Dwarf (P), 
Fighter (P) 10th, Inquisitor (P) 6th, Stalwart Defender (P) 1st
Medium Humanoid (Dwarf)
Alignment: Neutral [Roknar]
Hit Dice: 10d10+70, 6d8+42, 1d12+7 (263 hp)
Initiative: +6
Speed: 20' (4 sq) (light enc.)
Space/Reach: 5 ft./5 ft.

AC: 41 (+12 Armor, +7 Shield, +2 Dex, +1 Dodge, +3 Natural Armor, 
+3 Deflection, +3 Other, ), Touch 19, Flat-Footed 38

Saves: Fort +19, Ref +7, Will +12

Abilities: Str 26, Dex 15, Con 24, Int 10, Wis 19, Cha 15

Base Att/CMB/CMD: +15 / +23 / 39(+4*)

Single Attack:
Magical War Axe: +28 melee (2d8+13+1d6 Sonic/19-20/x3)
Magical War Axe: +28 melee (2d8+19+1d6 Sonic/19-20/x3)

Full Attack:
Magical War Axe: +28/+23/+18 melee (2d8+13+1d6 Sonic/19-20/x3)
Magical War Axe: +28/+23/+18 melee (2d8+19+1d6 Sonic/19-20/x3)

==| FEATS |==
Endurance, Diehard, Wpn Focus: Dwarven Waraxe, Shield Focus, Toughness, Dodge, 
Wpn Specialization: Dwarven Waraxe, Power Attack, Vital Strike, Fast Healer, 
Shield Wall, Lookout, Greater Wpn Focus: Dwarven Waraxe, Rich Parents Trait, 
Facial Scar, Improved Crit.: Dwarven Waraxe, Blind-Fight, Ray Shield, 
Greater Shield Focus, Critical Focus, Bleeding Critical.

==| SKILLS |==
Acrobatics -7-4, Appraise +2+2, Bluff +2, Climb -1, Diplomacy +2, Disguise +2, 
Escape Art -7, Fly -7, Heal +10, Intimidate +17, Perception +24+2, Ride -7, 
Sense Mot +12, Spellcraft +8, Stealth -7, Survival +8+3, Swim -1+4, 
Use Mag Dev +8, Cr:Armorsm +3, Kn:Dungeon +14+4.

==| Languages (x2) |==
Common, Dwarven, Giant, Goblin

Spells per Day: (8/5/4; save DC 14+spell level): 

Level 0 - Acid Splash, Create Water, Detect Magic, Light, Sift, Stabilize. 

Level 1 - Cure Light Wounds, Shield of Faith, True Strike, Remove Fear, 
Lend Judgment.

Level 2 - Blistering Invective, Cure Moderate Wounds, Hold Person, See Invisibility.

==| Racial Traits: Dwarf (P) |==

Slow and Steady: Dwarves have a base speed of 20', but their speed is never modified 
by armor or encumbrance
Stonecunning: Free Perception check to notice unusual stonework, such as traps and 
hidden doors whenever passing within 10' of those
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers. Treat 
any weapon with the word “dwarven” in its name as a martial weapon

==| Class Features: Fighter (P) 10th |==
6x bonus combat feat
Armor Training (Ex): Current armor is a Magical Full Platemail
   • No speed reduction for a Medium or Heavy Armor
   • Reduce the Armor Check penalty by 2
   • +2 to the Maximum DEX bonus of the armor
Weapon Training (Ex): 
   • Group #1: +2 atk/dmg/CMB/CMD with the 'Axes' group
   • Group #2: +1 atk/dmg/CMB/CMD with the 'Hammers' group

==| Class Features: Inquisitor (P) 6th |==
Concentration check: 1d20+10
Orisons (Sp): Cast 0-level spells at will
Cannot cast spells of opposed alignment
Judgment (Su): 2/day, as a swift action, pronounce judgment vs foes
   • You must participate in the combat to gain judgment bonuses
   • Select one type of judgment to make. Change type as a swift action
Stern Gaze (Ex): +3 morale bonus on all Intimidate and Sense Motive checks
Cunning Initiative (Ex): +4 to initiative checks
Detect Alignment (Sp): Use detect chaos/evil/good/law at will
Solo Tactics (Ex): All your allies are treated as if they possessed the same teamwork 
feats as you do for the purpose of determining whether you receives a bonus from your teamwork feats
2x Bonus Teamwork feat
   • 4/day, as a std action, replace the latest teamwork feat by a new one
Bane (Su): 6 rnds/day, as a swift action, imbue one of your weapons with the Bane 
special ability, granting +2d6 damage
Discern Lies (Sp): 6 rnds/day, as a imm. action, Discern Lies as the spell

==| Class Features: Stalwart Defender (P) 1st |==
AC Bonus (Ex): +1 to Armor Class
Defensive Stance (Ex): 
   • 11 rounds/day  < OOOOOOOOOOO >
   • Enter (or end) the defensive stance as a free action. You cannot enter a 
new defensive stance while fatigued or exhausted, or while raging
   • +4 morale bonus on Strength and Constitution (+34 extra HPs)
   • +2 dodge bonus to AC
   • +2 morale bonus on Will saves
   • You cannot willingly move from your current position through any means
   • When ended, you are fatigued for twice the rounds spent in the stance

==| Trickery Domain (P) |==
Copy Cat (Sp): 7/day   < OOOOOOO >
   As a move action, you can create an illusory double of yourself. This double 
functions as a single mirror image. You can have no more than one copy cat at a time. 
This ability does not stack with mirror image and lasts for 6
   rounds, unless dispelled/destroyed   < OOOOOO >

==|  Conditional Bonus - Feats  |==
+4 to Swim checks made to resist nonlethal damage [Endurance]
+4 to CON to continue running, avoid NL-Dmg from forced march [Endurance]
+4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance]
+4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance]

==|  Conditional Bonus - Fighter (P) Class  |==
+3 bonus on Will saves against fear [Bravery]

==|  Conditional Bonus - Inquisitor (P) Class  |==
+4 on Knowledge to identify the abilities and weaknesses of creatures [Monster Lore]
+3 to Survival made to follow or identify tracks [Track]

==|  Conditional Bonus - Dwarf (P) Race  |==
+1 racial bonus on attack vs Orcs and Goblinoids [Hatred]
+2 racial bonus on Appraise skill checks made to determine the price of nonmagical 
goods that contain precious metals or gemstones [Greed]
+4 dodge bonus to AC vs creatures of the giant type [Defensive Training]
+2 racial bonus on saves vs poison, spells, and spell-like abilities [Hardy]
+4 to CMD vs Bull Rush or Trip while standing on the ground [Stability]
+2 to Perception vs unusual stonework/trap/hidden door [Stonecunning]

==|  Conditional Skill and Synergies  |==
-4 on Acrobatics checks made to jump [Base Speed]

ARMOR WORN: Magical Full Platemail.
SHIELD: Magical Tower Shield.
Basic Equipment List, Potion Belt, Magical War Axe, Handy Haversack, 
Potion of D. Door - CL 7 Potion of Cure Mod - CL 3 Potion of Invisibility

Headband of Mental Prowess CHA/WIS +6
Amulet of Natural Armor +3
Lead Gloves of Dueling
Boots, Winged
Ring of Protection +3
Ring of Freedom of Movement
Belt of Physical Might CON/STR +6

==| MONEY |==
Platinum:0   Gold:161   Silver:7   Copper:100.

319,151 gp.




A Manifestation of Chaos Leonidas300