft station
-15,000gp Upgrade Armbands of Giant Strength to +6
-15,000gp Upgrade Vest of Mighty Constitution to +6
-15,000gp Upgrade Headband of Alluring Charisma to +6

Other Purchases during that time
-40,000gp Purchase Ring of Free Action
-30,000gp Purchase Orange Prism Ioun Stone
Total remaining 255,622gp

Additional crafting opportunity (Up to 100,000gp)
-18,000gp Craft Armor into +1 Heavy Fortification
-33,000gp Add Energy Resistance Greater Fire
-12,500gp Craft Cloak of Resistance +5
-11,000gp Upgrade Greatsword Vicious ( +6 Bonus)
-19,000gp Craft Scarab of Protection
-4,500gp Have Contingent Spell Crafted – Heal
Total remaining 157,622gp

Castiel will purchase 2 uses of Gate Material Components (20,000gp)
Castiel will purchase 25,000gp of Diamond Dust for Miracle
Total remaining 112,622gp


“I am the Divine infused with the power of mortals. And I am your end!”

What has Castiel been up to

Castiel has for centuries commanded armies of angels under Pelor against the forces of darkness. War is all he has known, generations of men have been born and died over the course of only one of his planar campaigns. Castiel was present at the first dawn that elven eyes gazed upon.

The rise of Tharzidun has been known by the gods for some time but never directly acted upon for it is mortal power bringing about his rise. However, Now that Pelor has been weakened, Castiel has been sent to the Flaness in disguise to find and deal covertly with the threat rather than sending an army and weakening heaven’s forces locked in constant battle with those of hell and the abyss.

He will work with the mortals and gain allies where he can, even less savory ones as long as their ultimate goal is bring about the downfall of Tharzidun.

Castiel learns to deal with mortals

Castiel’s attempt to blend in with the mortals was cut short as the group was set upon by hordes of demonic and devilish creatures and he revealed his true identity to draw the attacks of the foul beasts.

Later working out a deal with the practitioner of arcane magic he found himself protected by force magic which stroked his desire to wade into the fray all the more.

Soon after he was asked by his mortal companions if he would like to wear the belongings of the deceased. Initially the mere idea of such a thing was foul. For centuries Castiel has slaughtered Demons and Devils with his army by the thousands, and no self respecting angel would pick up and use one of their barbaric insidious looking weapons. And yet this creature wore a plain simple ring, something that would not be immediately recognized on sight as coming from such a foul beast, and perhaps was not even forged by dark magics for the purpose of wiping out good. Perhaps it was merely taken from a mortal hand at far too young of an age. Without an endless army of Angels at his back, Castiel decided to accept such an offer needing all the help he could get dealing with the looming threat ahead, perhaps so great a threat as to be that responsible for Pelor’s setback.

While summarily wiping the floor with the opposition as Castiel had done for millennia, one of his mortal companions stopped attacking and demanded the surrender of the last remaining combatant. Surrender? None so dedicated to their cause would consider such a thing, Castiel would gladly spend his dying breath valiantly fighting a hopeless cause than to…surrender. Why would this follower of Heironeous even ask such a thing? Does he not respect this combatant’s honor? Were Castiel to have asked for demon lord Atramedes to surrender at the battle of Fleshrender’s Descent centuries ago he would have done worse to the demon’s honor than to slay him in battle as he did. To tell a foe you fear him so little as to let him go, it speaks of disdain, it smacks of hubris, it is everything he had learned Heironeous was not and here was a paladin propagating it. Confused at this turn of events Castiel tried to knock him out rather than slay him as a worthy opponent. Perhaps since he was a lowly minion the paladin thought he could extract some vital information from him. Understanding these mortal dynamics is going to take time.

Further confusion abounds, Castiel’s conversation with the mortal practitioner of arcane magic known as Gilnaeus revealed he was not fully committed to the cause. He is an incredibly potent ally to be sure, but through conversation he stated he would not give his all, his dying breath to accomplish the goal. Why would a mortal say such a thing and then continually wade into such dangerous situations as present themselves during this quest? Without commitment there is no purpose! What is this mortal’s purpose? Does he secretly desire death or just the thrill of danger to continually put himself in harms way? If so can he be relied on when things truly become difficult? His power is undeniable, as he was able to summon one of my elder brothers, Solisar. Greatly respected and widely feared as one of the commanders of all of Heaven’s armies. He speaks and things happen to make his words so. And yet here this mortal elf brought him into whatever forsaken plane of existence we have wound up on to fight at his side. Perhaps things will never get so tough that this mortal will find his breaking point and turn tail, but I must expect that it may happen and prepare for it. Until it does, he is truly a valuable ally.

One thing is certain, fighting alongside mortals will be a far different experience than fighting alongside the entire host of heaven as it charges into battle. Perhaps Pelor foresaw the lessons I will learn as valuable experience upon my return to heaven’s bosom and sent me here prior to his falling. As long as we continue to move towards the ultimate goal of stopping this evil I will remain with these mortals and endeavor to learn what makes them so different from myself.

Confusing but fascinating creatures these.